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Thread: Super Smash Bros. Brawl (NTSC-US) [RSBE01]

  1. #1201
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    @TNSM
    I don't use file replace 2.1a only 3.5.1 and it should work. It does for mii.
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    Quote Originally Posted by TNSM View Post
    As with many other people, I'm having trouble with the File Patch Code. It does not work for me for some reason. Not even the strap warning works for me.

    G:\private\Wii\App\RSBE\pf\menu\strap\StrapEn.pac
    That's where I put the Strap Warning replacement.

    Not even music works.
    G:\private\Wii\App\RSBE\pf\sound\strm\A16.brstm

    I used File Patch Code 3.5.1 and File Replacement Code 2.1a.

    Ask if there isn't enough info.
    you dont need both codes! just the file patch code (it does everything, not just music)


    and i'm having freezing on the strap loader screen, but i think i have a bad common3.pac. i'll do some more experimenting with it to see if that is the cause


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    I used File Patch Code 3.5.1 alone and it still doesn't work. It doesn't replace anything. There's no freezing on the strap warning screen. Just a BIG slowdown. I'll just put down some details below.

    -Gecko OS 1.9.1

    -hp 4 GB sd card

    -Cheat Manager 0.3
    Banging your Wii against a wall is only necessary when it's bricked.

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    Quote Originally Posted by TNSM View Post
    I used File Patch Code 3.5.1 alone and it still doesn't work. It doesn't replace anything. There's no freezing on the strap warning screen. Just a BIG slowdown. I'll just put down some details below.

    -Gecko OS 1.9.1

    -hp 4 GB sd card

    -Cheat Manager 0.3
    well let me say what you're doing wrong

    1: don't buy a hp sd card because it will not even work

    2: you would go to cheat manager 1.2 (idk if this have anything to do with it but it would help alot)

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    If anyone does care, what they please send mii or whatever they do, send a txt file or notepad of Falco's body parts times C? I know I'm sounding ungrateful, its just I dont know what I am even doing wrong... please, and thx.
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    so, I've been gone for over a month.
    can someone tell me everything thats happened starting june 25th?

    send me a pm or something.

    and:
    did custom music work?
    Did anyone figure out a better way to convert models back to .mld0 yet?



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    Quote Originally Posted by someonewhodied View Post
    and:
    did custom music work?
    Yep, and Dantarion made an AWESOME program that makes it easy

    I'm currently working on codes that will change the music titles, instead of going through the compression and stuff of the title files... Even though it only changes the title before the match starts...

    Gives people options


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    and should I use file replacement 2.1, file patch 3.51, or both?



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    Quote Originally Posted by someonewhodied View Post
    and should I use file replacement 2.1, file patch 3.51, or both?
    Just the latter.

    (No offense, but the month you missed you could pretty much catch up on entirely just by reading the last two pages of this thread and the last two posts on the Codes thread. It's not hard.)

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    I'm currently working on codes that will change the music titles, instead of going through the compression and stuff of the title files... Even though it only changes the title before the match starts...
    I thought that was already done.
    Banging your Wii against a wall is only necessary when it's bricked.

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    Quote Originally Posted by crazy brawler View Post
    1: don't buy a hp sd card because it will not even work
    Before reading this, I already replaced the sd card with a 2 GB Sandisk one.

    Quote Originally Posted by crazy brawler View Post
    2: you would go to cheat manager 1.2 (idk if this have anything to do with it but it would help alot)
    There is no Cheat Manager 1.2. Only 0.3. Are you referring to Wiicm?
    Banging your Wii against a wall is only necessary when it's bricked.

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    Quote Originally Posted by TNSM View Post
    I thought that was already done.
    shadow is making codes that change the in-game titles through GeckoOS, instead of replacing info.pac.

    I hate to beat you to the punch shadow, but I think I just finished working out the bugs in my info.pac repacker, with songs longer than the originals working as well.

  13. #1213
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    Quote Originally Posted by TNSM View Post
    Before reading this, I already replaced the sd card with a 2 GB Sandisk one.



    There is no Cheat Manager 1.2. Only 0.3. Are you referring to Wiicm?
    no, i am referring in the official site call wiird

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    Quote Originally Posted by Dantarion View Post
    shadow is making codes that change the in-game titles through GeckoOS, instead of replacing info.pac.

