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Thread: Genesis codes

  1. #1
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    Default Genesis codes

    I'll put all my codes in here. Most of these will probably be Game Genie.


    Sonic & Knuckles with Sonic 3 attached

    AKEA-CA3W
    Tails can fly forever (he never gets tired). This makes it easy to explore levels.

    ===============================

    M1 Abrams Battle Tank


    EC2A-AAH6
    Much higher top speed. Make sure you leave the governor turned on or else the engine will over heat.


    M1 Abrams Battle Tank was the first Genesis cart I ever bought. I always wanted to make the tank go faster. :-)

  2. #2
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    Default Re: Genesis codes

    Thanks!

    We are always interested in less posts on the forums in favour of more intelligent ones!
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  3. #3
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    Default Re: Genesis codes

    A shit load of new GG codes for Phantasy Star 4...


    RE2A-A6V4
    Everyone in your party will get more experience points after battle. Good for leveling up faster. May not work for every battle.


    2J2A-AFV4
    Everyone in your party will get A LOT more experience points after battle. Good for leveling up much faster. May not work for every battle.


    BA2A-AA5G
    Everyone in your party will level-up to level 99 after one battle.


    AJJT-NA4G
    Infinite TP outside of battle (no TP is subtracted when you use a Technique outside of battle).


    ALJT-AA6N
    Infinite TP during battle (no TP is subtracted when you use a Technique during battle).


    ALRA-AA4E
    Infinite use of skills during battle (no skill points are subtracted during battle).


    A22T-AA5Y
    Always get items after battle. For enemies that occasionally give you an item, you will always get that item. For enemies that don't normally give you an item, you will probably get a Dagger (haven't tested it on too many enemies yet).



    AWFT-LA54
    Open treasure chests as many times as you want (you can keep getting an item over and over again from a treasure chest).


    3B0A-NADW
    Get twice as much meseta from treasure chests. It will still say you only got the normal amount of meseta, but if you check your stats, you'll see you got the extra money. NOTE: This code has only been tested in the beginning of the game.


    7B0A-NGDW
    Get ten times as much meseta from treasure chests. It will still say you only got the normal amount of meseta, but if you check your stats, you'll see you got the extra money. NOTE: This code has only been tested in the beginning of the game.



    7BCA-JGFY
    Start a new game with $1000 meseta (instead of only $500).


    CBCA-JRPY
    Start a new game with $10,000 meseta.


    LBCA-JHZY
    Start a new game with $50,000 meseta.


    AVCA-JAFW
    Start a new game with $262,644 meseta.


    LC4A-NHYL
    Get $50,000 meseta from Hahn (instead of $100) when he joins your party before going into the basement. It will still say you only got $100 meseta, but if you check your stats, you'll see you got the extra money.


  4. #4
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    Default Re: Genesis codes

    These will be up faster than McDonald's re-introducing their 'pizza' line!
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  5. #5
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    More new Game Genie codes...

    NHL 98


    C45B-4A3C
    Unlock the 2 hidden teams (EA Sports and THQ). Go to the "Main Menu", select "Regular Game", set your options, then when you get to "Team Select", press Up or Down on the controller until you see the hidden teams.


    =================================

    -NHL Hockey 94


    RH7A-861A
    Master code (use this code if you get a blank screen).


    A40A-AA6J
    The puck will always stay on the ice (when shooting).


    YVKT-CCAR
    The goalies can hold onto the puck 3x as long before the ref calls a face off. Only works when the goalie blocks a shot, not when you give him the puck.


    AMLA-AA8G
    Your goalie can hold onto the puck as long as you want without the ref calling a face off.


    AKMT-CA6C
    Infinite energy bars (the 3 energy bars that show up when you have line changes "on").


    AV7A-AAA4
    Energy bars only recharge half as fast when your players are resting.


    CK7A-AAA4
    Energy bars recharge twice as fast when your players are resting.


    DP7A-AAA4
    Energy bars recharge 3x as fast when your players are resting.


    EV7A-AAA4
    Energy bars recharge 4x as fast when your players are resting.


