@TNSM
I don't use file replace 2.1a only 3.5.1 and it should work. It does for mii.
@TNSM
I don't use file replace 2.1a only 3.5.1 and it should work. It does for mii.
I used File Patch Code 3.5.1 alone and it still doesn't work. It doesn't replace anything. There's no freezing on the strap warning screen. Just a BIG slowdown. I'll just put down some details below.
-Gecko OS 1.9.1
-hp 4 GB sd card
-Cheat Manager 0.3
Banging your Wii against a wall is only necessary when it's bricked.
If anyone does care, what they please send mii or whatever they do, send a txt file or notepad of Falco's body parts times C? I know I'm sounding ungrateful, its just I dont know what I am even doing wrong... please, and thx.
so, I've been gone for over a month.
can someone tell me everything thats happened starting june 25th?
send me a pm or something.
and:
did custom music work?
Did anyone figure out a better way to convert models back to .mld0 yet?
Yep, and Dantarion made an AWESOME program that makes it easy
I'm currently working on codes that will change the music titles, instead of going through the compression and stuff of the title files... Even though it only changes the title before the match starts...
Gives people options![]()
and should I use file replacement 2.1, file patch 3.51, or both?
I thought that was already done.I'm currently working on codes that will change the music titles, instead of going through the compression and stuff of the title files... Even though it only changes the title before the match starts...
Banging your Wii against a wall is only necessary when it's bricked.
Yep... I saw that...
http://www.smashboards.com/showthread.php?t=242095
LOL
Awesome program
I'm still gonna work on my "project"... I feel better about myself since I actually made codes for once instead of just porting... XD
Kay I have the EXACT same problem as TNSM.
HELP PL0X.
Seriously.. I even used a program on smashboards that did the music replacement stuff for me.
http://nintendobros.com/2009/03/15/b...stom-textures/ I just tried to completly follow that guide for the custom textures.
Yet the textures and the music both don't work for me. The original music/textures load instead.
I'm using Cheat Manager 0.3 and Gecko 1.9.1.
ffffff
Er, nevermind. Ends up it was because I was using a SDHC card, which Brawl can't handle. Used a normal SD card and it works now :3.
well the music hack still is freezing when i use brawl+ and what i found wierd is that it as working well before and then poof it just got this problem and i didnt do any change in the sd card at all
edit: well sometime it froze and if you want to know, i as using the codeset of brawl+ roy edition
Last edited by crazy brawler; 07-24-2009 at 07:29 AM.
Does that codeset include the 3.5.1 code?
Otherwise, info.pac will freeze your game no matter what.
Disregarding the fact that my last question was left unanswered, though I luckily found the answer myself, I have question.
Super Lucario and Marth for some reason will not work for players 2-4 unless Player 1 has that character in the battle too. (Meaning that if P1 has Marth, P2 Marth will be Super, but if he doesn't, then P2 won't)
From what I've tested this only happens with these 2 as well as Wolf and Meta-Knight (Don't care about em anymore). Is there any way to fix this?
And yes, I did try putting 30000024 0000000X underneath 4A001000 00000000 with X as 7, the digit I believe is for all players. Edit: Scratch that. Putting that in there at all causes the code to not work DX
Last edited by Wave Kusanagi; 07-24-2009 at 06:41 PM.
: Meh, it's old but it'll work for now. ¦D
So um..... when is this supposed move-set creator known as "plan zero" going to be finished??? XD
i found these a few days ago but forgot to mention them
Last edited by TheEnigmaLiesBroken; 07-24-2009 at 05:49 PM.
...Very interesting, but that things gonna be a bitch to actually use for just anybody. XD
: Meh, it's old but it'll work for now. ¦D
See, this is why we need to get rid of Phantom Wings.
He's obviously a witch or something.
I've decided that he's not a witch. He's an alien.
I'm cool with that, but I think I'll continue to wear my cryptonite necklace just incase
Why does it seem that we will get custom movesets before model hacks?
Because Phantom Wings.
