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Thread: Super Smash Bros. Brawl (Archive)

  1. #1
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    Default Super Smash Bros. Brawl (Archive)

    Super Smash Bros: Brawl (RSBE01-USA)

    Codes made by eric:
    Code:
    Unlock all Characters
    42000000 90000000
    0417B640 FFFFFFFF
    0417B644 FFFFFFFF
    
    Unlock all Stages
    42000000 90000000
    0417B658 FFFFFFFF
    
    Have all Trophies
    42000000 90000000
    0817BE80 80638063
    21100004 00000000
    
    Have all Stickers
    42000000 90000000
    0817C398 80638063
    215D0004 00000000
    
    Have all Challenge Data
    42000000 90000000
    0817CB68 02020202
    201F0004 00000000
    Codes made by pizzaboy:
    Code:
    Stage Editor - Place Overlapping Objects
    4A000000 81000000
    10521D58 00000001
    4A000000 80000000
    
    Stage Editor Unlimited Parts
    4A000000 81000000
    14529E5E 00000000
    4A000000 80000000
    Codes made by James0x57:
    Code:
    Infinite Coin Launcher Coins
    04103D14 38602710
    
    Nearly Invincible HRC Force Field On/Off (1/2) and +
    284F7880 00000210
    05158C78 60000000
    284F7881 00000110
    05158C78 D0440000
    E0000000 80008000
    Use the first-connected Wii Remote. Must re-enable it if you change characters. 
    
    Disable HRC Timer: Down and A to Finish
    20959364 41820738
    04959360 2C070001
    04959364 40820738
    284F7881 00000804
    04959360 2C1B0000
    04959364 41820738
    E0000000 80008000
    Use the first-connected Wii Remote.
    Source: http://www.usbgecko.com/forums/showthread.php?t=478
    Currently "retired" from hacking codes and being administrator of GSC.

  2. #2
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    I have these.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  3. #3
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    Just posting whatever I can find.
    Currently "retired" from hacking codes and being administrator of GSC.

  4. #4
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    Good, since people have been busier than I thought. Looks like the great Wii titles will be hacked-out fast and then we'll have to wait until September.
    You cannot stop us
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    We go on and on
    You'll never break us
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    We are alive!


  5. #5
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    Do yall wont me to decrypt these codes for the folks. Just tell me the ID and ill do it for them If you want me too.
    Last edited by Pichu04; 07-01-2008 at 01:21 PM.

  6. #6
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    Quote Originally Posted by sheikpichufoxlucario08 View Post
    Do yall wont me to decrypt these codes for the folks. Just tell me the ID and ill do it for them If you wont me too.
    These aren't Gamecube codes sheik. They are Wii codes used by WiiRD (usable through USB Gecko). And besides, they are already decrypted.
    Currently "retired" from hacking codes and being administrator of GSC.

  7. #7
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    So it looks like they are not decrypted but they are?

  8. #8
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    Decrypted Codes format (for most systems):

    00000000 00000000

    The Gamecube encrypted codes looked like this:

    0000-0000-00000
    Currently "retired" from hacking codes and being administrator of GSC.

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    Intresting.

  10. #10
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    Grr.Using that infinite time for HRC and the invincible shield for HRC would mean MASSIVE records.
    Currently, I'm playing a bunch of iPod Touch/iPhone games you've probably never heard of! But, if you must know, I'm playing Illusia, Zenonia 2, Hybrid 2, and Chaos Rings, all of which are RPGs made by Gamevil aside from the last, which is made by Square Enix! Download them all. NOW! :D

    Also, as a side note, you reading this, if it's a recent date, is a rare sight! FEEL HONORED. :D

  11. #11
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    New Codes, same source:

    Codes made by Clel:
    Code:
    Stock Modifiers
    
    Player 1
    4A000000 81000000
    1428AE66 000000XX
    
    Player 2
    4A000000 81000000
    142DCE66 000000XX
    
    Player 3
    4A000000 81000000
    1432EE66 000000XX
    
    Player 4
    4A000000 81000000
    14380E66 000000XX
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  12. #12
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    O_o wait is this the new action replay like thing???

