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Thread: SSBM Conversion thread

  1. #101
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    Default Re: SSBM Conversion thread

    which code? cus I'm a member there
    <
    Here's the link http://www.prizerebel.com/index.php?r=168246
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  2. #102
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    Default Re: SSBM Conversion thread

    The G&W hammer code and the other ones done.
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  3. #103
    stickjustin
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    Default Re: SSBM Conversion thread

    Post them then!

  4. #104
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    Default Re: SSBM Conversion thread

    there on ARC i believe. Or they could be on the forums
    <
    Here's the link http://www.prizerebel.com/index.php?r=168246
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  5. #105
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    Default Re: SSBM Conversion thread

    They are in the forums in the super smash brothers melee codes thread or the old conversion thread in the archives. I just hate having to go back there. I might have posted it earlier in this thread for convenience or in my other conversion thread.
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  6. #106
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    Default Re: SSBM Conversion thread

    yeah, you posted it.
    <
    Here's the link http://www.prizerebel.com/index.php?r=168246
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  7. #107
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    Default Re: SSBM Conversion thread

    Ok look there stickjustin it should be in one of the pages in this thread or in the one in the other forums called SSBM conversions.
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  8. #108
    stickjustin
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    Default Re: SSBM Conversion thread

    I am not an ARC MEMBER! POst the Game and watch hammer code!

  9. #109
    Peon i hate post button !
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    Default Re: SSBM Conversion thread

    can you make a code where you can be giga bowser and sandbag and all of those characters without going to debug menu and they are in character select somehow?

  10. #110
    stickjustin
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    Default Re: SSBM Conversion thread

    Just use debug menu. There is no reason not to.

  11. #111
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    Default Re: SSBM Conversion thread

    those codes exist somewhere. I think there on supercheats.com. they can't be in the character select, but you can play as them
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    Here's the link http://www.prizerebel.com/index.php?r=168246
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  12. #112
    stickjustin
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    Default Re: SSBM Conversion thread

    Please post the hammer code!

  13. #113
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    Default Re: SSBM Conversion thread

    It's somewhere in that thread... It's annoying to get to though. Page 16 of Super Smash Bros Melee codes thread. Branden can you post it? I'm tired of having to go back to it ><
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  14. #114
    stickjustin
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    Default Re: SSBM Conversion thread

    What thread? If its in ARC then i cant do it.

  15. #115
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    Default Re: SSBM Conversion thread

    Can you convert these codes from v1.0 to v1.2 PLEASE!

    Infinite Super Scope (JasonHaffner)
    UUT3-56VB-3YZBR
    KW5J-607Q-AP21X

    Move Modifier (By Y.S.)*
    QCVV-9ZT1-31YM9
    N77V-R8X3-YGU6V
    CRRN-MN9F-NFN4D
    KW9Y-JHBQ-DANY7
    RWVT-H5G3-M89MH
    7Q6G-266H-TYA1P
    A583-H285-THCM0
    CMQG-5FFD-MRJ9Q
    N77V-R8X3-YGU6V
    4JYW-EU6V-G7GH1

    Forever Grappling (Y.S.)
    H81M-5ZTM-5B0HP
    ERZ9-2UCN-WVKNY
    7EVZ-ZYPZ-28F5H

    Marth/Roy Instantly Charged B-move (JasonHaffner)
    ZMR3-17BX-00T1R
    KRMX-TJAC-20GZ1

    I want these codes coverted from v1.1 to v1.2 (Below)

    Must Be On - Texture Mod (Y.S./donny2112)
    290H-1MQW-FUF9M
    CR8T-RF8B-PDN0K
    4E4X-81KN-EPZQ3
    AYGE-X0YY-PH5TX
    9X9Z-DRCN-TUMAG
    3XC8-8YU5-BAXGZ
    VN7Z-ABFF-QXXMF
    A3YD-9AEM-7KXH3
    9CYU-QU9B-B570P
    6JYW-GEQY-NJGRK
    GYHH-HMC5-C53QN
    WZFJ-DE6P-9BWYB
    GQXE-RNA4-F863P
    E621-KYW6-0GK7M

    and...