![]()
thank u guys for the super smash bros brawl nintendo wii cheat codes
thanks in advance
Hmm... I wonder how this move set maker will work though. IIRC, there was a list of characters that was in order of compatibility with eachother, and the ones at the bottom were compatible with move swapping for those atop them. So... this fixes that AND makes new moves? o.o Anyway warez mai r3l34s3??
"Every hero has their story... and yours is about to end!"
-Oni Vaati:
The Legend of Zelda: Rise of the Deity
^^My comix
http://0nik4ge.wordpress.com/2009/07/15/
So, Phantom Wings's latest project is out.
"With great power comes great responsibility"
When this thing comes out, thing of the horrible things that will be created.
The Brawl+ project may have a very good use for this.
People who want to tweak stuff for fun will have a use for this.
I just feel a onslaught of unpolished, unwanted work coming, just like the texture hack.
I almost wanna dig in the .pac PW released to see how it differs from the default one :P
Phantom Wings
u r really Genius
phoenix mario is really EPIC
but there is a problem ..
Mario will freeze when he doing the Final smash
Waiting for Fixing![]()
Last edited by Sky Walker; 07-26-2009 at 01:56 AM.
First off, I have no idea what parts would be an issue with the program and what parts are you just rushing to get Phoenix Mario out, so if I say something stupid, well... ;-;
1. When Mario removes his cap in the victory screen his head doesn't appear under it.
2. Taunts face funky directions.
3. Down special is all sorts of iffy. Using it in the air can stall you indefinitely and shorthopping it occasionally moves you to the side.
Still incredibly badass, though. @_@
Edit: Just noticed down special looks remarkably similar to his normal fsmash. Did you swipe the movement from that one? It would explain him acting like he's on the ground. xd
Last edited by Daakun; 07-26-2009 at 06:09 AM.
He made Pheonix mario in one day, yet you guys are complaining that he's boken\has problems that need fixing?
It's pretty clear PW was only trying to show the possibility of the program, we can see the program can completely change how mario plays, so mission accomplished.
I'm not complaining, I'm just pointing stuff out on the off chance PW didn't notice.
As I said, I have no idea what the limits are on the program.
If whatever problems Phoenix Mario has turn out to be because of the program, don't you think he should know? xd
Ye GODS, this is amazing. Whole movesets changed with an entire .pac file?? And these changes are sweeping, and work great! You even changed the taunts to victory poses! I can't express how awesome this is.
...That was freakin' badass. Phoenix Mario does great work with the Super Mario texture XD
And just to be stupid, I decided to play as Phoenix Mario with the Super Mario code on...It was AWESOME. The only problem was that his Side B and Down B no longer worked because of the coding set to change his original ones :< It'd be nice to only have the coding that changes his standard and up B. Throwing 5 rolling flames at once is cool :3
: Meh, it's old but it'll work for now. ¦D
Phoenix Mario for God tier! Seriously, I'm considering maining him. His Fair is now lethal! Happy Anniversary Phantom! You are awesome. Can't wait to see what else becomes of this (lulz a Hurricane Ike)![]()
I've officially orgasm'd
I haven't been able to test it yet - i wonder, is it just the effect file? Or is it a texture file O-o
if its an effect file, i'm assuming 1 character can only have 1 custom moveset then?
Well, found another bug with Phoenix. He can't walk. O_o He can run just fine, but he can't walk. He'll just stand there, frozen until you stop trying to walk XD
Also, anyone plan on answering my question from earlier any time soon? I don't plan to be overlooked twice for poor excuses. -.o
: Meh, it's old but it'll work for now. ¦D
Thanks 123456789, I have some free time today in which I'm not able to hack, so the idea of a Q&A thread sounded like a constructive idea. I'll try and answer all of the questions there as soon as I can find them.
Q&A Thread
I wanted to post it here, but there wasn't really any category I could put it. If you wish to ask a question but don't have/want an account at SWF, just PM it to me here.
1 quick question.
Would this site support me posting the "20102 Wifi Bypass Code" (credit goes to mdmwii for making this, however, i do not know who started the idea...) in this area...? IDK if I can, and if otherwise, i don't know where to post it.
I'd imagine it would be helpful to any banned hackers. I am (no, I am not a "FTW" hacker) personally banned myself and found this code very useful, and it does indeed work for just about every online game.
