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Thread: SSBM Conversion thread

  1. #1
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    Default SSBM Conversion thread

    Post codes for SSBM you want converted here. If it is already done, I will direct you to where it is or if it is in ARC forums and not on the main site I'll show it. State version the codes are, and what version you want it converted to. Be sure to check the main sites before requesting though.
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    Default Re: SSBM Conversion thread

    stickied this for ya
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  3. #3
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    Default Re: SSBM Conversion thread

    Now where have I seen this before : ;D
    <
    Here's the link http://www.prizerebel.com/index.php?r=168246
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  4. #4
    stickjustin
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    Default Re: SSBM Conversion thread

    Can you please convert the replace training with debug menu from 1.0 to 1.2? and if it exsists post it.

  5. #5
    Member Tiny Shark
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    Default Re: SSBM Conversion thread

    Ok I'll try that one but wouldn't it be easier to just use the regular debug menu code?
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  6. #6
    stickjustin
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    Default Re: SSBM Conversion thread

    Yeah but i want to be able to do homerun contest. (not the stage i mean the mini game.)

    EDIT: kinda off topic but why doesnt your website work? it never loads.

  7. #7
    Member Tiny Shark
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    Default Re: SSBM Conversion thread

    Which one? The forums or the website?
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  8. #8
    stickjustin
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    Default Re: SSBM Conversion thread

    Website and what about my request? are you going to try?

  9. #9
    Member Tiny Shark
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    Default Re: SSBM Conversion thread

    Yeah I'll try. I don't know why it doesn't load though.. It loads for me.
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  10. #10
    stickjustin
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    Default Re: SSBM Conversion thread

    What i mean by doesnt load is it is stuck on loading images. it says loading images.freewebs.com in firefox

  11. #11
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    Default Re: SSBM Conversion thread

    Oh. I don't know it could be firefox couldn't load the images.
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  12. #12
    stickjustin
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    Default Re: SSBM Conversion thread

    Maybe. But i tried internet explorer and it loaded but all i saw was background

  13. #13
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    Default Re: SSBM Conversion thread

    That's strange. The images load for me. Anyways heres my attempt at the debug menu code:
    Debug Menu replaces Training (V1.2)
    TCMU-317F-G9RAT
    AZFV-N958-FV1TE
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  14. #14
    stickjustin
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    Default Re: SSBM Conversion thread

    Thanks but does it work for you?

  15. #15
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    Default Re: SSBM Conversion thread

    I didn't test it. Tell me if it works when you test it. I can't test it at the moment.
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    Default Re: SSBM Conversion thread

    it works for me ;D
    <
    Here's the link http://www.prizerebel.com/index.php?r=168246
    LEGOs Rule!!!!!!!!!!!!!

  17. #17
    stickjustin
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    Default Re: SSBM Conversion thread

    Ok thanks BTW can you send a link to the screenshots section of your website?

  18. #18
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    Default Re: SSBM Conversion thread

    <
    Here's the link http://www.prizerebel.com/index.php?r=168246
    LEGOs Rule!!!!!!!!!!!!!

  19. #19
    stickjustin
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    Default Re: SSBM Conversion thread

    Not you bopie BTW why doesnt it go into debug? it still does training

  20. #20
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    Default Re: SSBM Conversion thread

    I dont know why it doesn't work for you ???
    <
    Here's the link http://www.prizerebel.com/index.php?r=168246
    LEGOs Rule!!!!!!!!!!!!!

  21. #21
    stickjustin
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    Default Re: SSBM Conversion thread

    Are you using 1.2? it still says Training mode.
    (

  22. #22
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    Default Re: SSBM Conversion thread

    It wont say "debug menu". You pick training mode and the debug menu will start
    <
    Here's the link http://www.prizerebel.com/index.php?r=168246
    LEGOs Rule!!!!!!!!!!!!!