  13. #13
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    Somewhat.
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  14. #14
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    i read the sticky

    omg this is aweosme hope i can buy it somewhere

  15. #15
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    Only available on the net.
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  16. #16
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    [online only] Yep. Hence, this won't go mainstream.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  17. #17
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    Once the stand-alone code handler is released (which requires nothing more than an SD card and Twilight Princess), I'm sure it will get a lot more popular than it already is.

  18. #18
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    Quote Originally Posted by Twilight Spectre View Post
    Once the stand-alone code handler is released (which requires nothing more than an SD card and Twilight Princess), I'm sure it will get a lot more popular than it already is.
    I should probably update my Wii Homebrew thread then with the latest save and stuff.
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  19. #19
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    Same source, new code:

    Code made by Clel:
    Code:
    Unrestricted Camera In Pause
    
    4A000000 80000000
    040A7D60 4E800020
    04109D88 38800001
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    Everything to here.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  21. #21
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    =( i dont think i'm ever gonna get this. Just my luck =( I cant even beat challenges taht require beating on hard difficulty

  22. #22
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    I just looked at the USB Gecko manual today and it's really straight-forward.
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  23. #23
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    I'll have to get it someday.
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  24. #24
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    Infinite Jumps (Must be on)
    C283CAA0 00000004
    807900D8 80A30064
    80A50020 80A5000C
    A8850002 5484103E
    7CA2212E 00000000
    Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!

    P1 Infinite Jumps
    48000000 805A9320
    DE000000 80008180
    14000004 00000001
    E0000000 80008000
    Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!

    P2 Infinite Jumps
    48000000 805A9324
    DE000000 80008180
    14000004 00000001
    E0000000 80008000
    Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!

    P3 Infinite Jumps
    48000000 805A9328
    DE000000 80008180
    14000004 00000001
    E0000000 80008000
    Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!

    P4 Infinite Jumps
    48000000 805A932C
    DE000000 80008180
    14000004 00000001
    E0000000 80008000
    Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!




    Codes dedicated to my Uncle who passed away as I was trying to hack them a few days ago. ;(
    Last edited by James0x57; 07-06-2008 at 06:18 AM. Reason: pointer wasn't checked, froze game. Now tis beautiful.

  25. #25
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    one code I'd want is DEBUG MODE!!!
    -Power Marshall

    God Bless! Jesus Loves You.


    Click here to level up my card!


  26. #26
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    Is there a size modifier for usa version?

  27. #27
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    Quote Originally Posted by Red Jumpsuit Man View Post
    Is there a size modifier for usa version?
    The Japanese code might work. However, everything in this post that I have posted are all I have seen.
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  28. #28
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    I think all (J) codes work for (U) as long as they're not ASM.
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  29. #29
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    The codes in memory 2 should work (90000000-93800000) because all the language specifics are delt with in memory 1.
    I belive Link's the one who pointed this out on USBGecko forums. =)

  30. #30
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    I agree with Power Marshall. DEBUG MODE! I want to be able to play as otherwise unplayable characters like the bosses!
    Currently, I'm playing a bunch of iPod Touch/iPhone games you've probably never heard of! But, if you must know, I'm playing Illusia, Zenonia 2, Hybrid 2, and Chaos Rings, all of which are RPGs made by Gamevil aside from the last, which is made by Square Enix! Download them all. NOW! :D

    Also, as a side note, you reading this, if it's a recent date, is a rare sight! FEEL HONORED. :D

  31. #31
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    aww man only the net i so want these codes so badly. too bad i dont have the money for it. This woulda helped me out big time

  32. #32
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    Quote Originally Posted by PikachuMan View Post
    I agree with Power Marshall. DEBUG MODE! I want to be able to play as otherwise unplayable characters like the bosses!
    Unless the devs did not take a debug menu out of the game's code (if they even had one), then that probably won't happen. But I don't know, we'll just have to see.
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  33. #33
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    I don't recall seeing any hidden characters in the char mods.
    You cannot stop us
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    We go on and on
    You'll never break us
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    We are alive!