    I hate to beat you to the punch shadow, but I think I just finished working out the bugs in my info.pac repacker, with songs longer than the originals working as well.
    Yep... I saw that...

    http://www.smashboards.com/showthread.php?t=242095

    LOL

    Awesome program

    I'm still gonna work on my "project"... I feel better about myself since I actually made codes for once instead of just porting... XD


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    Quote Originally Posted by crazy brawler View Post
    no, i am referring in the official site call wiird
    I'm using a Wii Homebrew app. That one's for pc.
    Banging your Wii against a wall is only necessary when it's bricked.

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    Kay I have the EXACT same problem as TNSM.

    HELP PL0X.

    Seriously.. I even used a program on smashboards that did the music replacement stuff for me.

    http://nintendobros.com/2009/03/15/b...stom-textures/ I just tried to completly follow that guide for the custom textures.

    Yet the textures and the music both don't work for me. The original music/textures load instead.

    I'm using Cheat Manager 0.3 and Gecko 1.9.1.

    ffffff

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    Er, nevermind. Ends up it was because I was using a SDHC card, which Brawl can't handle. Used a normal SD card and it works now :3.

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    well the music hack still is freezing when i use brawl+ and what i found wierd is that it as working well before and then poof it just got this problem and i didnt do any change in the sd card at all

    edit: well sometime it froze and if you want to know, i as using the codeset of brawl+ roy edition
    Last edited by crazy brawler; 07-24-2009 at 07:29 AM.

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    Does that codeset include the 3.5.1 code?
    Otherwise, info.pac will freeze your game no matter what.

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    Quote Originally Posted by Dantarion View Post
    Does that codeset include the 3.5.1 code?
    Otherwise, info.pac will freeze your game no matter what.
    well it include the 3.5.1 code and i don't have any info.pac in it

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    Disregarding the fact that my last question was left unanswered, though I luckily found the answer myself, I have question.

    Super Lucario and Marth for some reason will not work for players 2-4 unless Player 1 has that character in the battle too. (Meaning that if P1 has Marth, P2 Marth will be Super, but if he doesn't, then P2 won't)

    From what I've tested this only happens with these 2 as well as Wolf and Meta-Knight (Don't care about em anymore). Is there any way to fix this?

    And yes, I did try putting 30000024 0000000X underneath 4A001000 00000000 with X as 7, the digit I believe is for all players. Edit: Scratch that. Putting that in there at all causes the code to not work DX

    Last edited by Wave Kusanagi; 07-24-2009 at 06:41 PM.

    : Meh, it's old but it'll work for now. ¦D

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    So um..... when is this supposed move-set creator known as "plan zero" going to be finished??? XD







    i found these a few days ago but forgot to mention them
    Last edited by TheEnigmaLiesBroken; 07-24-2009 at 05:49 PM.

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    ...Very interesting, but that things gonna be a bitch to actually use for just anybody. XD

    : Meh, it's old but it'll work for now. ¦D

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    See, this is why we need to get rid of Phantom Wings.
    He's obviously a witch or something.

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    I've decided that he's not a witch. He's an alien.

    I'm cool with that, but I think I'll continue to wear my cryptonite necklace just incase

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    Quote Originally Posted by Wave Kusanagi View Post
    ...Very interesting, but that things gonna be a bitch to actually use for just anybody. XD
    YES. That looks extremely difficult lol.

    Tut plz.

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    Why does it seem that we will get custom movesets before model hacks?

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    Because Phantom Wings.

  29. #1229
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    Quote Originally Posted by Bonzai View Post
    Why does it seem that we will get custom movesets before model hacks?
    because you have to edit more than just models to get them to look good... Pharrox's models thread on smashboards kind of explains that


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    Smile

    thank u guys for the super smash bros brawl nintendo wii cheat codes

    thanks in advance

  31. #1231
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    Quote Originally Posted by Dantarion View Post
    Because Phantom Wings.
    xD that's gonna be my new catch phrase.

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    Hmm... I wonder how this move set maker will work though. IIRC, there was a list of characters that was in order of compatibility with eachother, and the ones at the bottom were compatible with move swapping for those atop them. So... this fixes that AND makes new moves? o.o Anyway warez mai r3l34s3??
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    So, Phantom Wings's latest project is out.