    HV6A-AADA
    1 minute periods. Only works when you leave the period length at 10 minutes.


    YV6A-ACDA
    7 minute periods. Only works when you leave the period length at 10 minutes.


    AKRT-CA94
    Infinite time (stops the clock).


    AAXT-CA2A + ATWA-CA7G
    Gets rid of some ref calls/penalties (icing, etc). This code is mainly for fun (can cause problems (like when time runs out, nothing happens, etc)).

  6. #6
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    Nice to see you again, Tony. :-)
    You cannot stop us
    You cannot bring us down
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    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  7. #7
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    Default

    can I tack some codes onto this post? that way I don't have to start a new thread.

    Light Crusader (Genesis/PAR)

    Infinite Gold
    FFF028:27
    FFF029:0F

    Infinite Wind Magic
    FFF130:63

    Infinite Fire Magic
    FFF131:63

    Infinite Earth Magic
    FFF132:63

    Infinite Water Magic
    FFF133:63

    Mega Swiv (Genesis/PAR)

    Always Have Shield
    FF23AF:FF

    Maximum Bullet Power
    FF5D1E:07

    Maximum Plasma Power
    FF5D1F:07

    Maximum Fire Power
    FF5D20:07


  8. #8
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    Sure. I'll get these up fast.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  9. #9
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    Default

    here's some more codes.

    Mazin Saga:Mutant Fighter (Genesis/PAR)
    Invincible (side scroll levels only)
    FFEBDF:FF

    Streets of Rage 2 (Genesis/PAR)
    Enemies have no health
    FFF181:00
    FFF281:00
    FFF381:00
    FFF481:00
    FFF581:00
    FFF681:00

    Streets of Rage 3 (Genesis/PAR)
    Enemies have no health
    FFE16C:00
    FFE26C:00
    FFE36C:00
    FFE46C:00
    FFE56C:00
    FFE66C:00

  10. #10
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    More codes is always more fun. ^_^
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  11. #11
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    Default

    got some codes.

    Mighty Morphin' Power Rangers-The Movie (Genesis/PAR)

    Enemies Have No Health
    FF623D:00
    FF633D:00
    FF643D:00
    FF653D:00

    Infinite Time
    FF4139:09

    Growl (Genesis/PAR)

    Inf. Health
    FF003A:FF

    Inf. Ammo
    FF3A29:04

    Invincible
    FF3C8D:59

    Enemies Have No Health
    FF203D:00
    FF203F:00
    FF2041:00
    FF2043:00
    FF2045:00
    FF2047:00
    FF2049:00
    FF204B:00
    FF204D:00

  12. #12
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    Sweeet! Now I have less to hack for Power Rangers. Is there a level mod for that game and/or the previous Power Rangers title? Heck, a char mod would be fun too!
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  13. #13
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    Talking thank u for codes

    thank u for the sega genesis game genie and also action replay codes

  14. #14
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    Default

    I would like some Risk codes.
    Taking requests for SNES, NES, GB and Genesis.

  15. #15
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    Default Landstalker codes

    Landstalker

    I found these codes somewhere online:
    Extra gold Gain
    HF5T-DD06
    Free Shops
    AV5T-CA94
    Free Shops (any # Gold)
    BV5T-CA9W
    Start New Game with 99 hearts.
    96XT-AZF6 + 96XT-AZFY
    I modified this code from its original, which used to start you with only 9 Hearts

    I came up with these ones on my own. They are glitchy and need to be tweaked. I am also looking for a moon jump.

    Chests open and close
    ff546e:0008 + ff54ee:0008
    Walk through bottom left walls
    ff541e:0008 (jumping causes Nigel to pass northward)
    Walk through chests/crates
    ff549e:0008 + ff548e:0008
    Last edited by Barnard; 11-20-2007 at 08:57 PM. Reason: layout

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    Got 'em.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  17. #17
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    Spider-Man and the X-Men: Arcade's Revenge (U)

    The Genesis version seems to be even more unstable than the SNES version. I suspect they didn't give a hoot about it at all:

    C:Character Biography Modifier|FF00BD:XX|Rune|
    01 - Cyclops
    02 - Wolverine
    03 - Spider-Man
    04 - Gambit
    05 - Storm

    C:Infinite Air (Storm)|FF1828:63|Rune|If the value is too high, Storm will drown.