  34. #34
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    How do you get Pikaman? or even a Jillypuff-like Lucario? (Lucaripuff)?

  35. #35
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    Quote Originally Posted by Rune View Post
    I don't recall seeing any hidden characters in the char mods.
    There's rumors of some characters that are still in the game's code. Some being: Toon Zelda, Dr. Mario, Roy, and some others. (Found on YouTube)

    Whether's it's true or not; I don't know.
    Currently "retired" from hacking codes and being administrator of GSC.

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    Quote Originally Posted by hawkeye2777 View Post
    There's rumors of some characters that are still in the game's code. Some being: Toon Zelda, Dr. Mario, Roy, and some others. (Found on YouTube)
    Probably Dr. Mario, Roy, Mewtwo and Pichu. If Toon Zelda exists, then maybe there is a Toon Shiek or a Toon Tetra.

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    No pichu.
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    Don't forget Dixie Kong!

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    Quote Originally Posted by hawkeye2777 View Post
    Unless the devs did not take a debug menu out of the game's code (if they even had one), then that probably won't happen. But I don't know, we'll just have to see.
    Only the only reason I think this code be is that the previous games have Debug modes, too!
    So if SSB and SSBM has debug mode, why not SSBB? Otherwise, SSBB would be very well different from it's ancesstors...lol
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    Quote Originally Posted by Twilight Spectre View Post
    Don't forget Dixie Kong!
    Oh whoops. How could I forget Dixie? Great. Now she's going to get me now... >.<

    Anyway, new code same source:

    Code made by pizzaboy:
    Code:
    [Stage Editor Edge Code]
    * 4A000000 804F7880
    * 38000000 00000810
    * 4A000000 81000000
    * 32529F8C 3F800000
    * 92210000 00529F8C
    * 94210000 00529F78
    * 14529F8C 3F800000
    * E2000001 00000000
    * 32529F90 3F800000
    * 92210001 00529F90
    * 94210001 00529F7C
    * 14529F90 3F800000
    * E2000002 00000000
    * 4A000000 804F7880
    * 38000000 00001800
    * 4A000000 81000000
    * 32529F78 00000000
    * 92210000 00529F78
    * 94210000 00529F8C
    * 14529F78 00000000
    * E2000001 00000000
    * 32529F7C 00000000
    * 92210001 00529F7C
    * 94210001 00529F90
    * 14529F7C 00000000
    * E2000002 00000000
    * 4A000000 80000000
    How to use:
    This code lets you place an object that is overlapping the edge of the map grid.
    While holding an object, press A and +, move it where you want, press A and -, and place the object. If you forget to press A and - you might not be able to pick the object back up. Note that the buttons must be pressed on player 1's wiimote.
    SAVE BEFORE PLACING AN OBJECT LIKE THIS.
    TEST THE MAP AFTER PLACING EACH OBJECT LIKE THIS.
    I have noticed this code can cause very large side effects if too many objects are placed on the edge of the map, especially on large maps. I believe this is due the the object trying to wrap around the map, but the piece wraps into invalid space. Please be careful and use this code only if really needed. Side effects include:
    Objects warping to the middle of the map semi-randomly.
    Game freezeing.
    Objects turning into a giant glitched polygon.
    Constantly dying off-screen after dying once.
    
    Please check for all of those after using this code.
    Currently "retired" from hacking codes and being administrator of GSC.

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    Not bad. Fire Emblem must be a really fine game for all the "1337 hax" it is getting lately.

    Btw, in one or both Clayfighter 63 1/3 and CF 1/3: SC there is text from two removed characters, if not more. They are not in the character modifier when I checked. The characters could have been removed at the last minute for all we know.
    You cannot stop us
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    You'll never break us
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    hmm, yeah...
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    Yay! I just got the USB gecko last night. Here's some of the codes I've created since then.

    Most of the time I just used the Pal codes as reference but at least they've been converted now.