The newer version of the code is FOR ALL ONLINE WIFI GAMES.... and its REGION FREE...
So It's kinda a ..... losing situation for me XD
O_O
http://www.smashboards.com/showpost....9&postcount=89
Enigma's post...
Peach PAUUUUUNCH!? Epic ._.
Insane question amount turnout... seriously... That topic has a lot of attention...
haha yeah, I've had ideas like this for quite a while. Infact, I already have about the same amount of questions ready and waiting for later XD
Wow, I feel like an idiot because it took me till JUST NOW to realize textures are in the order: Original (00), red team color (01), green team color (02), blue team color (03), random colors (04-06;10-11 (wario) ), and that when an original IS a team color, then it skips that team color number, being why link's texture numbers are only 00, 01, 03, 04, 05, 06... or why mario's are only 00, 02, 03, 04, 05, 06, ect.
<_<
i hope there will be another version of the file patch code because there is still some time that it froze
I need to get a USB Gecko.
I have a lot of ideas and I think I can actually get some of them done.
I wanna explore the unexplorered areas on Brawl and make a name for myself :P
*orders USB Gecko TODAY*
Oh my f'ing god, Phantom Wings. You are the hacking god. You fucking learned how the people that made the game created movesets, took that, and edited it. You are the hacking god.
Phoenix Mario is now my main, btw. FAir ftw.![]()
Currently playing a bunch of games that change all the time. Probably some video game or something like that idon'tknow
OK, I'm new here and I know I'm probably being really stupid, but where exactly can I GET Plan Zero/Project SA? I've been searching for a while, and I read that it was released on here, but no luck so far. T_T
The only thing released at the moment is Phoenix Mario.
oh, I thought he had released the whole program or a beta from what I'd just read
Phantom I love you
I love Phoenix Mario
I love the new code you had to re-edit like 10 times
You never cease to amaze all of us here
I havent been here for a while but I still feel special
knowing Im a part of this community
Now make love to me in the most non gay way you can think of
(>^.^)> (0.0') (<.<) (>.>) (>.<)
Me-^ ^-Phantom ^^^--Crowd
I cant wait to have Mewtwo back! I miss him so very much... T_T
Can someone please tell me how to work the "WITH ANYONE -Team Battle Multiplayer" hack please? I made sure I was the first one in the practice room. It just doesn't get past that.
When you say "It doesn't get past that", what do you mean exactly? Also, try the code by itself, with no other codes on just to be sure. And I think you already know not to have both the Multiplayer - WITH ANYONE & Multiplayer - TEAM BATTLE codes on, as only they will conflict and result in the codes not working.
What I mean is that it stays in the waiting room forever in a day. Yesterday when I tried to have it being the only code it worked the first time i did a battle (i was just testing it). Then when i gave the gc controller to my cousin to play, all that happened was that I was in the waiting room and the game never started. This code works if both of us are using gc controllers right? I mean it worked the first time. We did try to change our colors before we picked the stage though. Did that mess it up?
I heard issues with the GCN controllers. Did you have both controllers connected the first time that it worked? Try using a Wiimote(+nunchuk) instead, as those are confirmed working properly.
Wow, Project SA is confusing. But I'm sure with a little experience I'll understand it.
Now if only if there was an easy way to get a PAC file without having to download the Brawl ISO and extracting the PAC from it or something. I really want to create my own Ganondorf moveset.
"Never argue with an idiot, otherwise they'll bring you down to their level of incompetence"- One of Murphy's Laws
"Someone who thinks logically provides a nice contrast to the real world." - Anonymous
Is there any way to figure out what bone is what?
It would make things a crapload easier if I didn't have to look for an attack at the character's fist to find out where I should be placing a graphic.
And on that note, any easy way to figure out what graphic/sound/etc is what? xd
Hai guyz.
Just downloaded the beta for Smash Attacks and I can't get any files to open. Whenever I go to File -> Open I get an unhandled exception error. Here's the details:
Any idea how to fix this?Code:See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.MissingMethodException: Method not found: 'System.String System.Windows.Forms.OpenFileDialog.get_SafeFileName()'. at SmashAttacks.Form1.mnuOpen_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- SmashAttacks Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Documents%20and%20Settings/Myers/My%20Documents/brawl%20hax/Smash%20Attacks/Smash%20Attacks/SmashAttacks.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
I'll make a signature, but that doesn't mean I have to put thought into it.