  23. #23
    Member Tiny Shark
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    Default Re: SSBM Conversion thread

    It works for you branden but not for stickjustin? That's odd.
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  24. #24
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    Default Re: SSBM Conversion thread

    it is. I dont get it ???
    <
    Here's the link http://www.prizerebel.com/index.php?r=168246
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  25. #25
    stickjustin
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    Default Re: SSBM Conversion thread

    Does it work for you bopie? and it doesnt go in debug it gos into training no matter what.

  26. #26
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    Default Re: SSBM Conversion thread

    I said it wouldn't say debug menu instead of training mode.
    <
    Here's the link http://www.prizerebel.com/index.php?r=168246
    LEGOs Rule!!!!!!!!!!!!!

  27. #27
    Member Tiny Shark
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    Default Re: SSBM Conversion thread

    I didn't test it yet. I'll test it then say.
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  28. #28
    stickjustin
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    Default Re: SSBM Conversion thread

    It doesnt do debug no matter what. it is like normal gameplay.

  29. #29
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    Default Re: SSBM Conversion thread

    That's weird. That was the best offset I could find for that code sorry.
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  30. #30
    stickjustin
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    Default Re: SSBM Conversion thread

    Can you test it bopie?

    And to Branden how do you get to debug menu with that code?

  31. #31
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    Default Re: SSBM Conversion thread

    You have to go to training mode and select it and it will just start. The character selection shouldn't even pop up, if so,then somethings wrong

    Well, couldnt you put a activator on the debug menu code sso it will activate when you press something like D-Pad down or L/R?
    <
    Here's the link http://www.prizerebel.com/index.php?r=168246
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  32. #32
    stickjustin
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    Default Re: SSBM Conversion thread

    Are you using Only that code and 1.2?

  33. #33
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    Default Re: SSBM Conversion thread

    No, I use plenty of other codes with it.
    <
    Here's the link http://www.prizerebel.com/index.php?r=168246
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  34. #34
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    Default Re: SSBM Conversion thread

    I don't know. Branden did you have the regular debug menu code on when you tried it?
    Well if it doesn't work, just use the regular debug menu I guess it's basically just as good.
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  35. #35
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    Default Re: SSBM Conversion thread

    I dont think so. If I did, the game would probably freeze because there would be 2 commands for it and that would most likely overload the other code causing it to freeze.

    yeah basically there's no difference in the 2 codes. they both trigger the debud menu.
    <
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  36. #36
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    Default Re: SSBM Conversion thread

    Yeah so if it doesn't work for you, just use the regular debug code. It's really not any different.
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  37. #37
    stickjustin
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    Default Re: SSBM Conversion thread

    what other codes were you using?

  38. #38
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    Default Re: SSBM Conversion thread

    codes like full level select, P1 fully charged smash attack, mewtwo shadow ball modifier, codes like that. If I were to post all the codes i normally use, it would be like 25 or 30 codes.

    honestly, codes like this aren't really nessesary, considering that the debug menu code does the same thing.
    <
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  39. #39
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    Default Re: SSBM Conversion thread

    Yeah I guess maybe it was just a modification of the original, or something like that. I don't really know though.
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    Default Re: SSBM Conversion thread

    yeah either way, both codes do the exact same thing; they bring up the debug menu. ;D
    <
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  41. #41
    stickjustin
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    Default Re: SSBM Conversion thread

    Yes but i want to be able to do Homerun contest so it records my score, While in develop mode.

    If i wanted just debug i wouldnt have requested it.

  42. #42
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    Default Re: SSBM Conversion thread

    I don't think it changes develop mode. Maybe it does though I'm not sure.
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    Default Re: SSBM Conversion thread

    is the develope mode the results?
    <
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  44. #44
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    Default Re: SSBM Conversion thread

    No, develop mode is just an option in the debug menu.
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    Default Re: SSBM Conversion thread

    oh okay
    <
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  46. #46
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    Default Re: SSBM Conversion thread

    Yeah it's the one in the main debug menu that normally says "Master-Debug" or something like that.
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    Default Re: SSBM Conversion thread

    I think its like master-debug pk flag something. I havent looked at it in a while
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  48. #48
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    Default Re: SSBM Conversion thread