    Code:
    P.O. Codes:
    4A000000 90180FB4 P1
    4A000000 90181010 P2
    4A000000 9018106C P3
    4A000000 901810C8 P4
    4A000000 90181124 P5
    4A000000 90181180 P6
    4A000000 901811DC P7
    
    Character Modifier:
    10000004 000000XX
    
    XX
    00 Mario
    01 Donkey Kong
    02 Link
    03 Samus
    04 Zero Suit Samus
    05 Yoshi
    06 Kirby
    07 Fox
    08 Pikachu
    09 Luigi
    0A Captain Falcon
    0B Ness
    0C Bowser
    0D Peach
    0E Zelda
    0F Sheik
    10 Ice Climbers
    11 Popo
    12 Nana
    13 Marth
    14 Mr. Game & Watch
    15 Falco
    16 Ganondorf
    17 Wario
    18 Metaknight
    19 Pit
    1A Pikmin & Olimar
    1B Lucas
    1C Diddy Kong
    1D Charizard
    1E Charizard (Trainer Independant)
    1F Venasaur
    20 Venasaur (Trainer Independant)
    21 Squirtle
    22 Squirtle (Trainer Independant)
    23 Dedede
    24 Lucario
    25 Ike
    26 Robot
    27 Jigglypuff
    28 Toon Link
    29 Wolf
    2A Snake
    2B Sonic
    2C Giga Bowser
    2D WarioMan
    2E ZakoRed
    2F ZakoBlue
    30 ZakoYellow
    31 ZakoGreen
    32 Mario
    
    3C Mario(Icon = Master hand)
    3D Mario(Icon = Crazy Hand)
    3E No Load
    
    
    Control Modifier:
    10000005 0000000X
    
    00 = Player
    01 = CPU
    02 = 
    03 = None
    
    Color Modifier:
    10000009 0000000X
    
    00-05 Normal 6 colors
    06-0B Wario's 6 colors
    0C Emerald
    
    
    Status Modifier:
    1000001F 000000XX
    10000020 000000YY
    
    XX
    +01 ?
    +02 ?
    +04 Invisible
    +08 ?
    +10 Metal
    +20 ?
    +40 ?
    +80 ?
    
    YY
    +01 Reflect
    +02 Curry
    +04 Flower
    +08 Bunny hood
    +10 ?
    +20 ?
    +40 ?
    +80 HP
    
    Attack Ratio Modifier:
    14000038 XXXXXXXX(Floating Point)
    
    Defense Ratio Modifier:
    1400003C XXXXXXXX(Floating Point)
    
    Size Modifier:
    14000044 XXXXXXXX(Floating Point)
    
    Gravity Modifier:
    1400004C XXXXXXXX(Floating Point)
    
    Floating Point Values are:
    40800000 = 4.0
    40000000 = 2.0
    3F800000 = 1.0
    3F000000 = 0.5
    3E800000 = 0.25
    etc.

    I'm also working on some modifiers that affect the characters equipment
    (eg. sword or shield) but I'm having problems finding a pointer for them.

    SSBB Mario No Cap.bmp
    Last edited by Phantom Wings; 07-26-2008 at 03:07 AM.

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    Nice codes! :D
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


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    Yes, very nice indeed; btw, what does the Emerald color look like?
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    Now how am i suppose to use this code

    Size Modifier:
    10000044 XXXXXXXX

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    Quote Originally Posted by hawkeye2777 View Post
    Yes, very nice indeed; btw, what does the Emerald color look like?
    It's the color of the characters when you fight them in The Great Maze.


    As for the size modifier, it's in Floating Point form so:

    40800000 = x4.0
    40000000 = x2.0
    3F800000 = x1.0
    3F000000 = x0.5
    3E800000 = x0.25
    etc.
    Last edited by Phantom Wings; 07-25-2008 at 10:18 PM.

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    Quote Originally Posted by Phantom Wings View Post
    It's the color of the characters when you fight them in The Great Maze.


    As for the size modifier, it's in Floating Point form so:

    40800000 = x4.0
    40000000 = x2.0
    3F800000 = x1.0
    3F000000 = x0.5
    3E800000 = x0.25
    etc.
    Ah, ok.
    Currently "retired" from hacking codes and being administrator of GSC.