    C:Level Modifier|
    FF010B:XX|Rune|
    Level modifier quantity digits are different from the SNES version. One may get glitchy GFX when forcing a stage (both main character and some backgrounds).

    00 - (Crashes - Shows Memory Addresses)
    01 - Storm's 1st Stage
    02 - Storm's 2nd Stage (You fall straight away so useless?)
    03 - Cyclops' 1st Stage
    04 - crashes
    05 - Wolverine 1st Stage
    06 - crashes
    07 - crashes
    08 - crashes
    09 - crashes
    0a - crashes
    0b - crashes
    0C - crashes
    0D - crashes
    0F - crashes

    10 - Crashes
    12 - Crashes
    14 - crashes (memory addresses again)
    16 - crashes
    1C - crashes black screen
    20 - crashes

    As you can easily see, I never found the rest of the quantity digits. It's rather odd.
    You cannot stop us
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    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  18. #18
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    PAR/GENESIS
    Spider-Man and Venom: Maximum Carnage
    C:Character Modifier|
    FF0797:XX|Rune|Has minor glitches at character select.
    00 - Spider-Man
    02 - Venom
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  19. #19
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    Aladdin II (UNL)

    C:Level Modifier|FF0701:XX|Rune|

    00 - Streets Start
    01 - Streets Continued
    02 - Streets Continued
    03 - Escape From Streets?
    04 - Streets (Happy Music)
    05 - (Schmitar-Wielding Streets Boss)
    06 - Inside Treasure Chamber (Entrance)
    07 - Inside Treasure Chamber (Near Treasures)
    08 - Getting To Main Lava Treasure Chamber
    09 - Inside Lava Treasure Chamber
    0A - Magic Carpet Ride Escape From Treasure Chambers
    0B - In Genie's World/Lamp??
    0C - In Genie's World/Lamp?? #2
    0D - Pyramid-ish Chambers
    0E - Further Inside Pyramid-Ish Chambers
    0F - Further Inside Pyramid-Ish Chambers (More Traps)
    10 - Invading Jafar's Palace?
    11 - Stopping Jafar, Inside His Palace Near Balcony
    12 - Stopping Jafar, Inside His Palace (Much Deeper)
    13 - Fighting Jafar (As Magician, Not Snake)
    14 - (Passageway to Jafar's Chambers?)
    15 - Fighting Jafar Snake
    16 - (Crash)
    17 - (Black Screen)
    ...
    19 - (Crash)

    ...

    G:Adventures of Batman & Robin, The (JU)

    C:Character Selection Screwer|FFAD92:XX|Rune|Forces the image to only show one of the two heroes. Does not affect your choice whatsoever.<br><br>00 - Batman<br>01 - Robin

    C:Max Score P1|FFF652:FF<br>FFF653:FF|Rune|
    C:Max Blue Hearts? P1|FFF654:FF|Rune|
    C:Max Score P2|FFF692:FF<br>FFF693:FF|Rune|
    C:Max Blue Hearts? P2|FFF694:FF|Rune|

    C:Infinite Time To Choose Characters|FFAE22:0D|Rune|Makes it impossible to continue after you have chosen your character(s) though!

    C:P1 Has Powered Up Weapon Shot|FFF67B:06|Rune|

    C:Music Test Modifier (Under Options)|FFF60B:XX|Rune|00 - Track 1<br>01 - Track 2<br>02 - Track 3<br>03 - Track 4, Etc.

    C:Sound Test Modifier (Under Options)|FFF60D:XX|Rune|00 - Sound 1<br>01 - Sound 2<br>02 - Sound 3<br>03 - Sound 4, Etc.