    Oh. The button combinations on it do some strange things. I remember by pressing all the buttons the sound, background, like everything turned off.
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  49. #49
    stickjustin
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    Default Re: SSBM Conversion thread

    Yes that is why i want the code. So i can spawn pokemon in a real HRC

  50. #50
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    Default Re: SSBM Conversion thread

    you can use the peach pulls XX code and set it to poke'ball couldn't you?
    <
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  51. #51
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    Default Re: SSBM Conversion thread

    Quote Originally Posted by stickjustin
    Yes that is why i want the code. So i can spawn pokemon in a real HRC
    But you can do that with the regular debug menu too.
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  52. #52
    stickjustin
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    Default Re: SSBM Conversion thread

    I dont mean the stage! I mean the programmed mini game Homerun contest!

  53. #53
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    Default Re: SSBM Conversion thread

    Oh. You mean that the debug menu covers over the home run contest too?
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    Default Re: SSBM Conversion thread

    yeah I think so. If you pick it in the debug menu, then you'll get the stage, not the actual game if thats what he's asking
    <
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  55. #55
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    Default Re: SSBM Conversion thread

    Oh. But that still doesn't explain why the code works for you and not for him. I don't understand that. I'll try and test it tomorrow or the next day and say the results.
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  56. #56
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    Default Re: SSBM Conversion thread

    okay
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  57. #57
    Infectus
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    Default Re: SSBM Conversion thread

    Hi, I was just wondering if i could have the digits for the mewtwo shadow ball modifier etc. Thank you

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    Default Re: SSBM Conversion thread

    that code is awesome! which one; modifier 1 or 2? I think they're different because they wouldnt have 2 of the same codes with the same values
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    Default Re: SSBM Conversion thread

    The modifiers all have the same values. The long list is in the other forums or ARC forums in the item related codes topic.
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    Default Re: SSBM Conversion thread

    they are? It's weird that they have 2 codes for it then ???
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    Default Re: SSBM Conversion thread

    Yeah I am not sure why there are two.
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    Default Re: SSBM Conversion thread

    maybe the code is too big or too deep in memory to have just one code. who knows
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  63. #63
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    Default Re: SSBM Conversion thread

    Well using only one has the same effect as using only the other I'm pretty sure.
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    Default Re: SSBM Conversion thread

    oh. If thats true, then the other code is unessesary on 2 accounts.(1) the other code does the same thing.(2) the memory address are almost the same. ???
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    Default Re: SSBM Conversion thread

    Yeah the memory address is only different because it is set to only replace training.
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    Default Re: SSBM Conversion thread

    what? I'm talking about the mewtwo code . but yeah the training does have a different address :D
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    Default Re: SSBM Conversion thread

    Oh the mewtwo code. Yeah the memory addresses are kind of close on that code.
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    Default Re: SSBM Conversion thread

    The other code isn't nessesary. they both do the same thing; they replace the shadow ball with something else.
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  69. #69
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    Default Re: SSBM Conversion thread

    Yeah that's true. I don't understand the need for both then as using both causes a freeze.
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    Default Re: SSBM Conversion thread

    really? well I never used both in one game, but yeah; if it freezes, then it's even more unessesary.
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  71. #71
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    Default Re: SSBM Conversion thread

    Well I don't think it freezes using both.
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    Default Re: SSBM Conversion thread

    well, the bottom line is; 2 codes are unessesary when 1 code can do it just as good.
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  73. #73
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    Default Re: SSBM Conversion thread

    Yeah that's true.
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    Default Re: SSBM Conversion thread

    what were we originally talking about? Isnt it conversions or something?
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  75. #75
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    Default Re: SSBM Conversion thread

    Well after the first request we talked about that it wasn't necessary for it to replace training.
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    Default Re: SSBM Conversion thread

    oh yeah now I remember lols
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  77. #77
    stickjustin
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    Default Re: SSBM Conversion thread

    It doesnt freeze when you do both debug replaces training and regular debug.