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    Phantom how do use that size modifier code.You can't decrypt it so what do you do now.

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    Quote Originally Posted by sheikpichufoxlucario08 View Post
    Phantom how do use that size modifier code.You can't decrypt it so what do you do now.
    Remember sheik: all WiiRd codes are decrypted.
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    Quote Originally Posted by sheikpichufoxlucario08 View Post
    Phantom how do use that size modifier code.You can't decrypt it so what do you do now.
    Alright, lets say you want to have P1 at 4x size when the battle starts.

    First of all you'll need to have the P.O. code for P1.

    4A000000 90180FB4

    Next just add the Size modifier to your code with the correct value.

    14000044 40800000 (40800000 = x4.0)

    and thats it, just add those two codes to the GCT section of WiiRD, no encryption required. Just right click on your code, select Enable and hit Apply Codes.
    Last edited by Phantom Wings; 07-26-2008 at 03:07 AM.

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    Simple enough Id say.

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    I'd like to point out that there was an error in the four of my codes that involved floating points. So if anyone was wondering why those failed to work that's why. I just fixed it now so they should work.

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    Got the fixed codes.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


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    A Few more codes

    Code:
    Stage Modifier:
    4A000000 90180F3B
    10000000 000000XX
    E0000000 80008000
    
    Level Speed Modifier:
    4A000000 90000000
    1416A904 XXXXXXXX(Floating Point)
    E0000000 80008000
    I don't have the list for the stages but I think you can find one in the (J) hacking section for Brawl.

    The level speed modifier edits the speed of the level but not of the characters. It has some very interesting effects if you speed up the Mushroomy Kingdom or stop Big Blue.(Careful not to make it to fast or the game may freeze, I usually limit myself to 44000000)

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    Awesome!
    -Power Marshall

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    Got 'em. Will add these if they're new. :D
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    We go on and on
    You'll never break us
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    We are alive!


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    there are aren't they? Unless phantom didn't make them...
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    These were definitely made by me, but someone could have made them before me and I don't know about it - but it seems unlikely.

    By the way Rune, where exactly are you adding these codes to?

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    Wait, would it be possible to go on wifi with these character mod codes?!
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    Quote Originally Posted by Power Marshall View Post
    Wait, would it be possible to go on wifi with these character mod codes?!
    Hmm... *looks over to screen where I'm playing on wifi as Mario without his cap.* Maybe.

    Keep in mind though that I certainly don't approve of cheating on wifi.
    But I am alright with passive codes such as color modifiers or name tag codes.

    As it is, it's very hard to hack on wifi because there are certain variables that change often.(for example, which player you are.)

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    Quote Originally Posted by Phantom Wings View Post
    Hmm... *looks over to screen where I'm playing on wifi as Mario without his cap.* Maybe.

    Keep in mind though that I certainly don't approve of cheating on wifi.
    But I am alright with passive codes such as color modifiers or name tag codes.

    As it is, it's very hard to hack on wifi because there are certain variables that change often.(for example, which player you are.)
    I'm the same way, but if 2 people are both using codes just for 'fun' purposes (goofing around); then I'm ok with that too.

    In some games, Wifi addresses are different than the non-wifi addresses. For example: Infinite Health could be in one place offline, and somewhere else online. Values like you mentioned; also change a lot.
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    Quote Originally Posted by hawkeye2777 View Post
    I'I'm the same way, but if 2 people are both using codes just for 'fun' purposes (goofing around); then I'm ok with that too.
    That's exactly what I meant!
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    It appears that all codes used in a battle will not take affect on a saved replay. So the level an characters will just show up as you first chose them (makes for a weird replay).

    I suppose this also means that other people can't see codes used on wifi either (which would explain why it would say I was disconnected whenever I tried to change a level or play as an alloy on wifi.)

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    Quote Originally Posted by Phantom Wings View Post
    It appears that all codes used in a battle will not take affect on a saved replay. So the level an characters will just show up as you first chose them (makes for a weird replay).