    "With great power comes great responsibility"
    When this thing comes out, thing of the horrible things that will be created.
    The Brawl+ project may have a very good use for this.
    People who want to tweak stuff for fun will have a use for this.

    I just feel a onslaught of unpolished, unwanted work coming, just like the texture hack.

    I almost wanna dig in the .pac PW released to see how it differs from the default one :P

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    Phantom Wings

    u r really Genius

    phoenix mario is really EPIC

    but there is a problem ..

    Mario will freeze when he doing the Final smash

    Waiting for Fixing
    Last edited by Sky Walker; 07-26-2009 at 01:56 AM.

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    First off, I have no idea what parts would be an issue with the program and what parts are you just rushing to get Phoenix Mario out, so if I say something stupid, well... ;-;

    1. When Mario removes his cap in the victory screen his head doesn't appear under it.
    2. Taunts face funky directions.
    3. Down special is all sorts of iffy. Using it in the air can stall you indefinitely and shorthopping it occasionally moves you to the side.

    Still incredibly badass, though. @_@

    Edit: Just noticed down special looks remarkably similar to his normal fsmash. Did you swipe the movement from that one? It would explain him acting like he's on the ground. xd
    Last edited by Daakun; 07-26-2009 at 06:09 AM.

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    Quote Originally Posted by Daakun View Post
    First off, I have no idea what parts would be an issue with the program and what parts are you just rushing to get Phoenix Mario out, so if I say something stupid, well... ;-;

    1. When Mario removes his cap in the victory screen his head doesn't appear under it.
    2. Taunts face funky directions.
    3. Down special is all sorts of iffy. Using it in the air can stall you indefinitely and shorthopping it occasionally moves you to the side.

    Still incredibly badass, though. @_@
    He made Pheonix mario in one day, yet you guys are complaining that he's boken\has problems that need fixing?
    It's pretty clear PW was only trying to show the possibility of the program, we can see the program can completely change how mario plays, so mission accomplished.

  37. #1237
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    I'm not complaining, I'm just pointing stuff out on the off chance PW didn't notice.
    As I said, I have no idea what the limits are on the program.

    If whatever problems Phoenix Mario has turn out to be because of the program, don't you think he should know? xd

  38. #1238
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    Quote Originally Posted by Daakun View Post
    I'm not complaining, I'm just pointing stuff out on the off chance PW didn't notice.
    As I said, I have no idea what the limits are on the program.

    If whatever problems Phoenix Mario has turn out to be because of the program, don't you think he should know? xd
    I suppose you're right, but I doubt the problem is with the program rather then the limited time to fix everything, and make everything work perfectly.

    Of course there would be no way to know for sure unless PW was up for a Q&A session. :P

  39. #1239
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    Ye GODS, this is amazing. Whole movesets changed with an entire .pac file?? And these changes are sweeping, and work great! You even changed the taunts to victory poses! I can't express how awesome this is.

  40. #1240
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    ...That was freakin' badass. Phoenix Mario does great work with the Super Mario texture XD

    And just to be stupid, I decided to play as Phoenix Mario with the Super Mario code on...It was AWESOME. The only problem was that his Side B and Down B no longer worked because of the coding set to change his original ones :< It'd be nice to only have the coding that changes his standard and up B. Throwing 5 rolling flames at once is cool :3

    : Meh, it's old but it'll work for now. ¦D

  41. #1241
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    i had no clue that the effects .pac had more than just the attack textures. this is amazing
    Thanks PW, once again you did not disappoint at all :D


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    Phoenix Mario for God tier! Seriously, I'm considering maining him. His Fair is now lethal! Happy Anniversary Phantom! You are awesome. Can't wait to see what else becomes of this (lulz a Hurricane Ike)

  43. #1243
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    I've officially orgasm'd

    I haven't been able to test it yet - i wonder, is it just the effect file? Or is it a texture file O-o

    if its an effect file, i'm assuming 1 character can only have 1 custom moveset then?

  44. #1244
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    Quote Originally Posted by Bonzai View Post
    (lulz a Hurricane Ike)
    If we can rotate the characters freely, a slower ftilt + rotation + wind effect would do nicely. xd

    Quote Originally Posted by TheEnigmaLiesBroken View Post
    I haven't been able to test it yet - i wonder, is it just the effect file? Or is it a texture file O-o

    if its an effect file, i'm assuming 1 character can only have 1 custom moveset then?
    Yeah, it's the same file character effect textures are kept at, so one moveset per character.

