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Thread: Super Smash Bros. Brawl (Archive)

  1. #4101
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    Quote Originally Posted by jassim View Post
    sorry rune can you get rid of that super king dedede code i just made an updated one:

    Code:
    Super King DeDeDe (52 lines) [Jassim]
    80000000 90180FB8
    80000001 81000000
    60000006 00000000
    4A001000 00000000
    38000000 00FF2300
    4A001001 00000000
    30248F24 00000112
    30244DF8 40000000
    14244DF8 4F000000
    E2000002 00000000
    E200000F 00000000
    30248F24 00000118
    30244DF8 40000000
    14244DF8 4F000000
    E2000002 00000000
    30248F24 00000020
    30244DF8 40000000
    14244DF8 4F000000
    E2000002 00000000
    30248F24 0000001F
    30244DF8 40000000
    14244DF8 4F000000
    E2000002 00000000
    30248F24 00000115
    30244DF8 40000000
    14244DF8 4F000000
    E2000002 00000000
    30248F24 00000128
    30244DF8 40000000
    14244DF8 4F000000
    E2000002 00000000
    30248F24 00000114
    30244DF8 40000000
    14244DF8 4F000000
    E2000002 00000000
    30248F24 00000019
    30244DF8 40000000
    14244DF8 4F000000
    E2000002 00000000
    30248F24 0000012B
    30244DF8 40000000
    14244DF8 4F000000
    E2000002 00000000
    30248F24 0000002A
    30244DF8 40000000
    14244DF8 4F000000
    E2000002 00000000
    E200000F 00000000
    80100000 0000005C
    80100001 00052000
    62000000 00000000
    E0000000 80008000
    there is nothing more i can do to make this code shorter ive done all i could
    That's fine, thanks :3

    Quote Originally Posted by jassim View Post


    please note this super code was very difficult to make for me and i simply couldnt super some of his moves, if someone manages to do so please include me in the credits.

    NOTE: im finding it completely impossible to find the right character value for squirtle (NOT INDEPENDANT SQUIRTLE, THE CODE PSOTED ABOVE IS ACTUALLY SUPER INDEPENDANT SQUIRTLE), can someone please tell me the value for squirtle
    What's up with all the spaces?

    Quote Originally Posted by jassim View Post
    Code:
    Super Ivysaur(23 lines) [Jassim]
    80000000 90180FB8
    80000001 81000000
    60000006 00000000
    4A001000 00000000
    38000000 00FF2100
    4A001001 00000000                                  
    3027EDD8 00000112
    3027B3F8 40000000
    1427B3F8 4F000000
    E2000002 00000000
    3027EDD8 00000118
    3027B3F8 40000000
    1427B3F8 4F000000
    E2000002 00000000
    3027EDD8 0000002A
    3027B3F8 40000000
    1427B3F8 4F000000
    E2000002 00000000
    E200000F 00000000
    80100000 0000005C
    80100001 00052000
    62000000 00000000
    E0000000 80008000
    note: you MUST choose ivysaur when selecting pokemon trainer, also please take a look at my post above, theres a bit of a problem with super squirtle
    Okay, thanks.

    Well, could you post all your future Super and Amazing thingies in the respective thread, even though it's dead? Well, it's not dead because there's no interest in it but it's dead because noone posted any codes lately, so don't fear, you'd actually help reviving the thread.


    "We announce the birth of a conceptual country, NUTOPIA.
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    All people of NUTOPIA are ambassadors of the country.
    As two ambassadors of NUTOPIA, we ask for diplomatic immunity and recognition in the United Nations of our country and our people."
    - John Lennon

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    i apologise for not remembering to remove the spaces, i usually have them to make it easier for me when making the code. simply remove them and youll be fine.

    also sorry for posting this in the wrong thread i completely forgot about the super code thread, ill remember that in the future



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    Okay, got them all. Finally after 4 months some new codes :DDDD

    By the way, there are still 2 left: Ice Climbers and Snake (He is NOT superized yet! He is amazerized (lulz), but not superized!). Are you ready, young warrior? (If someone makes them I can FINALLY post all Super codes in ONE singular .txt-file so I can use the saved posts for better things, like rescueing the rain forest or something)


    "We announce the birth of a conceptual country, NUTOPIA.
    Citizenship of the country can be obtained by declaration of your awareness of NUTOPIA.
    NUTOPIA has no land, no boundaries, no passports, only people.
    NUTOPIA has no laws other than cosmic.
    All people of NUTOPIA are ambassadors of the country.
    As two ambassadors of NUTOPIA, we ask for diplomatic immunity and recognition in the United Nations of our country and our people."
    - John Lennon

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    psst, naruko, i made super snake, lol, check post 4050



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    Oooooh. I'm a blind mole I guess :P I'm sorry :3"

    EDIT: actualized, but does Snake really need 90 lines? Isn't it possible to cut some useless lines or something like you did with Dedede? I mean, if not it's okay, but well... 90 lines is a little long, I don't care if there's nothing doable though.
    Last edited by Naraku2000; 02-26-2009 at 04:06 PM.


    "We announce the birth of a conceptual country, NUTOPIA.
    Citizenship of the country can be obtained by declaration of your awareness of NUTOPIA.
    NUTOPIA has no land, no boundaries, no passports, only people.
    NUTOPIA has no laws other than cosmic.
    All people of NUTOPIA are ambassadors of the country.
    As two ambassadors of NUTOPIA, we ask for diplomatic immunity and recognition in the United Nations of our country and our people."
    - John Lennon

  7. #4107
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    infact that is do-able, ill do that now


    edit: done, it should be a lot shorter now than it was before
    Last edited by jassim; 02-26-2009 at 04:23 PM.