    C:No Character Logo P1|FFED65:0A|Rune|
    C:No Character Logo Or Lifebar P1|FFED65:0C|Rune|
    C:Main Menus Highlighter Modifier|FFF3B5:XX|Rune|First Menu:<br><br>00 - Start<br>01 - Options<br><br>Options Sub-Menu<br><br>00 - Credits Value<br>01 - Music Test Value<br>02 - Sound Test Value

    ***GENERAL NOTE: Game must have really messed up coding. Learning gradually how the game is setup but it's like pulling teeth!!! ***
    Last edited by Rune; 06-28-2010 at 04:14 AM.
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    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  20. #20
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    Sylvester and Tweety: Cagey Capers

    C:Level Modifier|FF0005:XX|Zakria|Quantity digits provided
    by Rune.

    00 - Domestic Devils
    01 - Domestic Devils 2
    02 - Mayhem Express
    03 - Back Alley Blues
    04 - Hyde and Shriek
    05 - Hyde and Shriek 2
    06 - Oceans of Trouble

    ...

    Vectorman

    C:Infinite Time (Minutes)|FFE890:3B|Rune|
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  21. #21
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    James Bond - The Duel (All Versions)

    C:Max Score|FFF472:09<br>FFF473:09<br>FFF474:09<br>FFF47 5:09<br>FFF476:09<br>FFF477:09<br>FFF478:09<br>FFF 479:09|Rune|

    C:Can't Be Hit By Bullets|FFD01B:01|Rune|

    ^^ Makes the game a lot more fun.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  22. #22
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    G:Journey From Darkness - Strider Returns (Strider 2) (JUE)

    C:Infinite Time (Seconds)/Infinite Continue Time|FFF531:40|Rune|
    C:Infinite Continues|FFF527:05|Rune|
    C:Infinite Lives|FFF5D9:06|Rune|
    C:Max Score (Tens and Hundreds Millions)|FFF528:99|Rune|
    C:Max Score (Hundred Thousands and Ten Thousands)|FFF529:99|Rune|
    C:Max Score (Thousands and Hundreds)|FFF52A:99|Rune|
    C:Max Score (Tens and Ones)|FFF52B:99|Rune|
    C:Infinite Shurikens|FFF5E9:09|Rune|

    ^^ Fixed some codes that were in the db and hacked some new ones.

    Infinite Health is proving to be quite elusive.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  23. #23
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    Taz Mania (U)

    C:Max Score|FFD456:99<br>FFD457:99<br>FFD458:99<br>FFD45 9:99|Rune|
    C:Infinite Health|FFD4BC:12|Rune|
    C:Infinite Lives|FFD45B:09|Rune|
    C:Level Modifier|FFD021:XX|Rune|

    00 - (Gets To Map and Game Reboots)
    01 - Desert
    02 - More Desert
    03 - Desert Boss Fight?
    04 - Outside Acme Factory
    05 - Inside Acme Factory
    06 - Iceland
    07 - Iceland II
    08 - Jungle (With Short Pink Tribes)
    09 - Jungle II
    0A - Jungle III
    0B - Mines
    0C - Mines II
    0D - Jungle IV
    0E - Jungle V
    0F - Ruins
    10 - Ruins II
    11 - Ruins III
    12 - Ruins IV
    13 - The Ending
    You cannot stop us
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    You'll never break us
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    We are alive!


  24. #24
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    TMNT TF (U)

    C:Stage Modifier|FFA215:XX|Rune|Tested with 1P mode and Practice Mode.
    00 - Space Ship
    05 - Ocean Planet

    C:Player 1 Wins Match In 1 Round|FF8913:02|Rune|
    Last edited by Rune; 06-29-2010 at 02:31 AM.
    You cannot stop us
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  25. #25
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    WWF Wrestlemania Arcade

    C:Character Modifier P1|FFB229:XX|Rune|
    00 - Bret Hart
    01 - Razor Ramon
    02 - Undertaker
    03 - Yokozuna
    04 - Shawn Michaels
    05 - Bigelow
    06 - Doink
    07 - (Glitchy Lex Luger - Freezes)
    08 - Lex Luger


    C:Character Modifier P2|FFABA9:XX|Rune|
    C:Infinite Time (Ones Digit)|FFAAE9:09|Rune|
    Last edited by Rune; 06-29-2010 at 02:49 AM.
    You cannot stop us
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    You'll never break us
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    We are alive!