  45. #1245
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    Well, found another bug with Phoenix. He can't walk. O_o He can run just fine, but he can't walk. He'll just stand there, frozen until you stop trying to walk XD

    Also, anyone plan on answering my question from earlier any time soon? I don't plan to be overlooked twice for poor excuses. -.o

    : Meh, it's old but it'll work for now. ¦D

  46. #1246
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    Thanks 123456789, I have some free time today in which I'm not able to hack, so the idea of a Q&A thread sounded like a constructive idea. I'll try and answer all of the questions there as soon as I can find them.

    Q&A Thread

    I wanted to post it here, but there wasn't really any category I could put it. If you wish to ask a question but don't have/want an account at SWF, just PM it to me here.

  47. #1247
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    Quote Originally Posted by Phantom Wings View Post
    Thanks 123456789, I have some free time today in which I'm not able to hack, so the idea of a Q&A thread sounded like a constructive idea. I'll try and answer all of the questions there as soon as I can find them.

    Q&A Thread

    I wanted to post it here, but there wasn't really any category I could put it. If you wish to ask a question but don't have/want an account at SWF, just PM it to me here.
    PW took agreed to my idea. O_O

    Well, I'm sure this will clear up a lot of things.

  48. #1248
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    From what I see at that thread... people have a lot of questions for you ._.


    ニニアン、ごめん。約束を守れなかった。でも、本当に愛した。

  49. #1249
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    LOL I played a match with PMario and saved the replay.
    When I went back I played it with no hacks and the out come of the game was very different.

  50. #1250
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    1 quick question.

    Would this site support me posting the "20102 Wifi Bypass Code" (credit goes to mdmwii for making this, however, i do not know who started the idea...) in this area...? IDK if I can, and if otherwise, i don't know where to post it.

    I'd imagine it would be helpful to any banned hackers. I am (no, I am not a "FTW" hacker) personally banned myself and found this code very useful, and it does indeed work for just about every online game.

    The newer version of the code is FOR ALL ONLINE WIFI GAMES.... and its REGION FREE...
    So It's kinda a ..... losing situation for me XD

    Visit Teh Forum, the forum for just about anything!

  51. #1251
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    O_O

    http://www.smashboards.com/showpost....9&postcount=89

    Enigma's post...

    Peach PAUUUUUNCH!? Epic ._.

    Insane question amount turnout... seriously... That topic has a lot of attention...


    ニニアン、ごめん。約束を守れなかった。でも、本当に愛した。

  52. #1252
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    haha yeah, I've had ideas like this for quite a while. Infact, I already have about the same amount of questions ready and waiting for later XD

  53. #1253
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    Wow, I feel like an idiot because it took me till JUST NOW to realize textures are in the order: Original (00), red team color (01), green team color (02), blue team color (03), random colors (04-06;10-11 (wario) ), and that when an original IS a team color, then it skips that team color number, being why link's texture numbers are only 00, 01, 03, 04, 05, 06... or why mario's are only 00, 02, 03, 04, 05, 06, ect.

    <_<

  54. #1254
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    i hope there will be another version of the file patch code because there is still some time that it froze

  55. #1255
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    Quote Originally Posted by 123456789 View Post
    Wow, I feel like an idiot because it took me till JUST NOW to realize textures are in the order: Original (00), red team color (01), green team color (02), blue team color (03), random colors (04-06;10-11 (wario) ), and that when an original IS a team color, then it skips that team color number, being why link's texture numbers are only 00, 01, 03, 04, 05, 06... or why mario's are only 00, 02, 03, 04, 05, 06, ect.

    <_<
    don't feel bad. I didn't even notice that myself O_o and I've written and re-written guides to which CSP goes with which Texture over and over and over and >.>

  56. #1256
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    I need to get a USB Gecko.
    I have a lot of ideas and I think I can actually get some of them done.
    I wanna explore the unexplorered areas on Brawl and make a name for myself :P
    *orders USB Gecko TODAY*

  57. #1257
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    Oh my f'ing god, Phantom Wings. You are the hacking god. You fucking learned how the people that made the game created movesets, took that, and edited it. You are the hacking god.