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    35 lines, well done :P


    "We announce the birth of a conceptual country, NUTOPIA.
    Citizenship of the country can be obtained by declaration of your awareness of NUTOPIA.
    NUTOPIA has no land, no boundaries, no passports, only people.
    NUTOPIA has no laws other than cosmic.
    All people of NUTOPIA are ambassadors of the country.
    As two ambassadors of NUTOPIA, we ask for diplomatic immunity and recognition in the United Nations of our country and our people."
    - John Lennon

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    I have request I'd like: To be able to FS on nothing. No matter where or when, just do it.
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    Quote Originally Posted by Power Marshall View Post
    I have request I'd like: To be able to FS on nothing. No matter where or when, just do it.
    So what your saying is that you want a hack that lets you taunt to get the final smash but instead of taunting, you can use the move anytime you want? Im just making things clear .
    Theres a difference between a hacker and a person who uses hacks, right?

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    I think he means something like...

    If Ike has his Final Smash, he can only trigger it if he hits someone.
    I think he wants it to trigger no matter if it hits someone or not.

    Like instead of Captain Falcon doing the *Miss Opponent* animation for his final smash,
    He'd act like he hit someone and it'd show the cutscene of him running over...no one. :P

    I could be wrong :S

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    hey, whats HRC timer? ive seen it alot. but wut iz it?

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    is there such thing as a Amazing ganonDorf Code?

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    Got up to here.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


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    Hey Rune, why don't you release your list like,e very 3 weeks or something? Like, updatin' n uploadin'?

    share teh luuuuv :3

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    Does anyone have an updated wgc file for Wiird? I could swear wiird used gct files, but when I tried mine, it didn't work. My wii's been incapacitated for a couple months, so I don't exactly know what new codes there are, but it would be cool to get an updated list. Thanks in advance!

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    Ledge Invincibility Duration [Y.S] UNTESTED!
    04B88EB4 0000XXXX
    Default:0017

    Btw, this code could NOT be a usa code. Someone needs to test it out!
    This was found in Smashboards, posted by Y.S himself.

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    Quote Originally Posted by virustsunami View Post
    Hey Rune, why don't you release your list like,e very 3 weeks or something? Like, updatin' n uploadin'?

    share teh luuuuv :3
    Would love to. Do you know any professionals who'd like to work for free, as I have for 11 years? That might be tricky.
    Last edited by Rune; 02-28-2009 at 10:46 AM.
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    sorry to go off topic but ive been searching the forums for ages now, does anyone have a link to that thread where someone posted a link to an aplication which easily lets you change the music in brawl?

    thanks and sorry



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    Quote Originally Posted by masterlinkx View Post
    I think he means something like...

    If Ike has his Final Smash, he can only trigger it if he hits someone.
    I think he wants it to trigger no matter if it hits someone or not.

    Like instead of Captain Falcon doing the *Miss Opponent* animation for his final smash,
    He'd act like he hit someone and it'd show the cutscene of him running over...no one. :P

    I could be wrong :S
    Absolutely, Masterlinkx! You're right. That's what I want.


    Also, does anyone know where "able to send unlimited stuff to a friend" code is? I've been looking for it for 3 hours and can't find it!
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    Quote Originally Posted by jassim View Post
    sorry to go off topic but ive been searching the forums for ages now, does anyone have a link to that thread where someone posted a link to an aplication which easily lets you change the music in brawl?

    thanks and sorry
    Do you mean this, Ssbb music swaps!!!?



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    yes it is, thank you very much king



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    Your welcome lets go back on topic .



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    Ledge Invincibility Duration [Y.S] TESTED! IT DOESN'T WORK!
    04B88EB4 0000XXXX
    Default:0017

    I tested this code, and it did...nothing sadly. This is a Jap. code. Could someone port it?

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    Quote Originally Posted by Power Marshall View Post
    Absolutely, Masterlinkx! You're right. That's what I want.


    Also, does anyone know where "able to send unlimited stuff to a friend" code is? I've been looking for it for 3 hours and can't find it!
    i thought if u used ocarina it automatically lets u send unlmtd stuff cuz when i used it i sent a lot

    Oh hey, it's Snake! : )

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    Quote Originally Posted by Power Marshall View Post
    Also, does anyone know where "able to send unlimited stuff to a friend" code is? I've been looking for it for 3 hours and can't find it!
    This code was never made because people would send really big amounts of stuff over the Nintendo servers causing massive and uncontrollable traffic. This code should never be made because it would cause Nintendo to shut down the servers temporally, and that'd be contraproductive.


    "We announce the birth of a conceptual country, NUTOPIA.
    Citizenship of the country can be obtained by declaration of your awareness of NUTOPIA.
    NUTOPIA has no land, no boundaries, no passports, only people.
    NUTOPIA has no laws other than cosmic.
    All people of NUTOPIA are ambassadors of the country.
    As two ambassadors of NUTOPIA, we ask for diplomatic immunity and recognition in the United Nations of our country and our people."
    - John Lennon

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    Quote Originally Posted by ForsakenKnight View Post
    Ledge Invincibility Duration [Y.S] TESTED! IT DOESN'T WORK!
    04B88EB4 0000XXXX
    Default:0017

    I tested this code, and it did...nothing sadly. This is a Jap. code. Could someone port it?
    The code works fine for me, just set it to a really high value if you don't believe me.
    I traced it back from where it gets read and it is definitely valid.
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    Is there a code that allows really big characters to be not affected by the death boundaries? If the question is unclear, then look at this to get what I mean:



    At 0:20 and 1:44 Yoshi and Bowser are able to hold onto the ledges w/o dying. Yet, they are far too big, as their bodyies should go past the death boundaries. There must be a code to allow him to stay alive (as I've tried it, but I always die).
    Last edited by Bigman40; 03-01-2009 at 06:32 PM.