    Break 1 Target to Win (donny2112)
    AZXT-FRN9-6VW0Y
    FAUN-X53K-FU55M

    PLEASE convert them! will you?!
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  16. #116
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    Default Re: SSBM Conversion thread

    The move modifier already exists. It is under move modifiers in ARC main site. I couldn't find an offset for the must be on codes and they cannot be converted. I will try the ones I can find an offset for but a lot of them are ASM.

    Donny2112 converted the Marth/roy codes a long time ago in the ARC archives.

    Sorry I couldn't find an offset for the 1st & 3rd ones -.-
    Break 1 target to win (v1.2)
    YVXR-UE4F-9DHB8
    B2HG-BCQH-00V7U

    The other ones might be findable somewhere else but I couldn't convert them. Some are not convertable though like the must be on code.
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  17. #117
    stickjustin
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    Default Re: SSBM Conversion thread

    Can you post either a link to the marth/roy code or post the code itself?

  18. #118
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    Default Re: SSBM Conversion thread

    Look in this thread:
    http://forum.arcentral.net/viewtopic...=10038&start=0 Its on page 9 by donny2112.
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  19. #119
    stickjustin
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    Default Re: SSBM Conversion thread

    Where is it? I cant find it. The only thing posted by donny is something on the speedmod/teamdamage.

  20. #120
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    Default Re: SSBM Conversion thread

    Quote Originally Posted by stickjustin
    Where is it? I cant find it. The only thing posted by donny is something on the speedmod/teamdamage.
    He didn't post it. I posted it from an old conversion thread for convenience on page 9 where I posted all the codes from the thread.
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  21. #121
    stickjustin
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    Default Re: SSBM Conversion thread

    Where exactly did you post it? Just post the code itself please.

  22. #122
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    Default Re: SSBM Conversion thread

    Does anyone know if this code is real, if it is can someone post it?

    CODE:
    Use Development mode anywhere

    Also can you, bopie64, covert this code from PAL to v.12 PLEASE!

    CODE:
    Press Y For debug
    U4NU-HCUF-DTXMW
    A1UJ-E071-NUJTQ
    HQA5-CDRK-A6H99



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  23. #123
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    Default Re: SSBM Conversion thread

    Quote Originally Posted by power marshall
    Does anyone know if this code is real, if it is can someone post it?

    CODE:
    Use Development mode anywhere

    Also can you, bopie64, covert this code from PAL to v.12 PLEASE!

    CODE:
    Press Y For debug
    U4NU-HCUF-DTXMW
    A1UJ-E071-NUJTQ
    HQA5-CDRK-A6H99



    Just use the regular debug for that. I dont know anything about the y debug thing. I posted it on page 9 where I said all the codes in the thread.
    Roy & Marth Instant Fully Charged Flare Blade (V1.2) (donny2112)
    1PYF-U9ZV-BACHP
    0NBU-M66R-AR6A1
    There it is.
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  24. #124
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    Default Re: SSBM Conversion thread

    Can you at least try or is it really impossiable? ???
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  25. #125
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    Default Re: SSBM Conversion thread

    sorry, I've been away for awile, and my internet messed up for about 5 days. Here's the hammer code if you still want it ;

    G&W Hammer Always 9
    RAD6-C9FY-A5R1H
    Kh90-N104-WBJ4U
    <
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  26. #126
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    Default Re: SSBM Conversion thread

    Quote Originally Posted by power marshall
    Can you at least try or is it really impossiable? ???
    Yeah I will try it I just need to wait for a code made that has the nearly the same memory address.
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  27. #127
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    Default Re: SSBM Conversion thread

    Thanks!! ;D
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  28. #128
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    Default Re: SSBM Conversion thread

    that might be a while lol
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  29. #129
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    Default Re: SSBM Conversion thread