    Phoenix Mario is now my main, btw. FAir ftw.
    Currently playing a bunch of games that change all the time. Probably some video game or something like that idon'tknow

  58. #1258
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    OK, I'm new here and I know I'm probably being really stupid, but where exactly can I GET Plan Zero/Project SA? I've been searching for a while, and I read that it was released on here, but no luck so far. T_T

  59. #1259
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    The only thing released at the moment is Phoenix Mario.

  60. #1260
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    oh, I thought he had released the whole program or a beta from what I'd just read

  61. #1261
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    Phantom I love you
    I love Phoenix Mario
    I love the new code you had to re-edit like 10 times
    You never cease to amaze all of us here
    I havent been here for a while but I still feel special
    knowing Im a part of this community
    Now make love to me in the most non gay way you can think of
    (>^.^)> (0.0') (<.<) (>.>) (>.<)

    Me-^ ^-Phantom ^^^--Crowd

  62. #1262
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    I cant wait to have Mewtwo back! I miss him so very much... T_T

  63. #1263
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    Can someone please tell me how to work the "WITH ANYONE -Team Battle Multiplayer" hack please? I made sure I was the first one in the practice room. It just doesn't get past that.

  64. #1264
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    Quote Originally Posted by lamentofking View Post
    Can someone please tell me how to work the "WITH ANYONE -Team Battle Multiplayer" hack please? I made sure I was the first one in the practice room. It just doesn't get past that.
    When you say "It doesn't get past that", what do you mean exactly? Also, try the code by itself, with no other codes on just to be sure. And I think you already know not to have both the Multiplayer - WITH ANYONE & Multiplayer - TEAM BATTLE codes on, as only they will conflict and result in the codes not working.

  65. #1265
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    Quote Originally Posted by Jose_Gallardo View Post
    When you say "It doesn't get past that", what do you mean exactly? Also, try the code by itself, with no other codes on just to be sure. And I think you already know not to have both the Multiplayer - WITH ANYONE & Multiplayer - TEAM BATTLE codes on, as only they will conflict and result in the codes not working.
    What I mean is that it stays in the waiting room forever in a day. Yesterday when I tried to have it being the only code it worked the first time i did a battle (i was just testing it). Then when i gave the gc controller to my cousin to play, all that happened was that I was in the waiting room and the game never started. This code works if both of us are using gc controllers right? I mean it worked the first time. We did try to change our colors before we picked the stage though. Did that mess it up?

  66. #1266
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    I heard issues with the GCN controllers. Did you have both controllers connected the first time that it worked? Try using a Wiimote(+nunchuk) instead, as those are confirmed working properly.

  67. #1267
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    Quote Originally Posted by Jose_Gallardo View Post
    I heard issues with the GCN controllers. Did you have both controllers connected the first time that it worked? Try using a Wiimote(+nunchuk) instead, as those are confirmed working properly.
    yeah, they both worked the first time. regardless i will substitute one of them for the wiimote. (god i hate using that in brawl......)

  68. #1268
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    Wow, Project SA is confusing. But I'm sure with a little experience I'll understand it.
    Now if only if there was an easy way to get a PAC file without having to download the Brawl ISO and extracting the PAC from it or something. I really want to create my own Ganondorf moveset.
    "Never argue with an idiot, otherwise they'll bring you down to their level of incompetence"- One of Murphy's Laws
    "Someone who thinks logically provides a nice contrast to the real world." - Anonymous


  69. #1269
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    Is there any way to figure out what bone is what?
    It would make things a crapload easier if I didn't have to look for an attack at the character's fist to find out where I should be placing a graphic.
    And on that note, any easy way to figure out what graphic/sound/etc is what? xd

  70. #1270
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    Hai guyz.
    Just downloaded the beta for Smash Attacks and I can't get any files to open. Whenever I go to File -> Open I get an unhandled exception error. Here's the details:
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.MissingMethodException: Method not found: 'System.String System.Windows.Forms.OpenFileDialog.get_SafeFileName()'.
       at SmashAttacks.Form1.mnuOpen_Click(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.42 (RTM.050727-4200)
        CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    SmashAttacks
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Documents%20and%20Settings/Myers/My%20Documents/brawl%20hax/Smash%20Attacks/Smash%20Attacks/SmashAttacks.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.42 (RTM.050727-4200)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.42 (RTM.050727-4200)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.42 (RTM.050727-4200)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Any idea how to fix this?
    I'll make a signature, but that doesn't mean I have to put thought into it.