  26. #26
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    WWF Royal Rumble (U)

    C:Character Select Screwer|FFD83F:XX|Rune|Only seems to let you choose between one or two characters depending on what value you place into XX. Must not put an incorrect value into XX!

    C:Character Modifier P1|FFD183:XX|Rune|Visually, the character you have chosen will appear in the match-up screen but the character in XX will appear in the ring!<br><br>00 - Randy Savage<br>02 - Papa Shango<br>04 - Undertaker<br>06 - Bret Hart<br>08 - The Model<br>0A - Crush<br>0C - Hulk Hogan<br>0E - Shawn Michaels<br>10 - Razor Ramon<br>12 - IRS<br>14 - The Narcissist<br>16 - Jim Duggan

    C:Character Modifier P2|FFD185:XX|Rune|
    You cannot stop us
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    You'll never break us
    Never bring us down
    We are alive!


  27. #27
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    Michael Jackson's Moonwalker (REV 00/01) (JUE)

    C:Speed Up Background Music|FFD301:03|Rune|

    C:Round Modifier|FFDE43:XX|Rune|The Round names are all messed up.<br><br>00 - Round 1-1<br>01 - Round 1-2<br>02 - Round 1-3<br>03 - Round 1-1 (Glitchy)<br>04 - Round 1-2 (Glitchy)<br>09 - Pre-Level Intro (Glitchy Level)<br>...0F - Congratulations Screen / Mr. Big Challenge (Glitchy)<br>10 - ???
    You cannot stop us
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  28. #28
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    Rambo III (U)

    C:Infinite Arrows/Items|FFC108:15|Rune, SolidSnake|
    C:Infinite Bombs|FFC109:09|Rune|
    C:Max Score|FFC105:FF<br>FFC106:FF|Rune|

    C:Level Modifier|FFC101:XX|Rune|

    00 - Mission 1: Infiltrate Enemy Lines!
    01 - Mission 2: Rescue Secret Agent!
    02 - Mission 3: Go To The Arsenal!
    03 - Mission 3: Go To The Arsenal! II - Outdoor In Jungle (With Text From Blonde Character)
    04 - Mission 4: Blow Up All The Enemy Weapons!
    05 - Mission 5: Penetrate The Fortress!
    06 - Mission 6: Rescue Colonel Trautman!
    07 - (Crash)
    You cannot stop us
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    We are alive!


  29. #29
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    3 Ninjas Kick Back

    C:Character Highlighter P1|FFF20B:XX|Rune|
    00 - Tum-Tum
    01 - Colt
    02 - Rocky

    C:Character Modifier P1|FFA3C7:XX|Rune|
    00 - Tum-Tum
    01 - Colt
    02 - Rocky
    You cannot stop us
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    You'll never break us
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    We are alive!


  30. #30
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    Boogerman (U)