    Hye bopie itz me luy but here i ma as Poison Ninja lol

    can you conver tthis code into v1.1 from v1.2 plz and thx

    Debug Menu replaces Training (V1.2)
    TCMU-317F-G9RAT
    AZFV-N958-FV1TE

    lol i read all aobut this code and i wanna try it for v1.1

  30. #130
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    Default Re: SSBM Conversion thread

    It's basically the same thing as regular debug. I'll try it.
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  31. #131
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    Default Re: SSBM Conversion thread

    okay welll can you plz convert it

  32. #132
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    Default Re: SSBM Conversion thread

    Ok I'll try it and post it here when I finish.

    Edit:
    Debug Menu replaces Training (V1.1)
    7JKH-1PA6-C792H
    APQ4-RXMD-3UFFQ
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  33. #133
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    Default Re: SSBM Conversion thread

    Okay then thx alot

    ps..also can you convert this code

    from v1.2 to v1.1 plz and thx

    Each player gets a clone that follows their moves exactly:
    T7UY-D24N-2F4WQ
    9BXQ-GWP1-88CDH
    Z7KR-EXQE-6CBRX
    12QB-HCNX-NE7UM
    DP90-BJAK-83FYP
    A7PQ-07TV-0DCXE
    9KX3-859C-UK5V5
    DGF7-Q99N-6TNQF
    A5D6-6DT2-X48FX

  34. #134
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    Default Re: SSBM Conversion thread

    I think I sent you that one already.. Let me check and see maybe I can try it now.
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  35. #135
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    Default Re: SSBM Conversion thread

    you send me a super long one :o

    this one is shorter convert it plz thx

  36. #136
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    Default Re: SSBM Conversion thread

    Ok I tried it:
    Each player gets a clone that follows their moves exactly (V1.1)
    6YRR-P0H3-H2GGY
    9BXQ-GWP1-88CDH
    44ZT-BYMZ-ENMTB
    5CG4-NUFP-VRG93
    F6KT-1RJ0-F5HQE
    AFRW-V7PE-V5PB5
    F31D-FFJR-FJFED
    GWG1-DXNN-EGZQ9
    3GM2-ZUWA-4EK24
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  37. #137
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    Default Re: SSBM Conversion thread

    okay thx alot i will try it and tell if work 2marow

  38. #138
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    Default Re: SSBM Conversion thread

    Ok thanks and no problem.
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    Default Re: SSBM Conversion thread

    Well the debug menu replace tring dont work

    Clone code frezzes my game when it sayz loading on the stage screen

  40. #140
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    Default Re: SSBM Conversion thread

    It does? That's weird. You might have to use the one made by donny2112/converted.
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  41. #141
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    Default Re: SSBM Conversion thread

    why would he need a code already made by donny2112?
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  42. #142
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    Default Re: SSBM Conversion thread

    There was one but it was a bit different.
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    Default Re: SSBM Conversion thread

    oh ok

  44. #144
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    Default Re: SSBM Conversion thread

    sorry 4 double psot but can someone conver tthis code from v1.0 into v1.1

    Each Player gets a Partner (Revised)
    C3U7-BU34-Y6AYB
    312Q-UAGM-CKJJ7
    RYA1-RGCH-B1PME
    A6XP-NPU7-9U7XT
    BX9T-CC6R-NQ67Y
    PDX9-T39D-KFW50
    MXJA-XETD-VG1RE
    2047-DCXX-B2GM2
    EXE1-DCP5-GEU56
    DKZX-TT8B-TYMP7
    P7JZ-5JX7-3VBV7
    NA94-EQN9-PP8KV
    EEWA-0AGP-62BM2
    UGAG-E8UJ-HJFND
    5T77-03FG-K8449
    DZBN-BGZN-BW2JZ
    MVE6-3CKW-GNJQU
    83AT-18V4-91MK7
    Z5BT-233C-NWE8A
    F5T6-DP62-3XXQH
    and this one 2