Hey everyone on the editor in the part with the speed weight ect. change x60 (the value is usually 2) to 6 to jump like these characters: pit, meta knight, kirby, jigglypuff and charizard. That's the number of jumps. Though I've only tried it with pikachu and just that number.
Sounds good Mod. Nice discovery
Just in case anyone wants the "non-numerical" fighter PACs:
http://nintendobros.com/2009/08/03/p...acks-released/
thanks jose - that's what i was going to ask forI only had about 9 characters
Ah dammit, was hoping you were having the same error as me. When I open the program, go to Open -> My File, I get "Error reading file", even though they're directly extracted from... Jose's package. But Phoenix Mario can't be opened either, and redownloading it didn't help.
So... halp?![]()
Currently playing a bunch of games that change all the time. Probably some video game or something like that idon'tknow
I'm pretty sure you guys need the latest Microsoft .NET Framework
http://www.microsoft.com/downloads/d...displaylang=en
Try installing that if you don't already have it. Restart the computer afterward, and then re-launch Smash Attributes app. I know its called Smash Attacks, but I prefer Smash Attributes :P
If that doesn't work, then I dunno...
Wish I would've thought about that. Thanks, Jose, works now. Now to try and figure this crap out :D
Currently playing a bunch of games that change all the time. Probably some video game or something like that idon'tknow
I had nothing better to do, so I fixed up Phoenix Mario.
DOWNLOAD HERE
Code:New features for Phoenix Mario V.2: -Can now use Final Smash without freezing (on ground & air) -Character intro features 1st FS sound effect instead of "Let's a go!" -If you use the final smash on the ground, Mario will say, "Let's a go" instead of the usual "Oh yeah!".
i can't open files in it either (with numbers removed or not)...
is it another type of pac file that it opens, like motion or effect? cause it just won't open anything for me
In Project SA, is it possible to make Ganondorf's darkness element or electric element into projectiles?
"Never argue with an idiot, otherwise they'll bring you down to their level of incompetence"- One of Murphy's Laws
"Someone who thinks logically provides a nice contrast to the real world." - Anonymous
Because I love this place so much, I decided to up my CC Shadow Moveset before my own site:
http://www.mediafire.com/download.php?tzrorzjfdqv
What is it exactly?
http://nintendobros.com/2009/08/05/c...ol-shadow-psa/
Video coming soon. My brother wants to record with me, so I'll wait after he comes back from school tomorrow.
Jose, I love you. you know that right? RIGHT?!?!?! *insane happy gleat*
OH MY GOD its so awesome. I have to try it out right now. God Im loving this SA thing soo much. In case you didnt se it, do you think it'd be possible to add a fully charged arrow shot after all of link's SWORD attacks? same with toon link, I wanna make a moveset for my favorite zelda character. ^_^
"Every hero has their story... and yours is about to end!"
-Oni Vaati:
The Legend of Zelda: Rise of the Deity
^^My comix
http://0nik4ge.wordpress.com/2009/07/15/
Wahaha, Jose, you've just created the first completely new moveset after Phantom Wing's.
Oni Kage said it best:
:VJose, I love you. you know that right? RIGHT?!?!?! *insane happy gleat*
OH MY GOD its so awesome. I have to try it out right now. God Im loving this SA thing soo much. In case you didnt se it, do you think it'd be possible to add a fully charged arrow shot after all of link's SWORD attacks? same with toon link, I wanna make a moveset for my favorite zelda character. ^_^
Currently playing a bunch of games that change all the time. Probably some video game or something like that idon'tknow
"Never argue with an idiot, otherwise they'll bring you down to their level of incompetence"- One of Murphy's Laws
"Someone who thinks logically provides a nice contrast to the real world." - Anonymous
Stopped reading after that. Looks like Project SA is out of the question if I were to consider it. .NET and Wine don't seem to mix too well from what I've read. No big deal though, not like I'm big on Brawl hack anyways.(though these ones look cool)
(I run Ubuntu Linux)
Currently "retired" from hacking codes and being administrator of GSC.
u Make the coolest hacks eva
Not sure, but I think I fixed the rare Side Smash glitch. I had a Pointer going to the wrong offset. I'll post the new CC Shadow up soon. I'm having fun adding a couple of other stuff to it.