  78. #78
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    Default Re: SSBM Conversion thread

    It doesn't?
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  79. #79
    stickjustin
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    Default Re: SSBM Conversion thread

    Why would it? It just goes into debug menu twice so its not really that freezey

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    Default Re: SSBM Conversion thread

    yeah but the debug menu has some freezy things like some of the stages 8)
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  81. #81
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    Default Re: SSBM Conversion thread

    Yes and Mode - Team Test has some freezy things too like HANYU
    -SELECT STAGE
    -SELECT CHAR
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    Default Re: SSBM Conversion thread

    yeah a lot of things make the menu freeze. 8)
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  83. #83
    stickjustin
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    Default Re: SSBM Conversion thread

    Whatever oh well can you convert this code from pal to ntsc 1.2?

    Yoshi loves water:
    7P0Z-VT0F-TDYF9
    3NTC-1UKT-D6VKH

  84. #84
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    Default Re: SSBM Conversion thread

    Wait, what does that code do??
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    Default Re: SSBM Conversion thread

    the code makes yoshi immune to water. I don't think SMS has different versions, but I could be wrong
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  86. #86
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    Default Re: SSBM Conversion thread

    SMS has PAL and NTSC. Wait is that code for SSBM??
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    Default Re: SSBM Conversion thread

    it's for SMS. And yeah, I didn't think the game had V1.1, V1.2 etc....
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  88. #88
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    Default Re: SSBM Conversion thread

    Oh.. Stickjustin this thread is for SSBM.
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  89. #89
    stickjustin
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    Default Re: SSBM Conversion thread

    I know it is. It is for ssbm.

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    Default Re: SSBM Conversion thread

    :P
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    Default Re: SSBM Conversion thread

    It is?? Well what does it do for SSBM? I've never heard of it.
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  92. #92
    stickjustin
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    Default Re: SSBM Conversion thread

    Sorry nevermind but i dont have sms. I thought it was for ssbm. But can you convert the player 1 number of clones code from 1.0 to 1.2?


    Player 1 number of clones
    04002F00 0000000x

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    Default Re: SSBM Conversion thread

    well, the clone codes exist for 1.2, but they're alot longer lol
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    Default Re: SSBM Conversion thread

    http://arcentral.net/ssbm/ssbmV12/v12partner.html Look there it goes up to three I can't find an offset for that code.

    Edit: That code does NOT work without the code "All players have a clone partner" which I cannot convert.
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  95. #95
    stickjustin
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    Default Re: SSBM Conversion thread

    Well insret 9 instead of x then try again.

  96. #96
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    Default Re: SSBM Conversion thread

    It doesn't work without the long code at the top of the 1.0 page.
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  97. #97
    stickjustin
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    Default Re: SSBM Conversion thread

    I know but can you just do it with just that code?

    And if not can you convert these 1.0 codes to 1.2? I dont need all just any of them would be good.

    G&W Hammer Always 9 (By JasonHaffner)
    WPRH-N290-JBH98
    H1JD-1M3M-6PCD8

    G&W Bucket Always Full (By JasonHaffner)
    N2ZD-DGVT-8G4M0
    B0EF-67V8-U3MJE
    MUQ8-NWTA-P1428

    Samus Quick Charge (By JasonHaffner)
    716X-N3C3-865MF
    E12P-EPYK-U5DNY

    Bowser Infinite Fire (By JasonHaffner)
    ZN7D-36QT-EC8Y8
    3158-MXXQ-YPKZD
    A71P-K2ZA-UNC7E

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    Default Re: SSBM Conversion thread

    some of those are already done on ARC
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    Default Re: SSBM Conversion thread

    The last two cannot be converted I looked for an offset and couldn't find it, the second one I tried and it didn't work :( but the first one is already done. Can someone post it it's hard to get to it its page 16 of Super Smash Brothers Melee Codes in ARC forums.

    EDIT: There is an old old conversion thread in ARC in the archives with a lot of those codes too.
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  100. #100
    stickjustin
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    Default Re: SSBM Conversion thread

    I am not an member at ARC! Please post the codes already done and try doing the undone ones.

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