    Partner Is Shiek
    C29C-MR21-RXBR3
    UKTK-5ZB9-78X24
    VFX4-N65V-H9YM5


  45. #145
    Member Tiny Shark
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    Default Re: SSBM Conversion thread

    ? I can't convert that one.
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    Default Re: SSBM Conversion thread

    cant u atleast try your every best plz im beggin u :'( :'( :'(

  47. #147
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    Default Re: SSBM Conversion thread

    It wouldn't work then. You would have to test it and then it would end up not working anyways. Ask flinty when he logs on maybe he can.
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    Default Re: SSBM Conversion thread

    why wouldnt it work?? ur like the best converter

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    Default Re: SSBM Conversion thread

    Yeah but it's ASM and I couldn't find an offset for the 04031 part :/ I tried one of the other shorter ones and it didn't work either.
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    Default Re: SSBM Conversion thread

    I can;t find the code that i'm looking for in Arcentral for 1.0 that i would like to be converted into 1.2. Its called Ganondorf's sword affects gameplay.

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    Default Re: SSBM Conversion thread

    Ok.
    Ganondorf's Sword Affects Gameplay (V1.2)
    12XN-BDNP-XFA2C
    T8XQ-64WW-WMX4P
    CY6M-EMGP-Q8W4X
    DG9A-UKX3-DEWY1
    H959-D7V0-R584J
    G7UG-GB5Q-AB769
    47YH-A1W2-J19QM
    8W4Y-HYW7-WTQA7
    NYBC-0RTX-77QC1
    UE1K-5964-3V4J3
    1J7F-XFUG-5U9FZ
    8ACY-RK69-NNQWD
    UAB4-V1DG-CDKXY
    G9PZ-4H5A-CU288
    D0J8-Q6ZX-TY2VD
    DQ46-DF5Y-4XXAY
    RGU8-0F1B-56YGC
    PZB9-74UX-RNUYX
    M0DZ-8F3E-XYQHH
    P1P6-HMNF-92M7C
    DCVM-HBYB-TQ9N8
    BUY8-B6YA-U9VM8
    I attempted this a while ago, not sure if it works.
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    Default Re: SSBM Conversion thread

    OH wow that was fast. I'll test it out for you

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    Default Re: SSBM Conversion thread

    Ok thanks.
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    Default Re: SSBM Conversion thread

    Yeha bopie converts really fast

  55. #155
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    Default Re: SSBM Conversion thread

    Actually that one might have taken a while it was just already attempted.
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    Default Re: SSBM Conversion thread

    ohok ay thne nevermind

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    Default Re: SSBM Conversion thread

    Can you convert these codes to v1.2

    Rapid Fire Super Scope (PAL)
    BTK9-YJF0-CQGRQ 4QV6-9V4W-66XKV V96B-Z39A-QP1RV

    Infinite Ammo Raygun (PAL)
    9K7J-AGHT-8VRP0 7NQQ-DUF3-M5MZ2

    Item Appearance Modifier (PAL)
    CDTF-DYA7-DUX9M XABZ-5ZRB-T07DZ NTEV-WQAN-U6440 PAMV-P5GT-1QE0C

    P1 Play as Inanimate Objects (v1.0)
    0447E858 XX000000 42451170 032A0001 42451170 10BC4270 XX
    Values:
    03 - Game & Watch's Head
    06 - Metal Shield + Sword
    09 - Sword 15 - Wooden Shield + Sword
    17 - Jeweled Sword
    1B - Nothing (Get Item as Object)
    20 - Hammer

    Target Test Never Ends (v1.0)
    GTUX-CWZN-TNK0N ZPHB-5EM2-U12WN
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  58. #158
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    Default Re: SSBM Conversion thread

    I'll see which ones I can do.

    Edit:
    P1 Play as Inanimate Objects (V1.2)
    04480818 XX000000
    42453130 032A0001
    42453130 10BC4270

    I will attempt the other ones I can.