    I suppose this also means that other people can't see codes used on wifi either (which would explain why it would say I was disconnected whenever I tried to change a level or play as an alloy on wifi.)
    Is it possible to send hacked stages using the unlimited parts code someone made earlier (see the first few posts of this thread for the code)?
    Currently "retired" from hacking codes and being administrator of GSC.

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    Quote Originally Posted by hawkeye2777 View Post
    Is it possible to send hacked stages using the unlimited parts code someone made earlier (see the first few posts of this thread for the code)?
    Probably.

    Here's the way I see it, when you play on wifi, the only things you send to the other players are:

    a) your character.
    b) your votes on levels and items
    c) your control input

    The rest is being constructed on their console so everything looks the same on all systems. All changes you make are only applied to your system while the others remain the same. (if the change is to large, i.e. character or stage, then it will think you've been disconnected).

    In the case of hacked levels though, you are sending the entire level data and leaving nothing to be constructed by the other players console(providing it doesn't have something that only your system can read). So they should work fine.


    I'm right now trying to find out if SSBB sends any other information that could be hijacked for wifi hacking
    Last edited by Phantom Wings; 07-28-2008 at 11:25 PM.

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    Cool... I think...
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    Quote Originally Posted by Phantom Wings View Post
    Probably.

    Here's the way I see it, when you play on wifi, the only things you send to the other players are:

    a) your character.
    b) your votes on levels and items
    c) your control input

    The rest is being constructed on their console so everything looks the same on all systems. All changes you make are only applied to your system while the others remain the same. (if the change is to large, i.e. character or stage, then it will think you've been disconnected).

    In the case of hacked levels though, you are sending the entire level data and leaving nothing to be constructed by the other players console(providing it doesn't have something that only your system can read). So they should work fine.


    I'm right now trying to find out if SSBB sends any other information that could be hijacked for wifi hacking
    Hmm, makes sense. I should submit a hacked stage to Nintendo. (Submit data)
    Currently "retired" from hacking codes and being administrator of GSC.

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    I wounder why the European version of Brawl doesn't has so many codes, why do people pay more attention to the US version anyways? In my opinion European games need these codes to..

    If someone could convert these to European codes, that would be nice..

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    How do you get codes of Brawl to the SD card so "Ocarina" can read it?
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    I think he explained that in the main code handler topic.
    Currently, I'm playing a bunch of iPod Touch/iPhone games you've probably never heard of! But, if you must know, I'm playing Illusia, Zenonia 2, Hybrid 2, and Chaos Rings, all of which are RPGs made by Gamevil aside from the last, which is made by Square Enix! Download them all. NOW! :D

    Also, as a side note, you reading this, if it's a recent date, is a rare sight! FEEL HONORED. :D

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    Nevermind pika, but I'm gonna give a Hacked stage!
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    Quote Originally Posted by Danny13B View Post
    I wounder why the European version of Brawl doesn't has so many codes, why do people pay more attention to the US version anyways? In my opinion European games need these codes to..

    If someone could convert these to European codes, that would be nice..
    You sure? I saw more codes in the included codelist for Ocarina then the US version.
    Currently "retired" from hacking codes and being administrator of GSC.

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    I'm playing brawl more than ever!!!
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    Found a way to modify what character is chosen when playing on "with anyone" wifi but it requires a lot of breakpointing and changing registers to do so. I'm still looking to see if there's anything else that can be modified.(Imagine being able to have nametags on a "with anyone" match)

    If you see anyone on wifi playing as Warioman, it's most likely me. Most of the time I just ran around eating items and getting in peoples way, so I don't alter the match too much.

    there's not a lot to do with what I have right now, most of the characters cause the game to freeze at the result screen so there really isn't a lot of options.