    C:Max Score|FF0237:99<br>FF0238:99<br>FF0239:99|Rune|

    C:Level Modifier|FF0245:XX|Rune|
    00 - Intro Sequence?
    01 - Title Screen?
    02 - Password Screen
    03 - (Opening Story Text)
    04 - Credits Roll
    04 - Credits Roll (With Digitized Programmers(?) Waving Their Hands)
    05 - Credits Roll (With Digitized Programmers(?) Waving Their Hands - With Playable Boogerman)
    06 - Hickboy (Boss Fight)
    07 - Revolta (Boss Fight)
    08 - De Odor Ant (Boss Fight)
    09 - Fly Boy (Boss Fight)
    0A - Booger Meister (Boss Fight)
    0B - Boogerville Level 1
    0C - Boogerville Level 2
    0D - Boogerville Level 3
    0E - Boogerville Level 4
    0F - (Boogerville Bonus)
    10 - Flatulent Swamps Level 1
    11 - Flatulent Swamps Level 2
    12 - Flatulent Swamps Level 3
    13 - Flatulent Swamps Level 4
    14 - (Flatulent Swamps Bonus)
    15 - Mucous Mountains Level 1
    16 - Mucous Mountains Level 2
    17 - (Mucous Mountains Bonus)
    18 - Nasal Caverns Level 1
    19 - Nasal Caverns Level 2
    1A - (Nasal Caverns Bonus)
    1B - The Pits Level 1
    1C - The Pits Level 2
    1D - The Pits Level 3
    1E - The Pits Level 4
    1F - (The Pits Bonus)
    20 - Pus Palace Level 1
    21 - Pus Palace Level 2
    22 - Pus Palace Level 3
    23 - Pus Palace Level 4
    24 - Sewer City Level 1
    25 - Sewer City Level 2
    26 - Sewer City Level 3
    27 - Sewer City Level 4
    28 - Sewer City Level 5
    29 - Sewer City Level 6
    2A - Sewer City Level 7
    2B - Sewer City Level 8
    2C - Sewer City Level 9
    2D - Sewer City Level 10
    2E - Sewer City Level 11
    2F - Sewer City Level 12
    30 - Sewer City Level 13
    31 - Sewer City Level 14
    32 - Sewer City Level 15
    33 - Sewer City Level 16
    34 - Flatulent Swamps (Demo - Computer Plays)
    35 - The Pits (Demo - Computer Plays)
    36 - Boogerville (Demo - Computer Plays)
    37 - Mucous Mountains (Demo - Computer Plays)
    38 - Nothing? (Reboots To SEGA and Intro)
    39 - Nothing? (Reboots To SEGA and Intro)
    You cannot stop us
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    You'll never break us
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  31. #31
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    Battle Squadron (U)

    C:Max Score P1|FF018D:09<br>FF018C:09<br>FF018B:09<br>FF018A:0 9<br>FF0189:09<br>FF0188:09<br>FF0187:09<br>FF0186 :09|Rune|

    C:Primary Weapon Modifier P1|FF017B:XX|Rune|00 - Red Ball Spread<br>01 - Band of Yellow Missiles<br>02 - Bigger Blue "Screw" Missiles<br>03 - Red Missiles Spread
    You cannot stop us
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    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  32. #32
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    Splatterhouse 2

    C:No Health Boss 1|FF33FD:00|Rune|Not tested on any other bosses.
    You cannot stop us
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    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  33. #33
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    Indiana Jones and the Last Crusade (U)

    C:Time Text Modifier|FF7D58:XX|Rune|
    C:Fake Infinite Time (Minutes)|FF7D5D:09|Rune|
    C:Fake Infinite Time (Seconds - Tens)|FF7D6D:09|Rune|
    *Code Renamed -> C:Fake Infinite Time (Seconds - Ones)|FF7D75:09|iamstillhiro111|

    C:Max Score|FF7D15:09<br>FF7D1D:09<br>FF7D25:09|Rune|Tur n off at the end of level.
    C:Real Infinite Time|FF7F4F:AB|Rune|Turn off at the end of level.

    C:Scene/Stage Modifier|FF7DE7:XX|Rune|00 - Scene One - The Cross of Coronado<br>01 - Scene Two - Escape on Train Top<br>02 - Scene Third - Entering the Catacombs<br>03 - Scene Four - The Ascent of Castle Brunwald<br>04 - Scene Five - The Holy Grail

    C:1 Hit Kills Scene One Boss|FF94CB:00|Rune|
    You cannot stop us
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    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  34. #34
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    Justice League Task Force (U)

    C:P1 Needs To Only Win 1 Round|FF1957:02|Rune|

    C:Character Modifier P1|FF10EF:XX|Rune|00 - Wonder Woman<br>01 - Batman<br>02 - Aquaman<br>03 - The Flash<br>04 - Green Arrow<br>05 - Despero<br>06 - Cheetah<br>07 - Darkseid<br>08 - Superman
    C:Character Modifier P2|FF134D:XX|Rune|

    C:P2/CPU Win Modifier|FF1973:XX|Rune|

    C:Stage Highlighter Modifier|FF0001:XX|Rune|
    This memory address lacks Aquaman's stage.