    Item Appearance Modifier (V1.2)
    24DT-NQ2W-0F7XF
    CBCW-5C3P-8Q027
    DM5Z-PJQ5-443DY
    W3D0-GFWG-Q39NX

    Edit:
    Target Test Never Ends (V1.2)
    FXP3-3K7R-6MWEW
    9GH9-D688-R6192

    No offset found for the others. Give me the results (saying which ones work).
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    Default Re: SSBM Conversion thread

    P1 Play as Inanimate Objects- Doesn't work >:(
    04480818 1B000000
    42453130 032A0001
    42453130 10BC4270

    Target Test Never Ends-you can't see the lower part of the screen. :( It should prbely be a challenge code.
    FXP3-3K7R-6MWEW
    9GH9-D688-R6192

    Item Appearance Modifier- Untested. I'm gonna test it 2marrow. ;D
    24DT-NQ2W-0F7XF
    CBCW-5C3P-8Q027
    DM5Z-PJQ5-443DY
    W3D0-GFWG-Q39NX

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  60. #160
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    Default Re: SSBM Conversion thread

    Hmm there's something missing in that Inanimate objects code I couldn't get it to work for v1.1 either. But maybe that's how the Target Test never ends works.

    Thanks for testing.
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    Default Re: SSBM Conversion thread

    Quote Originally Posted by power marshall on date=Jan 20 2007 TIME= 2:04 PM
    Edited

    Target Test Never Ends

    Note: you can't see the lower part of the screen. :( It should probely be a challenge code.

    Quote Originally Posted by bopie64
    Hmm there's something missing in that Inanimate objects code I couldn't get it to work for v1.1 either. But maybe that's how the Target Test never ends works.

    Thanks for testing.
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  62. #162
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    Default Re: SSBM Conversion thread

    Yeah but does it still make it so target test never ends, or is that all it does?
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    Default Re: SSBM Conversion thread

    pretty much, yeah! sorry! :(
    (it's probley a good thing you did that, YOU MADE YOUR OWN CHALLENGE CODE! ;D ;D ;D ;D ;D ;D ;D)
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  64. #164
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    Default Re: SSBM Conversion thread

    target test never ends can make possibilitys like fighting in shieks target test =D

  65. #165
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    Default Re: SSBM Conversion thread

    Hmm ok thanks for the testing.
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    Default Re: SSBM Conversion thread

    what aobut the item aperacnce does it work?

  67. #167
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    Default Re: SSBM Conversion thread

    I think it would. It was an easy offset find.
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  68. #168
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    Default Re: SSBM Conversion thread

    i got the partner code all ready yippie

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    Default Re: SSBM Conversion thread

    WOW very offensiveooooo :o

  70. #170
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    Default Re: SSBM Conversion thread

    Wth spammer?? That's good you got the partner code, does it work?
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  71. #171
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    Default Re: SSBM Conversion thread

    havent tried it yet and some1 delete my other post

  72. #172
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    Default Re: SSBM Conversion thread

    Oh ok.
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    Default Re: SSBM Conversion thread

    In oder for me to know if the I.A.M. works, can you tell me what is it?
    I need to know so I'll know what to look for or what I need to do. So tell me what is item apperance Mod. PLEASE?
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  74. #174
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    Default Re: SSBM Conversion thread

    it changes the appearance of the item ( Ex. it can make a bomb look like a sword or a super mushroom like a poison mushroom. that would be cool to confuse your friends into thinking the super shrooms are good and vice versa)
    <
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  75. #175
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    Default Re: SSBM Conversion thread

    That's really what it does? I'm sure you have to use the debug menu to use the code as it is under the debug menu section. I think you can change how much the items appear using it as it changes the debug menu for it so you can make items appear like 'crazy' or 'like rain' making a lot of items appear at once a lot of times.
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    Default Re: SSBM Conversion thread

    but how do i use the code?