  71. #1271
    Member Cyborg Shark
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    Hey everyone on the editor in the part with the speed weight ect. change x60 (the value is usually 2) to 6 to jump like these characters: pit, meta knight, kirby, jigglypuff and charizard. That's the number of jumps. Though I've only tried it with pikachu and just that number.

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    Sounds good Mod. Nice discovery

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    Just in case anyone wants the "non-numerical" fighter PACs:

    http://nintendobros.com/2009/08/03/p...acks-released/

  74. #1274
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    thanks jose - that's what i was going to ask for I only had about 9 characters

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    Quote Originally Posted by secretchaos1 View Post
    Hai guyz.
    Just downloaded the beta for Smash Attacks and I can't get any files to open. Whenever I go to File -> Open I get an unhandled exception error. Here's the details:
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.MissingMethodException: Method not found: 'System.String System.Windows.Forms.OpenFileDialog.get_SafeFileName()'.
       at SmashAttacks.Form1.mnuOpen_Click(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.42 (RTM.050727-4200)
        CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    SmashAttacks
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Documents%20and%20Settings/Myers/My%20Documents/brawl%20hax/Smash%20Attacks/Smash%20Attacks/SmashAttacks.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.42 (RTM.050727-4200)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.42 (RTM.050727-4200)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.42 (RTM.050727-4200)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Any idea how to fix this?
    Ah dammit, was hoping you were having the same error as me. When I open the program, go to Open -> My File, I get "Error reading file", even though they're directly extracted from... Jose's package. But Phoenix Mario can't be opened either, and redownloading it didn't help.

    So... halp?
    Currently playing a bunch of games that change all the time. Probably some video game or something like that idon'tknow

  76. #1276
    Member Whale Shark
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    I'm pretty sure you guys need the latest Microsoft .NET Framework

    http://www.microsoft.com/downloads/d...displaylang=en

    Try installing that if you don't already have it. Restart the computer afterward, and then re-launch Smash Attributes app. I know its called Smash Attacks, but I prefer Smash Attributes :P

    If that doesn't work, then I dunno...

  77. #1277
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    Wish I would've thought about that. Thanks, Jose, works now. Now to try and figure this crap out :D
    Currently playing a bunch of games that change all the time. Probably some video game or something like that idon'tknow

  78. #1278
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    I had nothing better to do, so I fixed up Phoenix Mario.

    DOWNLOAD HERE

    Code:
    New features for Phoenix Mario V.2:
    
    -Can now use Final Smash without freezing (on ground & air)
    
    -Character intro features 1st FS sound effect instead of "Let's a go!"
    
    -If you use the final smash on the ground, Mario will say, "Let's a go" instead of the usual "Oh yeah!".

  79. #1279
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    i can't open files in it either (with numbers removed or not)...

    is it another type of pac file that it opens, like motion or effect? cause it just won't open anything for me

  80. #1280
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    In Project SA, is it possible to make Ganondorf's darkness element or electric element into projectiles?
    "Never argue with an idiot, otherwise they'll bring you down to their level of incompetence"- One of Murphy's Laws
    "Someone who thinks logically provides a nice contrast to the real world." - Anonymous


  81. #1281
    Member Cyborg Shark
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    Quote Originally Posted by meleemaster500 View Post
    i can't open files in it either (with numbers removed or not)...

    is it another type of pac file that it opens, like motion or effect? cause it just won't open anything for me
    Yes because thats what they named effect files.

  82. #1282
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    Quote Originally Posted by Jose_Gallardo View Post
    I'm pretty sure you guys need the latest Microsoft .NET Framework

    http://www.microsoft.com/downloads/d...displaylang=en

    Try installing that if you don't already have it. Restart the computer afterward, and then re-launch Smash Attributes app. I know its called Smash Attacks, but I prefer Smash Attributes :P

    If that doesn't work, then I dunno...
    Thanks so much Jose, I'll try that now.
    I'll make a signature, but that doesn't mean I have to put thought into it.