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    I guess nobody payed attention. But, please could someone send me an updated list in the wgc format?

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    Quote Originally Posted by Bigman40 View Post
    Is there a code that allows really big characters to be not affected by the death boundaries? If the question is unclear, then look at this to get what I mean:



    At 0:20 and 1:44 Yoshi and Bowser are able to hold onto the ledges w/o dying. Yet, they are far too big, as their bodyies should go past the death boundaries. There must be a code to allow him to stay alive (as I've tried it, but I always die).
    maybe he used the death boundary mod code

    Oh hey, it's Snake! : )

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    Quote Originally Posted by mofo View Post
    maybe he used the death boundary mod code
    That code didn't exist back then. He took the pictures in Boss Battles.

    Ike's strong to the finish cause he eats all his Spinach!

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    hey i think i got some request that nobody have ever thing of.

    well here some boss battle code request:

    1: can be hit by friend in boss battle
    2: have stock in boss battle
    3: make boss desepear in boss battle stage

    (you know what the code would be for do you)

    edit: and sse code request:

    1: can control cpu for brawl on the stage when you defeat dark zelda or dark peach (i mean when you will have to battle link and yoshi or mario and pit, that would be a great sse stage to brawl on if you have this code on sse mode)
    Last edited by crazy brawler; 03-02-2009 at 03:16 PM.

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    Quote Originally Posted by Cooler 101 View Post
    That code didn't exist back then. He took the pictures in Boss Battles.
    Alright. I was wondering what it may have been. Yet, it seems like you imply that the code may have been made recently or something. Is the code still not created (I probably doubt there is a code to do something like that anyway, but no harm in trying), or is it something that won't happen?

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    Quote Originally Posted by luigi290 View Post
    Hey I was wondering if there was a way to change the command to activate this code to "Hold Z on wiimote+nun" or something, any help appreciated
    The minus button and what ever you hold for mushroomy kingdom 2.
    Lol, I did all that work to make sure wiimotes and a nunchuck worked with it but forgot to mention it.

    Quote Originally Posted by Bigman40 View Post
    Is there a code that allows really big characters to be not affected by the death boundaries? If the question is unclear, then look at this to get what I mean:



    At 0:20 and 1:44 Yoshi and Bowser are able to hold onto the ledges w/o dying. Yet, they are far too big, as their bodyies should go past the death boundaries. There must be a code to allow him to stay alive (as I've tried it, but I always die).
    You're consider pass the death boundary when your feet go past the death boundary (this seams to be true even of the top death boundary). It should be possible to modify it on a per character basses
    Death_boundary_bottom-char_hight_cur+char_hight_original.

    Quote Originally Posted by Bigman40 View Post
    Alright. I was wondering what it may have been. Yet, it seems like you imply that the code may have been made recently or something. Is the code still not created (I probably doubt there is a code to do something like that anyway, but no harm in trying), or is it something that won't happen?
    The current one is beta, new one in few days (hopefully tomorrow).
    Not active but may still sporadically make codes.
    (ooo)
    ``エ

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    Quote Originally Posted by Phreeq View Post
    I guess nobody payed attention. But, please could someone send me an updated list in the wgc format?
    What's WGC format?

    Also, the best answer I can give you is this: GSC's db will be available whenever possible, whenever that may turn out to be.
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    We are alive!


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    Quote Originally Posted by Rune View Post
    What's WGC format?
    Code lists used in WiiRdGUI are saved as *.wgc.
    Currently "retired" from hacking codes and being administrator of GSC.

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    uh are you guy ignoring my request

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    Quote Originally Posted by crazy brawler View Post
    uh are you guy ignoring my request
    we don't have to do your requests if we don't want to, and with an attitude like that i doubt anyone will



    ANYWAYS

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    Quote Originally Posted by Igglyboo View Post
    we don't have to do your requests if we don't want to, and with an attitude like that i doubt anyone will
    it not like i as doing a bad attitude eader lol but it like no 1 have notice my request

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    Quote Originally Posted by Igglyboo View Post
    ANYWAYS

    Dynamic SD Loader Preview
    NICE! If I am interpreting this correctly, this is the first step to texture hacks with only Ocarina/Gecko OS, right? Good job!

    Also, crazybrawler, nobody is obligated to do your requests. There are many other codes already in the working that have been requested or started long before, so please be patient.

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    ....Spell check much?

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    Quote Originally Posted by Eldiran View Post

    Also, crazybrawler, nobody is obligated to do your requests. There are many other codes already in the working that have been requested or started long before, so please be patient.
    ok i be patient to someone to make the code that we can brawl on boss battle stage with those code i have request and for sse with those other code

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    I can go ahead and get your code out of the way...

    I don't think its possible to brawl on boss battle stages.

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    Quote Originally Posted by Igglyboo View Post
    we don't have to do your requests if we don't want to, and with an attitude like that i doubt anyone will



    ANYWAYS

    Dynamic SD Loader Preview
    Cool! Does this only work for textures or can you change the codes you are using mid game as well?

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    Quote Originally Posted by TheEnigamLiesBroken View Post
    I can go ahead and get your code out of the way...