  77. #177
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    Default Re: SSBM Conversion thread

    Which code?
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    Default Re: SSBM Conversion thread

    The item aperance Mod and convert that code into v1.1 from pal plz and thx

  79. #179
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    Default Re: SSBM Conversion thread

    You use it in the debug menu... somewhere... Ok I'll convert it.

    EDIT:
    Item Appearance Modifier (V1.1)
    NWG9-64GB-TWNJE
    QZPN-V4ZY-B5G1Q
    P51P-MHV2-FAJWG
    1VMA-AJJ7-TUYZ2

    I also converted it to v1.0.

    Item Appearance Modifier (V1.0)
    D3K0-598J-28VZ9
    70F3-0BBH-K3317
    4ZWY-V0PZ-CDAE8
    VHPY-3YCC-PFRPD

    I am pretty sure these work. The offsets were easy.
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  80. #180
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    Default Re: SSBM Conversion thread

    I will test them ASAP ok cause my printer dont work

  81. #181
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    Default Re: SSBM Conversion thread

    Quote Originally Posted by bopie64
    That's really what it does? I'm sure you have to use the debug menu to use the code as it is under the debug menu section. I think you can change how much the items appear using it as it changes the debug menu for it so you can make items appear like 'crazy' or 'like rain' making a lot of items appear at once a lot of times.
    I didn't know that
    <
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  82. #182
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    Default Re: SSBM Conversion thread

    Well have you used it before? Because I am pretty sure that's not what it does... and it is in the debug menu section, so it has no effect unless you're using the debug code.
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  83. #183
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    Default Re: SSBM Conversion thread

    I havent explored every last end of it, but I didn't know you can modify how an item looks with the debug menu
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  84. #184
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    Default Re: SSBM Conversion thread

    I didn't know you could either.
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  85. #185
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    Default Re: SSBM Conversion thread

    if you can then why is there a item appearance modifier code?
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  86. #186
    Krusha
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    Default Re: SSBM Conversion thread

    http://ssbm.detstar.com/debug/
    there is a [page with everything the debug menu can do, how to activate it ect.

    PS. Woooo go rune (click the link and you'll know what i mean)

  87. #187
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    Default Re: SSBM Conversion thread

    You can with that code I think.
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    Default Re: SSBM Conversion thread

    yeah i think u can 2

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    Default Re: SSBM Conversion thread

    me too?
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  90. #190
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    Default Re: SSBM Conversion thread

    Yeah?

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    Default Re: SSBM Conversion thread

    Hey Bopie64!! It works!! ;D ;D

    This is what it does:
    Quote Originally Posted by bopie64
    You use it in the debug menu... somewhere...
    You were right, it was Debug mode, and it was in where you you can make items NONE or VERY HIGH.
    This code made it from 1-8! Thanks Bopie! :D :D
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  92. #192
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    Default Re: SSBM Conversion thread

    Witch code? post it

  93. #193
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    Default Re: SSBM Conversion thread

    It's the item appearance code. It works. Thanks for testing it power marshall.
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    Default Re: SSBM Conversion thread

    I don't get it ???
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    Default Re: SSBM Conversion thread

    What don't you get it? It can make items FALL LIKE RAIN!!! ;D ;D ;D
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  96. #196
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    Default Re: SSBM Conversion thread

    you mean the item frequency? that's already in the debug mode. the code was supposed to make the items look different, right?
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  97. #197
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    Default Re: SSBM Conversion thread

    Nope, it never made items look different. It makes it so the item frequency goes from 0-8 (8 being 'like rain' 7 being 'crazy' etc..)
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    Default Re: SSBM Conversion thread

    Yep! That's it! ;D ;D
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  99. #199
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    Default Re: SSBM Conversion thread

    :-[ :-[ :-[ :-[

    now I look stupid like shit :-[ :-X
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    Default Re: SSBM Conversion thread

    Well, probley you should go to the "SSBM Actoin Replay code request" thread and request the code you thought the item appearance code changes how items look, request a code for it! ;D :D
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