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    Does WarioMan or Giga Bowser freeze at that screen?
    Currently, I'm playing a bunch of iPod Touch/iPhone games you've probably never heard of! But, if you must know, I'm playing Illusia, Zenonia 2, Hybrid 2, and Chaos Rings, all of which are RPGs made by Gamevil aside from the last, which is made by Square Enix! Download them all. NOW! :D

    Also, as a side note, you reading this, if it's a recent date, is a rare sight! FEEL HONORED. :D

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    Quote Originally Posted by PikachuMan View Post
    Does WarioMan or Giga Bowser freeze at that screen?
    Probably, as they are not in the character select screen (and are only available normally through smash ball).
    Currently "retired" from hacking codes and being administrator of GSC.

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    Yeah, but both WarioMan and GB are just Model and actor swaps of their main characters AFAIK.
    Currently, I'm playing a bunch of iPod Touch/iPhone games you've probably never heard of! But, if you must know, I'm playing Illusia, Zenonia 2, Hybrid 2, and Chaos Rings, all of which are RPGs made by Gamevil aside from the last, which is made by Square Enix! Download them all. NOW! :D

    Also, as a side note, you reading this, if it's a recent date, is a rare sight! FEEL HONORED. :D

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    Quote Originally Posted by PikachuMan View Post
    Yeah, but both WarioMan and GB are just Model and actor swaps of their main characters AFAIK.
    Those models probably don't have a model for the results screen.
    Currently "retired" from hacking codes and being administrator of GSC.

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    All I know is that if you die as Warioman or use his final smash(both cause him to revert) then it won't freeze. Also, Giga Bowser can end if he loses(I'm not sure about if he wins).

    Also, I know that the alloys will always freeze no matter what.

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    Why would using WarioMan's FS revert him? It's a UNtransformation.
    Currently, I'm playing a bunch of iPod Touch/iPhone games you've probably never heard of! But, if you must know, I'm playing Illusia, Zenonia 2, Hybrid 2, and Chaos Rings, all of which are RPGs made by Gamevil aside from the last, which is made by Square Enix! Download them all. NOW! :D

    Also, as a side note, you reading this, if it's a recent date, is a rare sight! FEEL HONORED. :D

  83. #83
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    does anybody have a pokemon modifier code to choose what pokkemon you use.(pokeball)

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    lol so that it's always a certain pokemon!
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  85. #85
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    Quote Originally Posted by Power Marshall View Post
    lol so that it's always a certain pokemon!
    yup i have the code(not sure if this the code) but don't have have the the code for the Pokemon only the modifier

    pokemon changer if that help

    POKEMON CHANGER
    4A000000 90180F08
    14000050 XXXXXXXX
    E0000000 80008000
    only for p1

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    Is it possible to make a move swap code (Pikaman anyone?)?

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    lol, is there?
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  88. #88
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    What about codes to play as Sandbag, Master Hand, and Crazy Hand? I know that Sandbag is slot 3 in HRC. A char mod did nothing to it, but a metal character code made the icon dim, though Sandbag did not appear to be metal (no textures for it, I would assume).

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    Quote Originally Posted by Golbez View Post
    What about codes to play as Sandbag, Master Hand, and Crazy Hand? I know that Sandbag is slot 3 in HRC. A char mod did nothing to it, but a metal character code made the icon dim, though Sandbag did not appear to be metal (no textures for it, I would assume).
    these are the cheats but not sure if they work with the character modifier

    33 (51) - BossPackun (Petey Piranha)
    34 (52) - Rayquaza
    35 (53) - PorkyStatue
    36 (54) - Porky
    37 (55) - HeadRobo (Galleom)
    38 (56) - Ridley
    39 (57) - Duon
    3A (58) - MetaRidley (Meta Ridley)
    3B (59) - Taboo (Tabuu)
    3C (60) - MasterHand (Master Hand)
    3D (61) - CrazyHand (Crazy Hand)
    3E (62) - None / User Select / Random

    try masterhand froze when pick as first player

    i attached a file with probably every cheat right know known
    Attached Files Attached Files

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    They don't. The hand codes produce Mario with hand icons.

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    Quote Originally Posted by Golbez View Post
    They don't. The hand codes produce Mario with hand icons.
    it frozze before 2

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    New code here.