    I don't think its possible to brawl on boss battle stages.
    uh i mean brawl on boss battle mode

  47. #4147
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    I would like to take the time to say that I do regularly check the request thread, and that I tend to ignore request made in this thread. I can't speak for other hackers, but with me, posting a request in here only hurts your chances of getting a code made.
    Now for a code.



    Death Boundary Mod V2[spunit262]
    C2931438 0000001D
    3C004248 90010008
    C0610008 3C004B00
    60000800 90010008
    C0210008 3C809018
    A0640F3A 88840F3C
    811D0020 38A2FCD8
    84C50008 80E50004
    54C0463E 7C001800
    40A2009C 54C0673E
    2C00000F 41A2000C
    7C002000 40A20088
    54C0E53F 4182001C
    68000800 B001000A
    C0010008 FC000828
    FC80182A D0880000
    54C0452E 50E0463F
    4182001C 68000800
    B001000A C0410008
    FC420828 FC821828
    D0880004 54E0A53F
    4182001C 68000800
    B001000A C0C10008
    FCC60828 FC861828
    D0880008 54E0053F
    4182001C 68000800
    B001000A C0E10008
    FCE70828 FC87182A
    D088000C 7CC03B79
    4082FF50 00000000

    Death Boundary Mod Data [spunit262]
    065A9000 00000010
    15F00000 00000FC8
    35F0F510 AF000000

    Format is
    065A9000 000000ZZ
    XXY0LLLR RRTTTVVV
    XXY0LLLR RRTTTVVV
    ...
    X=stage
    Y=sub-id,F=all
    Z=it the byte count of the data, It's 8*number_of_lines **IN HEX**.
    LLL=left-boundary in hex.
    RRR=right-boundary in hex.
    TTT=top-boundary in hex.
    VVV=bottom-boundary in hex.
    Last edited by spunit262; 03-04-2009 at 05:51 PM.
    Not active but may still sporadically make codes.
    (ooo)
    ``エ

  48. #4148
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    Quote Originally Posted by crazy brawler View Post
    uh i mean brawl on boss battle mode

    ok i be patient to someone to make the code that we can brawl on boss battle stage with those code i have request and for sse with those other code
    hey i think i got some request that nobody have ever thing of.
    maybe if you would stop talking like a little 3rd grader ppl might actuly take you seriously (oh wait I ment 1st grader my bad)

    and also as far as I know boss battle stages by themselvs is imposible but what do I know, I dont have a USB gecko sooooo.....

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    Quote Originally Posted by Rune View Post
    Quote:
    Originally Posted by virustsunami
    Hey Rune, why don't you release your list like,e very 3 weeks or something? Like, updatin' n uploadin'?

    share teh luuuuv :3


    Would love to. Do you know any professionals who'd like to work for free, as I have for 11 years? That might be tricky.
    Give me a few years after I pay off the money I owe the school. lol
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  50. #4150
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    Does anyone have a copy of that file that documents the format of a replay? I have the one for custom stage but I need the one for replays now.
    Not active but may still sporadically make codes.
    (ooo)
    ``エ

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    i have a noob question... i just got the homebrew channel 5 minutes ago but when i load it up it doesnt have a enter code or anything... please explain how to use these codes!

    EDIT: please PM me if you can ill go on this site around once a week
    Last edited by lolauses; 03-05-2009 at 04:00 AM.

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    when is super ice climbers gonna be done??



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    demanding codes and rushing hackers wont get you anywhere, super iceclimbers are quite annoying to make because youd have to do it for both popo and nana



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    Quote Originally Posted by jassim View Post
    demanding codes and rushing hackers wont get you anywhere, super iceclimbers are quite annoying to make because youd have to do it for both popo and nana
    oh...well ok, i'll wait...its just that IC is my main so I wanted it done...I'll have fun with something else while waiting



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    When I fix the hitbox problem with the frame speed engine, you could use that to make super code.

    And I still need that doc on the replay format, the WiiRD forums are currently down.
    Not active but may still sporadically make codes.
    (ooo)
    ``エ

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    Growth/Decay Modifier[Igglyboo]
    20524440 00000000
    80000000 ZZZZZZZZ
    80000001 3F800000
    04524440 CAFEBABE
    E0000000 80008000
    24AD76C0 XXXXXXXX
    80000001 BF800000
    88A00000 00000001
    E0000000 80008000
    26AD76C0 YYYYYYYY
    80000001 BF800000
    88A00000 00000001
    E0000000 80008000
    82210002 00AD76C0
    88900002 00000000
    84210002 00AD76C0

    XXXXXXXX is the upper bound on the height, in the video I use 2.25 (40100000).
    YYYYYYYY is the lower bound on the height, in the video I use 0.5 (3F000000).
    ZZZZZZZZ is the growth amount, in the video I use 0.01 (3c23d70a).
    Special Thanks to Spunit for his universal size modifier.
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    WOW that is... weird... but cool! Nice one Igglyboo! XD

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    Igglyboo, is that code for all characters or just one?

    And since I'm not able to use my Wii to test it currently (I hate broken readers -__-), Spunit, for the death code, do I have to add the format to the end of V2?


    Can't wait to try these codes on my wii xD Thx guys
    Last edited by Bigman40; 03-05-2009 at 10:55 PM.

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    Like rune, I've been collecting for my own little database (without posting "got up to here") and I decided to reorganize my list recently because things were getting cluttered or they weren't located in the proper place.

    I've had some free time so for the last couple of days, I've been taking this thread 10 pages at the time (100 replies per page) and taking from them what I thought would be the best codes to add to my list for this compilation.