Also, CC Shadow doesn't like spicy curry. He becomes unusually [too] fast when he eats the curry. I don't think its a big deal really. In fact, it fits quite well. Its the power of the Chaos Emeralds, after all
EDIT: Nevermind. The Side Smash glitch happens when you press down while charging the move. I'll look into it.
EDIT2: Ok, I figured out what the random Side Smash glitch was. In fact, it wasn't random at all :P / In characters like Sonic, Mario, Luigi and the likes, they have alternative Side Smashes. For example, when you Forward Smash with Sonic, the outcome can be Either a High Side Smash, Middle or Straight Side Smash, and the Low Side Smash (punch straight, up, or down). Since I changed the animation for Sonic's Side Smash to that of a Beam Sword, the game crashed because it would look for an UP or DOWN Side Smash animation, which there isn't any for the Beam Sword Smash. So I re-routed all the animations pointer offsets to the Forward Side Smash. Problem FIXED. I still haven't uploaded the new version. Expect it sometime later today.
Last edited by Jose_Gallardo; 08-05-2009 at 08:43 PM.
here is my first attempt at SA.
i tried to make an electrical elemental luigi.
all i did was make almost all of his attacks electrical.
plz tell me what you think :D
Thunder-r-r-r Luigi
also i made it easier for him to spike with his down A air attack.
and i made his down taunt do allot more damage.
Last edited by daniel13789; 08-07-2009 at 01:20 PM.
"لا شيء واقع مطلق, بل كلٌ ممك"
"We are all books containing thousands of pages and within each of them lies an irreparable truth."
I think I have an idea on how my Ganondorf moveset will be...
Or maybe I could get someone else who actually knows this stuff to make the moveset, because I have almost no idea on what I am doing.
"Never argue with an idiot, otherwise they'll bring you down to their level of incompetence"- One of Murphy's Laws
"Someone who thinks logically provides a nice contrast to the real world." - Anonymous
right now i'm trying to figure out how to make your own move set. but it's very difficult for me :(
i'm also tryin to figure out how add GFX to alot of things.
i wish there was some sortof guide or something (not the one that came with it :P)
oh. i almost forgot...
welcome to the forms :D
Last edited by daniel13789; 08-06-2009 at 12:02 PM.
"لا شيء واقع مطلق, بل كلٌ ممك"
"We are all books containing thousands of pages and within each of them lies an irreparable truth."
There is a guide, by Paprika Killer, on the smashboards...
http://www.smashboards.com/showthread.php?t=243626
Last edited by 123456789; 08-07-2009 at 01:18 PM.
Last edited by daniel13789; 08-07-2009 at 01:31 PM.
"لا شيء واقع مطلق, بل كلٌ ممك"
"We are all books containing thousands of pages and within each of them lies an irreparable truth."
Did Phantom not tell us about PSA Vsersion 0.2 ?
http://kittycorp.freecp.net/index.php?topic=1249.0
Why? Or am I missing something...
Hey Jose Gallardo ^^
I would like to know how to convert your NTSC code to PAL because i have PAL version ^^
The Real Result Screen [Jose Gallardo]
284F7880 00004000
CC000000 00000000
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010F 60000000
939E0038 00000000
E0000000 80008000
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000
He has a public MediaFire account.
Not sure why he only posted it over on SmashBoards, though. ;-;
I'm trying to have an attack loop while the A button his held (like fox's kicks, kirby's punches etc) but I can't seem to get it working. Right now I'm using the If Button is Held command to check if it's held but I'm not getting anywhere. I'm trying to acquaint it with a variable too, hoping I can find one that'll result in if a is held. Is there a simpler way to do this? Or should I just keep checking variables til I find it.
I'll make a signature, but that doesn't mean I have to put thought into it.
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