    Code:
    Character Graphical Modifier:
    48000000 XXXXXXXX
    DE000000 80009380
    58010000 00000148
    100000YY 0000000Z
    E0000000 80008000
    
    XXXXXXXX
    80672FA8 Character 1
    80672FB4 Character 2
    80672FC0 Character 3
    80672FCC Character 4
    
    YY = Graphic
    Z = State(1 = on, 0 = off)
    
    This code modifies which of the characters graphics are currently shown
    (i.e. the character model or various props such as a sword or shield)
    
    
    Here's an some example codes
    
    Pit (Character 1) always has mirror shield:
    48000000 80672FA8
    DE000000 80009380
    58010000 00000148
    1000002D 00000001(Graphic # for pit's shield is +2D)
    E0000000 80008000
    
    
     Mario (Character 2) has no cap:
    48000000 80672FB4
    DE000000 80009380
    58010000 00000148
    14000000 01000100(I used 32 bit codes to change more things at once)
    14000004 01000100
    E0000000 80008000
    
    When I find time I will make up a list of all the characters' graphics.
    
    I should point out that just because you choose "Character 1" doesn't 
    mean "Player 1"(in training, player 1 is always character 2). So to use this
    code you may have to do a bit of trial-and-error.
    Yes, I know it's not the best code - or the most user friendly, but It's the best I can find in the short time I have.

    Also, I've been able to do a bit of texture swapping (Link with Samus' armor-like textures) but I don't have it in any code form right now.

    No screen shots for now (as I say, I'm pressed for time) but I may get some up later.


    Oh, and Legend, you forgot my level speed modifier code
    Level Speed modifier:
    4A000000 90000000
    1416A904 XXXXXXXX
    E0000000 80008000
    Last edited by Phantom Wings; 07-30-2008 at 02:44 PM.

  93. #93
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    Wow... cool!
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    those are good

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    Hey guys, can you post the game id from under your SSBB disc? (ie RSBE-xx-x USA) I want those x values especially (will reveal my reasoning later). Thanks.
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    Can we please get some pokemon ID numbers? Please?

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    Quote Originally Posted by hawkeye2777 View Post
    Hey guys, can you post the game id from under your SSBB disc? (ie RSBE-xx-x USA) I want those x values especially (will reveal my reasoning later). Thanks.
    rsbe 0b-2 usa

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    Quote Originally Posted by legend101 View Post
    rsbe 0b-2 usa
    Do the unrestricted camera and infinite jump codes (posted in above posts) work for you?
    Currently "retired" from hacking codes and being administrator of GSC.

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    Quote Originally Posted by zerosyko View Post
    Can we please get some pokemon ID numbers? Please?
    what the hell? This isn't a Pokemon game...
    Currently, I'm playing a bunch of iPod Touch/iPhone games you've probably never heard of! But, if you must know, I'm playing Illusia, Zenonia 2, Hybrid 2, and Chaos Rings, all of which are RPGs made by Gamevil aside from the last, which is made by Square Enix! Download them all. NOW! :D

    Also, as a side note, you reading this, if it's a recent date, is a rare sight! FEEL HONORED. :D

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    Quote Originally Posted by hawkeye2777 View Post
    Do the unrestricted camera and infinite jump codes (posted in above posts) work for you?
    no sure if the ones posted below are the same as these one these work

    Unrestricted pause camera
    040A7D60 4E800020
    04109D88 38800001

    Infinite Jumps (Must be on)
    C283CAA0 00000004
    807900D8 80A30064
    80A50020 80A5000C
    A8850002 5484103E
    7CA2212E 00000000
    Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!

    P1 Infinite Jumps
    48000000 805A9320
    DE000000 80008180
    14000004 00000001
    E0000000 80008000
    Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!

    P2 Infinite Jumps
    48000000 805A9324
    DE000000 80008180
    14000004 00000001
    E0000000 80008000
    Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!

    P3 Infinite Jumps
    48000000 805A9328
    DE000000 80008180
    14000004 00000001
    E0000000 80008000
    Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!

    P4 Infinite Jumps
    48000000 805A932C
    DE000000 80008180
    14000004 00000001
    E0000000 80008000
    Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!

    these all work

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