    Turns out I already had the majority of them, but I figured that I'd reorganize them into a good solid list with key categories that anyone could understand.

    I finished today and I've decided to post this here if anyone wants it.

    Some of these codes may be out dated. Some codes are not on my list (like some of the hitstun codes i've seen, there have to be like 9 different ones out there and so I only have the ones that I liked)

    I didn't include any super, amazing, godly or extreme characters in this list. You can add those yourself. I think I put super ganny on there but that was only because he was the only one on my list when i moved these all over to a single .txt document (i usually keep those codes separate.)

    TheEnigmaLiesBroken's SSBB Ultimate Code List - 366 KB
    http://www.megaupload.com/?d=SST77NDE

    It includes the following.


  60. #4160
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    wow enigam its so organized~ ^_^
    i have a lot of codes in my list and sometimes i have to ctrl+F to find a code o.o

    Oh hey, it's Snake! : )

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    Thanks man. Mine was un updated and I needed a better one.

  62. #4162
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    That must have taken a while to do.
    You cannot stop us
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    Never give up
    We go on and on
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    Okay. How do I use the Death Boundary mod code? Where do I get the stage values and how do I know what to put in for the Character values for pretty much everything but X?

    Edit: Better idea. Is there a code or can someone make a code that just removes the Death Boundary from all the Stages but the Custom ones (since I don't think that last one is possible).

    Please and thank you. =)
    Last edited by Spongeman111; 03-08-2009 at 02:42 PM.
    People who think hacking wrecks the game are the same people that hate to see someone with a game that they don't have.

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    I'm curious. Someone asked me about this and after looking through my codes I've realized that I don't actually have this one...

    In this video, at 4:51 wolf goes into his victory pose



    During that victory pose, he pivots. Now, I know that you cannot move during your vp and you have to have another chracter hit you to move you, so I'm asking basically, what code was used to pivot him like that?

    A machnimator wants to know.

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    Aw, there's Superman in your list, but neither Ultraman nor Omegaman D: Ah well, still really nice one.


    "We announce the birth of a conceptual country, NUTOPIA.
    Citizenship of the country can be obtained by declaration of your awareness of NUTOPIA.
    NUTOPIA has no land, no boundaries, no passports, only people.
    NUTOPIA has no laws other than cosmic.
    All people of NUTOPIA are ambassadors of the country.
    As two ambassadors of NUTOPIA, we ask for diplomatic immunity and recognition in the United Nations of our country and our people."
    - John Lennon

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    Quote Originally Posted by TheEnigamLiesBroken View Post
    I'm curious. Someone asked me about this and after looking through my codes I've realized that I don't actually have this one...

    In this video, at 4:51 wolf goes into his victory pose



    During that victory pose, he pivots. Now, I know that you cannot move during your vp and you have to have another chracter hit you to move you, so I'm asking basically, what code was used to pivot him like that?

    A machnimator wants to know.
    It's most likely this.

    Code:
    Spin Me Round [Igglyboo]
    82200003 XXXXXXXX
    86A00003 YYYYYYYY
    80000000 80623320
    80000001 00000000
    60000006 00000000
    60000003 00000001
    4A001000 00000000
    4A101001 00000000
    36000000 00000032
    58010000 00000004
    DE000000 80008180
    58010000 00000060
    58010000 00000018
    94210003 00000060
    80100001 00000008
    62000000 00000001
    E2000002 00000000
    80000001 00000000
    80100000 00000244
    62000000 00000000
    E0000000 80008000
    Not active but may still sporadically make codes.
    (ooo)
    ``エ

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    That's what I had thought it was but considering that your character is "unable" to move, I figured maybe it wasn't it. Oh well

    Could someone point me in the direction of a "taunt to do victory pose" code? I could swear that all I had to do was a simple action modifier but i'm pretty sure i botched it up because it wont work.

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    Code:
    The Real Result Screen(Victory) [jose_gallardo]
    284F7880 00004000
    CC000000 00000000
    4A000000 8077F780
    D2000000 00000004
    2C030000 41820010
    2C1C010C 40820008
    3B80010F 60000000
    939E0038 00000000
    E0000000 80008000
    4A000000 81000000
    3253CDDC 01010101
    305E25C4 00000036
    145E25DC FFFFFFFF
    E2000001 00000000
    305E25DC FFFFFFFF
    145E25D8 00000028
    E2000002 80008000
    
    The Real Result Screen(lose) [jose_gallardo]
    284F7880 00004000
    CC000000 00000000
    4A000000 8077F780
    D2000000 00000004
    2C030000 41820010
    2C1C010C 40820008
    3B800110 60000000
    939E0038 00000000
    E0000000 80008000
    4A000000 81000000
    3253CDDC 01010101
    305E25C4 00000036
    145E25DC FFFFFFFF
    E2000001 00000000
    305E25DC FFFFFFFF
    145E25D8 00000028
    E2000002 80008000
    I always had freezes after the match with the action modifier, but this one works. I think it freezes when you try to end a match while all characters are in vp, though.
    The first one replaces your taunts with the victory poses and the second gives you the lose animation instead.
    Soul Brawl: Episode 1 Part 1 Part 2

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    Quote Originally Posted by spunit262 View Post
    It's most likely this.