  83. #1283
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    Because I love this place so much, I decided to up my CC Shadow Moveset before my own site:

    http://www.mediafire.com/download.php?tzrorzjfdqv

    What is it exactly?

    http://nintendobros.com/2009/08/05/c...ol-shadow-psa/

    Video coming soon. My brother wants to record with me, so I'll wait after he comes back from school tomorrow.

  84. #1284
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    Quote Originally Posted by Jose_Gallardo View Post
    Because I love this place so much, I decided to up my CC Shadow Moveset before my own site:

    http://www.mediafire.com/download.php?tzrorzjfdqv

    What is it exactly?

    http://nintendobros.com/2009/08/05/c...ol-shadow-psa/

    Video coming soon. My brother wants to record with me, so I'll wait after he comes back from school tomorrow.
    Jose, I love you. you know that right? RIGHT?!?!?! *insane happy gleat*
    OH MY GOD its so awesome. I have to try it out right now. God Im loving this SA thing soo much. In case you didnt se it, do you think it'd be possible to add a fully charged arrow shot after all of link's SWORD attacks? same with toon link, I wanna make a moveset for my favorite zelda character. ^_^
    "Every hero has their story... and yours is about to end!"

    -Oni Vaati :
    The Legend of Zelda: Rise of the Deity
    ^^My comix
    http://0nik4ge.wordpress.com/2009/07/15/

  85. #1285
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    Wahaha, Jose, you've just created the first completely new moveset after Phantom Wing's.

    Oni Kage said it best:

    Jose, I love you. you know that right? RIGHT?!?!?! *insane happy gleat*
    OH MY GOD its so awesome. I have to try it out right now. God Im loving this SA thing soo much. In case you didnt se it, do you think it'd be possible to add a fully charged arrow shot after all of link's SWORD attacks? same with toon link, I wanna make a moveset for my favorite zelda character. ^_^
    :V
    Currently playing a bunch of games that change all the time. Probably some video game or something like that idon'tknow

  86. #1286
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    Quote Originally Posted by Jose_Gallardo View Post
    Because I love this place so much, I decided to up my CC Shadow Moveset before my own site:

    http://www.mediafire.com/download.php?tzrorzjfdqv

    What is it exactly?

    http://nintendobros.com/2009/08/05/c...ol-shadow-psa/

    Video coming soon. My brother wants to record with me, so I'll wait after he comes back from school tomorrow.
    Epicness... but it froze on me when I was doing the side smash a fourth time or something...
    "Never argue with an idiot, otherwise they'll bring you down to their level of incompetence"- One of Murphy's Laws
    "Someone who thinks logically provides a nice contrast to the real world." - Anonymous


  87. #1287
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    Quote Originally Posted by M-Warrior View Post
    Epicness... but it froze on me when I was doing the side smash a fourth time or something...
    That happened to me once before.

    But I've run some tests lately with 4 CC Shadow players, spamming the Side Smash, and I can't get it to freeze again. I wanted to try and fix the problem, but it seems it got fixed on its own

  88. #1288
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    Quote Originally Posted by Jose_Gallardo View Post
    I'm pretty sure you guys need the latest Microsoft .NET Framework

    [...]
    Stopped reading after that. Looks like Project SA is out of the question if I were to consider it. .NET and Wine don't seem to mix too well from what I've read. No big deal though, not like I'm big on Brawl hack anyways. (though these ones look cool)

    (I run Ubuntu Linux)
    Currently "retired" from hacking codes and being administrator of GSC.

  89. #1289
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    u Make the coolest hacks eva

  90. #1290
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    Not sure, but I think I fixed the rare Side Smash glitch. I had a Pointer going to the wrong offset. I'll post the new CC Shadow up soon. I'm having fun adding a couple of other stuff to it.

    Also, CC Shadow doesn't like spicy curry. He becomes unusually [too] fast when he eats the curry. I don't think its a big deal really. In fact, it fits quite well. Its the power of the Chaos Emeralds, after all

    EDIT: Nevermind. The Side Smash glitch happens when you press down while charging the move. I'll look into it.

