by, 06-16-2012 at 12:19 AM (371 Views)
Hi all, I'm stickman. I haven't been active here recently, but I used to come here religiously. I joined August 2008 to start hacking the N64, and then after that, I joined a small Super Smash Bros. Brawl texture hacking team called Power Nation, led by Power Marshall, another hacker on these forums. During that time, I learned how to manually extract and replace textures into the game, but after a while, I quit the team to go on my own so I didn't feel obligated to actually do anything (yes I was lazy and didn't want to work on stuff all the time, plus juggle school work). I was on my own for a while, but rejoined Power Nation until I quit again, and after that, the site lost most of its fan base and its hackers went their separate ways. I was on my own again and watched as the Kitty Corp and Meow Mix hacking teams merged into the KCMM that stands today. I joined the merged team as a tutorial writer, where I taught many hackers how to hack the in-game models using the free Blender software instead of the expensive 3ds Max software from Autodesk. I also made a few textures on the side as well, but my main goal was tutorials. During my research days, I was in contact with Phantom Wings (if you don't know that name, I will be sad) and he helped me understand stage collisions and how to edit them. Jack Harvest, one of the leaders of KCMM, and I were the first two hackers to release a stage with edited collisions, which was cool until the BrawlBox program, made by Kryal on SmashBoards, incorporated it (obviously PW helped out with that as well). Soon after that, the big thing that people wanted to edit was sound effects. Up until that point, everything in Brawl from textures to models to background music and movesets could be edited, but not sound effects. A hacker named VILE was the first person to successfully transplant a new sound effect into the game, but he was unable to write a decent guide to do it. I ended up researching the Wii SDK and was able to figure out how to do replacements my own way, independently of the original guide. I then wrote a 25 page guide on how to replace sounds, which is probably what I am best known for in the Brawl Hacking community. I also wrote a 17 page guide on how to insert longer sound effects into Brawl, but that guide wasn't as popular. Even though I made the guide as simple to read and follow as I could, there were still people that refused to try it because it would take them too long. In the end, I ended up helping a hacker named Jaklub write a program to automate my guide. He was very successful in that program, and now, people can insert sound effects that are way longer than I ever would have been able to do by hand. So by then, I was pretty much out of things to do. I was part of some model swap experiments, like putting Toon Link's body over Lucas's moveslot, but other than that, I was not that productive of a member. I quit the team because I was busy and the administrator job was very stressful. I also left on a bad note due to a failed prank where I spoofed a post in the administrator boards but accidentally used the ip of the number one troublemaker on the boards, so it looked like he hacked into the private board when actually he had nothing to do with it. I've apologized to the staff and the guy who's ip I accidentally used, but I still feel horrible about it. Now I only really talk to two people from KCMM, but that's alright. They are the two closest friends I have from all of my hacking experience. So after I left KCMM, I soon left for college to be a computer engineer. I have to say, it was awesome. And since it is programming intensive, I plan to spend my summer doing a lot of technical things on my computer. But so far, I have managed to write codes that allow for me to make a program to facilitate entering them into an emulator. I like to make text mods, so I literally read the memory of a game until I find something I want to change, and then I make a code out of it. So that is how I segue back to my roots at GSC. I am hacking more codes this summer to force myself to learn more code and improve my efficiency at coding. I hope you liked this brief history of mine and you'll be seeing more of me in code submissions and programming projects.
Random things about me: I love using Blender. I learned it for Brawl hacking, but now I use it to make my own backgrounds. My favorite game is Banjo-Tooie. It is also the game that I like hacking the most. My most interesting codes come from that game. Ask me anything you want; I'm an easygoing guy and I like answering questions.
Also, I'd like to thank Abystus for bringing me back. He's a pretty awesome dude.