    Code:
    Spin Me Round [Igglyboo]
    82200003 XXXXXXXX
    86A00003 YYYYYYYY
    80000000 80623320
    80000001 00000000
    60000006 00000000
    60000003 00000001
    4A001000 00000000
    4A101001 00000000
    36000000 00000032
    58010000 00000004
    DE000000 80008180
    58010000 00000060
    58010000 00000018
    94210003 00000060
    80100001 00000008
    62000000 00000001
    E2000002 00000000
    80000001 00000000
    80100000 00000244
    62000000 00000000
    E0000000 80008000
    Trust me its not. I tried that for a video and that has the character spinning as he moves on the stage, exact opposite of how t was done on Smashtasm.

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    Quote Originally Posted by SSBVET View Post
    Trust me its not. I tried that for a video and that has the character spinning as he moves on the stage, exact opposite of how t was done on Smashtasm.
    Yes it is that code. You can pick whos axis each player follows, meaning he set it to someone else on the stage and made them walk.

    Ike's strong to the finish cause he eats all his Spinach!

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    *facepalm* Well I wish I knew that about a week ago.

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    Got those, just incase I haven't added 'em before.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


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    I'm curious about something.

    The "On the Fly Character Swap" code is set up in sections right?



    I'm curious, if I wanted to setup a smaller version of this for say... 5 characters, would that be possible? I'm sure it would considering that each section is, basically... (I'm just guessing here)

    284DE4B0 00000188 - button command, Up + A?
    4A000000 90180F20 - this line is the same in every one so I'm assuming "player 1"
    10000098 0000002E - character to switch to (2E red alloy)
    E0000000 80008000 - end code

    So I'm wondering, if I simply had something short and sweet like, for instance...

    Press Ut+A for Peach, Press Dt+A for Wario
    284DE4B0 00000188
    4A000000 90180F20
    10000098 0000000D - peach
    E0000000 80008000
    284DE4B0 00000184
    4A000000 90180F20
    10000098 00000017 - wario
    E0000000 80008000

    Would this work? The simple code just for those 2 characters?
    ------------------------

    If it does, I have a nice idea for a code release (no credit taken of course)

    Also... I have a question. During a 2 player match, if I use my character swap the match will end when I disappear during the switch... Is there some kind of offset code to stop that? if there ever was one, I missed it. Please help?

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    Quote Originally Posted by TheEnigamLiesBroken View Post

    Would this work? The simple code just for those 2 characters?
    ------------------------

    If it does, I have a nice idea for a code release (no credit taken of course)

    Also... I have a question. During a 2 player match, if I use my character swap the match will end when I disappear during the switch... Is there some kind of offset code to stop that? if there ever was one, I missed it. Please help?
    1. Yeah it should work 2. I really don't know i've never used on th fly swap code
    Edit: Just a quick question for the Death Boundary Mod V2 do i need all of these codes on?
    Code:
    Death Boundary Mod V2 [spunit262]
    C2931438 0000001D
    3C004248 90010008
    C0610008 3C004B00
    60000800 90010008
    C0210008 3C809018
    A0640F3A 88840F3C
    811D0020 38A2FCD8
    84C50008 80E50004
    54C0463E 7C001800
    40A2009C 54C0673E
    2C00000F 41A2000C
    7C002000 40A20088
    54C0E53F 4182001C
    68000800 B001000A
    C0010008 FC000828
    FC80182A D0880000
    54C0452E 50E0463F
    4182001C 68000800
    B001000A C0410008
    FC420828 FC821828
    D0880004 54E0A53F
    4182001C 68000800
    B001000A C0C10008
    FCC60828 FC861828
    D0880008 54E0053F
    4182001C 68000800
    B001000A C0E10008
    FCE70828 FC87182A
    D088000C 7CC03B79
    4082FF50 00000000
    Special thank to Igglyboo, his coordinate hacks helped.
    
    Death Boundary Mod Data [spunit262]
    065A9000 00000010
    15F00000 00000FC8
    35F0F510 AF000000
    
    Format is [spunit262]
    065A9000 000000ZZ
    XXY0LLLR RRTTTVVV
    XXY0LLLR RRTTTVVV
    ...
    X=stage
    Y=sub-id,F=all
    Z=it the byte count of the data, It's 8*number_of_lines **IN HEX**.
    LLL=left-boundary in hex.
    RRR=right-boundary in hex.
    TTT=top-boundary in hex.
    VVV=bottom-boundary in hex.
    Last edited by 25jp; 03-07-2009 at 05:37 PM.

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    Quote Originally Posted by 25jp View Post
    1. Yeah it should work 2. I really don't know i've never used on th fly swap code
    Edit: Just a quick question for the Death Boundary Mod V2 do i need all of these codes on?
    Code:
    Death Boundary Mod V2 [spunit262]
    C2931438 0000001D
    3C004248 90010008
    C0610008 3C004B00
    60000800 90010008
    C0210008 3C809018
    A0640F3A 88840F3C
    811D0020 38A2FCD8
    84C50008 80E50004
    54C0463E 7C001800
    40A2009C 54C0673E
    2C00000F 41A2000C
    7C002000 40A20088
    54C0E53F 4182001C
    68000800 B001000A
    C0010008 FC000828
    FC80182A D0880000
    54C0452E 50E0463F
    4182001C 68000800
    B001000A C0410008
    FC420828 FC821828
    D0880004 54E0A53F
    4182001C 68000800
    B001000A C0C10008
    FCC60828 FC861828
    D0880008 54E0053F
    4182001C 68000800
    B001000A C0E10008
    FCE70828 FC87182A
    D088000C 7CC03B79
    4082FF50 00000000
    Special thank to Igglyboo, his coordinate hacks helped.
    