    EDIT2: Ok, I figured out what the random Side Smash glitch was. In fact, it wasn't random at all :P / In characters like Sonic, Mario, Luigi and the likes, they have alternative Side Smashes. For example, when you Forward Smash with Sonic, the outcome can be Either a High Side Smash, Middle or Straight Side Smash, and the Low Side Smash (punch straight, up, or down). Since I changed the animation for Sonic's Side Smash to that of a Beam Sword, the game crashed because it would look for an UP or DOWN Side Smash animation, which there isn't any for the Beam Sword Smash. So I re-routed all the animations pointer offsets to the Forward Side Smash. Problem FIXED. I still haven't uploaded the new version. Expect it sometime later today.
    Last edited by Jose_Gallardo; 08-05-2009 at 08:43 PM.

  91. #1291
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    here is my first attempt at SA.

    i tried to make an electrical elemental luigi.
    all i did was make almost all of his attacks electrical.

    plz tell me what you think :D
    Thunder-r-r-r Luigi


    also i made it easier for him to spike with his down A air attack.
    and i made his down taunt do allot more damage.
    Last edited by daniel13789; 08-07-2009 at 01:20 PM.

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  92. #1292
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    I think I have an idea on how my Ganondorf moveset will be...
    Or maybe I could get someone else who actually knows this stuff to make the moveset, because I have almost no idea on what I am doing.
    "Never argue with an idiot, otherwise they'll bring you down to their level of incompetence"- One of Murphy's Laws
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  93. #1293
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    right now i'm trying to figure out how to make your own move set. but it's very difficult for me :(

    i'm also tryin to figure out how add GFX to alot of things.

    i wish there was some sortof guide or something (not the one that came with it :P)

    oh. i almost forgot...

    Quote Originally Posted by DarkSamus View Post
    u Make the coolest hacks eva
    welcome to the forms :D
    Last edited by daniel13789; 08-06-2009 at 12:02 PM.

    "لا شيء واقع مطلق, بل كلٌ ممك"
    "We are all books containing thousands of pages and within each of them lies an irreparable truth."

  94. #1294
    Member White Shark
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    Quote Originally Posted by daniel13789 View Post
    right now i'm trying to figure out how to make your own move set. but it's very difficult for me :(

    i'm also tryin to figure out how add GFX to alot of things.

    i wish there was some sortof guide or something (not the one that came with it :P)

    oh. i almost forgot...



    welcome to the forms :D
    There is a guide, by Paprika Killer, on the smashboards...
    http://www.smashboards.com/showthread.php?t=243626
    Last edited by 123456789; 08-07-2009 at 01:18 PM.

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    Quote Originally Posted by 123456789 View Post
    there is a guide... On the smashboards...
    http://www.smashboards.com/showthread.php?t=243626
    thanks a bunch dude :D


    btw. i updated my luigi PSA

    the attacks didnt change. but i made him look more shocky-like

    you can download it at the link i posted B4
    Last edited by daniel13789; 08-07-2009 at 01:31 PM.

    "لا شيء واقع مطلق, بل كلٌ ممك"
    "We are all books containing thousands of pages and within each of them lies an irreparable truth."

  96. #1296
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    Quote Originally Posted by daniel13789 View Post
    thanks a bunch dude :d
    I'm rather surprised it wasn't linked already, but you're welcome.

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    Did Phantom not tell us about PSA Vsersion 0.2 ?

    http://kittycorp.freecp.net/index.php?topic=1249.0

    Why? Or am I missing something...

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    Hey Jose Gallardo ^^

    I would like to know how to convert your NTSC code to PAL because i have PAL version ^^

    The Real Result Screen [Jose Gallardo]
    284F7880 00004000
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  99. #1299
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    Quote Originally Posted by Jose_Gallardo View Post
    Did Phantom not tell us about PSA Vsersion 0.2 ?

    http://kittycorp.freecp.net/index.php?topic=1249.0

    Why? Or am I missing something...
    He has a public MediaFire account.

    Not sure why he only posted it over on SmashBoards, though. ;-;

  100. #1300
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    I'm trying to have an attack loop while the A button his held (like fox's kicks, kirby's punches etc) but I can't seem to get it working. Right now I'm using the If Button is Held command to check if it's held but I'm not getting anywhere. I'm trying to acquaint it with a variable too, hoping I can find one that'll result in if a is held. Is there a simpler way to do this? Or should I just keep checking variables til I find it.
    I'll make a signature, but that doesn't mean I have to put thought into it.


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