    Death Boundary Mod Data [spunit262]
    065A9000 00000010
    15F00000 00000FC8
    35F0F510 AF000000
    
    Format is [spunit262]
    065A9000 000000ZZ
    XXY0LLLR RRTTTVVV
    XXY0LLLR RRTTTVVV
    ...
    X=stage
    Y=sub-id,F=all
    Z=it the byte count of the data, It's 8*number_of_lines **IN HEX**.
    LLL=left-boundary in hex.
    RRR=right-boundary in hex.
    TTT=top-boundary in hex.
    VVV=bottom-boundary in hex.
    I believe you need all of them on but I may be (most likely) wrong so don't listen to me I know nothing. I am curious however what each individual code does and where and how I can get the hex numbers I need to fill out the: Format is code, and any response to this question would be EXTREAMLY appreciated.
    Thanks
    People who think hacking wrecks the game are the same people that hate to see someone with a game that they don't have.

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    Another question.

    Could it be possible to change the button commands to activate this?


    Taunt enables Final Smash
    284DE4B0 00000188
    4A000000 90180F38
    3A000002 FF00003D
    C281C934 00000005
    8803001F 2C0000F8
    4182001C 38000038
    2C1B010C 40820008
    38000078 9803001F
    48000004 00000000
    E0000000 80008000

    Where is the activator? I want to change it to "Press Uptaunt+A to enable final smash" - I think this would be better so I could taunt without having to enable my final smash.

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    The activator is in the ASM.
    Run it through the decompiler and look for something like cmpw or cmpwi
    USBGECKO IRC CHANNEL
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  78. #4178
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    I was thinking about the super scope mods, and came to this:


    Is it possible to make Snake's Mortar/ Nikita shoot items?

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    Quote Originally Posted by Kneeofjustice View Post
    I was thinking about the super scope mods, and came to this:


    Is it possible to make Snake's Mortar/ Nikita shoot items?
    most likely but you would have to find those item values

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    This is probably a dumb question, but how do I do that? I have no idea how to hack -_-

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    Yeah, Iggly, I have no hacking experience, no decompiler, I just figured there was a value in that code the dictated which button did what. No value? Shame.

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    Quote Originally Posted by TheEnigamLiesBroken View Post
    Another question.

    Could it be possible to change the button commands to activate this?


    Taunt enables Final Smash
    284DE4B0 00000188
    4A000000 90180F38
    3A000002 FF00003D
    C281C934 00000005
    8803001F 2C0000F8
    4182001C 38000038
    2C1B010C 40820008
    38000078 9803001F
    48000004 00000000
    E0000000 80008000

    Where is the activator? I want to change it to "Press Uptaunt+A to enable final smash" - I think this would be better so I could taunt without having to enable my final smash.
    Quote Originally Posted by TheEnigamLiesBroken View Post
    Yeah, Iggly, I have no hacking experience, no decompiler, I just figured there was a value in that code the dictated which button did what. No value? Shame.
    First off i have a different code than your "taunt to enable final smash" code...

    Taunt to enable final smash [Y.S ported by brkirch]
    0481C934 8803001F
    4A000000 90180F38
    3A000002 FF00003D
    C281C934 00000005
    8803001F 2C0000F8
    4182001C 38000038
    2C1B010C 40820008
    38000078 9803001F
    48000004 00000000
    E0000000 80008000

    now in this code the final smash is not enabled by a button command it is enabled by an action like the action modifier

    0481C934 8803001F
    4A000000 90180F38
    3A000002 FF00003D
    C281C934 00000005
    8803001F 2C0000F8
    4182001C 38000038
    2C1B0xxx 40820008<---------the x's are from the action modifier code
    38000078 9803001F
    48000004 00000000
    E0000000 80008000

    In the normal code the value is 10C which is the value for taunting (any taunt)

    By replacing those xxxs with another value then you can trigger the final smash

    Code:
    *some of the bottom most values were found by me
    
    000 Stand
    001 Walk
    002
    003 Dash
    004 Run
    005 Stop
    006 Turn 1
    007 Turn 2
    008 Stop Turn
    009
    00A Start Jump
    00B Jump
    00C Second Jump
    00E Fall 1
    00F Fall 2
    010 Fall Dissabled
    011 Enter Crouch
    012 Crouch
    013
    014
    015 Exit Crouch
    016 Land 1
    017 Land 2
    018
    019 Land Dissabled
    01A Enter Shield
    01B Shield
    01C Exit Shield
    01D Perfect Shield??
    01E Dodge
    01F Roll Forward
    020 Roll Back
    021 Air Dodge
    022
    023
    024 N Attack(and Combo)
    025
    026 R Attack
    027 S Attack
    028 U Attack
    029 D Attack
    02A S Smash Charge
    02B S Smash
    02C S Smash(again?)
    02D D Smash Charge
    02E D Smash
    02F D Smash
    030 U Smash Charge
    031 U Smash
    032 U Smash
    033 Air Attack(All???)
    034 Grab
    035 Grabbing Enemy
    036
    037
    038
    039 Hold
    03A Grab Attack
    03B Release
    03C Throw
    03E Held
    03F Held Damage
    040 Escape
    041
    042 Thrown
    043
    044
    045 Thrown Released
    046 Hit ground(back)
    047 Hit ground(face)
    0BD Death
    0BE Respawn
    0F2 Enlarge(and Size Revert)
    0F3 Shrink(and Size Revert)
    10B Unloaded
    10C Taunt(All 3)
    10D
    10E Entrance
    10F Victory(All)
    110 Loss
    *056-Shield Break
    *057-Hit ground from shield break
    *058-Hit ground from shield break
    *059-Get up from shield break
    *05A-Dizzy
    *05B-Get out of dizzy
    *05C-Fall asleep
    *05D-sleeping
    *05E-Wake Up
    *05F-Dizzy(short)
    *060-Ground catch(when you press shield when you hit the ground)
    *061-Ground catch + roll
    *062-face foreward
    *063-Wall Jump
    *064-Ceiling catch(press shield when you hit a ceiling)
    *065-Hit wall(when you hit a wall and bounce back)
    *066-Some type of falling animation
    I dont know if this will answer your question but I hope it helps ^^

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    Hey i was using the universal size mod and i found some bugs with it other than the ones noted


    And Since i'm pointing out bugs here's some for the Growth/Decay code


    For TheEnigmaLiesBroken here's some codes not in the list
    Code:
    Alloys don't crash and Others don't wreck My Music V2 [spunit262]
    06407BD0 0000000E
    04030F0D 1E1B1F1B
    201B211B 221B0000
    C2815524 0000000D
    7C641B78 2C030011
    4182000C 2C030012
    40A20008 38600010
    2C03002C 40A20008
    3860000C 2C03002D
    40A20008 38600017
    2C03002E 40A20008
    3860000A 2C03002F
    40A20008 3860000E
    2C030030 40A20008
    38600000 2C030031
    40A20008 38600006
    4E800020 00000000
    C29472D8 00000003
    2C04002E 4180000C
    90810058 38000000
    9801005D 00000000
    
    USA Stack-able Stickers (Y.S.) 
    049DD1C8 38000000
    
    Partial Size Modifier Set Pointers [Phantom Wings]
    C283CAA4 00000006
    80A30064 80A50020
    80A5000C A8850002
    80B90010 80A500AC
    5484103E 38840040
    7CA2212E 3CA01000
    60000000 00000000
    
    Skip Write:
    C21A86E8 00000004
    C01B0000 A89B0002
    2C045953 4182000C
    C002A078 67A44000
    60000000 00000000
    C2046AF8 00000004
    C0170000 A8970002
    2C045953 41820008
    C00284C8 7E248B78
    60000000 00000000

  84. #4184
    Member Tiny Shark
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    Frame Speed Mod Engine V2 [spunit262, Phantom Wings]
    C2766C20 00000010
    3C008180 807D0008
    8063FFFC 7C030000
    4080000C 80630030
    48000008 386000FF
    809D0014 C0240040
    FC40081E D8410008
    8001000C 80BD007C
    80A50038 38C200D8
    84E60008 2C070000
    41820030 7CE8C671
    41A0000C 7C081800
    4082FFE8 54E8863E
    7C004000 41A0FFDC
    54E8043E 7C082800
    4082FFD0 C0060004
    D01F0010 00000000
    C2766FB8 00000003
    2C1D0001 4182000C
    C0230010 48000008
    C02283C8 00000000

    The hitbox should be fixed now, also this version had a problem with excess sliding, but that should be fixed, if not point it out.
    Not active but may still sporadically make codes.
    (ooo)
    ``エ

  85. #4185
    Peon i learn to post
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    Since no one has resopnded to my question earlier regarding the Death Boundary mod code; could someone PM me that code filled in so that the Melee: Hyrule Temple stage has "virtually" no Death Boundary (Like it would take ALONG time to be able to eventually die, like 1-3 minutes after being Smashed at 999% damage). Thanks hopefully this time.
    People who think hacking wrecks the game are the same people that hate to see someone with a game that they don't have.

  86. #4186
    Peon i learn to post
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    Anyone got an updated codelist? Would be appreciated.

  87. #4187
    Peon i hate post button !
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    anyone made new codes today

  88. #4188
    Peon i hate post button !
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    I keep having trouble with the No Hud/ No Tags code! It just refuses to work. Any suggestions?


    So right now I have the following turned on:




    Can any of you smart hackers figure out what's going on? The Results Stage/ Gamer Camera hacks are working, but the No Hud/ No tags arent!
    Last edited by Kneeofjustice; 03-10-2009 at 05:55 PM.

  89. #4189
    Member Cyborg Shark
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    Request:
    Super Bosses

    That would go so well with control bosses



  90. #4190
    Moderator GSCentral Forever
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    Been MIA the last few days but I have the boundary code that was posted earlier. :D
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  91. #4191
    Member White Shark
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    Hey, I need some help. (I'm new, I'm here looking for some brawl codes, and this thread is so long, and the codes are so spread out -_- )
    Anyway, I downloaded "TheEnigmaLiesBroken Ultimate List"

    I came across this
    "VS Match Modifier (RSBE/RSBJ):
    40000000 9017B638
    04000290 XXXXXXXX
    04000294 YYYYYYYY
    04000298 ZZZZZZZZ
    E0000000 80008000
    X = Time Matches
    Y = Stock Matches
    Z = Coin Matches"

    I don't understand, most coin/stock/time matches are like XX but this one has more, so what kind of code is suppose to go their?

    EDIT:
    I'm confused about this too:
    "Index Code
    4A000000 80002C00
    16000000 000000YY
    X1X1X1X1 X2X2X2X2 <-Insert Lines as
    ........ ........
    E0000000 80008000
    XXXXXXXX = props that stay
    YY = Lines * 8"

    I don't get that, do I put
    8126896C like 81112161 829262C2?
    Also, what's it mean by YY=lines* 8"?
    Last edited by 123456789; 03-11-2009 at 09:08 PM.

  92. #4192
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    Well, this thread has met its end; I'm going to close this for archival purposes. I will make a new thread for SSBB codes.
    Currently "retired" from hacking codes and being administrator of GSC.

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