    00 - Wonder Woman's Stage
    01 - Wonder Woman's Stage (Again)
    02 - Batman's Stage
    03 - Wonder Woman's Stage (Again!)
    04 - Green Arrow's Stage
    05 - The Flash's Stage
    06 - Cheetah's Stage
    07 - Cheetah's Stage
    08 - Despero's Stage
    09 - Darkseid's Stage
    0A - Superman's Stage
    0B - Darkseid's Stage (Again)
    0C - Wonder Woman's Stage (AGAIN!)
    0D - Wonder Woman's Stage (AGAIN!)

    Stopped making quantity digits there.

    C:Real Stage Modifier|FF0005:XX|Rune|
    This memory address should have all of the characters' stages.

    00 - Superman's Stage
    04 - Batman's Stage
    08 - Wonder Woman's Stage
    0C - The Flash's Stage
    10 - Aquaman's Stage
    14 - Green Arrow's Stage
    18 - Cheetah's Stage
    1C - Despero's Stage
    20 - Darkseid's Stage
    You cannot stop us
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    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  35. #35
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    Fantasia (U)

    C:Infinite Hearts (Health)|FF07D9:04|Rune|
    C:Invulnerability/Invisible|FF07D5:04|Rune|The invisible bit is a bummer.
    C:Infinite Blue Hats (Weapon)|FF0837:09|Rune|
    C:Infinite Clouds|FF07DB:09|Rune|
    You cannot stop us
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    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  36. #36
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    Fatal Fury 2 (U)

    C:Stage Modifier|FFCE4D:XX|Rune|00 - U.S.A. I<br>01 - Italy<br>02 - Thailand<br>03 - Italy<br>04 - Japan I<br>05 - Australia<br>06 - Japan 2<br>07 - Hong Kong<br>08 - Great Britain<br>09 - U.S.A. II<br>0A - Spain<br>0B - Germany
    You cannot stop us
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  37. #37
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    Flintstones, The (U)

    C:1 Hit Kills Stage 1 Boss|FF0905:00|Rune|May work on all bosses.

    C:Max Score|FF0152:FF<br>FF0153:FF|Rune|
    C:Start At Part of Stage Modifier|FFEAA0:XX|Rune|Tested only on Stage 1<br><br>00 - Start On Part 1<br>01 - Start On Part 2<br>02 - Start On Part 3<br>03 - Start On Part 4<br>04 - Crashes<br>05 - Crashes

    C:Stage Modifier|FF014F:XX|Rune|Some medium glitchiness at the title screen if you have this code turned on straight away. Nothing to worry about, though!

    00 - Stage 1
    01 - Stage 2
    02 - Stage 3
    03 - Stage 4
    04 - Stage 5
    05 - Stage 6 (Cutscene Glitchy but Level Loads O.K.)
    06 - (Fight Against Witch)
    07 - Stage 8 (Or so it says - Seems Like An Incomplete Bonus Area??)

    Can't get beyond the title screen at this point.

    C:Infinite Time On Dinosaur|FF2F4F:FF|Rune|
    Last edited by Rune; 07-01-2010 at 02:22 AM. Reason: Damned dinosaur code. ;P
    You cannot stop us
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    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  38. #38
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    G:Joe and Mac: Caveman Ninja

    ->Fixed Name: C:Infinite Energy P1|FF4853:48|iamstillhiro111|
    ->Fixed Name: C:Infinite Lives P1|FF21FF:09|iamstillhiro111|

    C:Max Score P1|FF21FB:99<br>FF21FC:99<br>FF21FD:99|Rune|
    C:No Health Boss Level 1|FF21BD:00|Rune|May work elsewhere as well. Might be fake.

    C:Start At Point Modifier Level 1|FF2237:XX|Rune|

    01 - Start at Level 1 Boss<br>
    02 - Start At Beginning of Level 1

    C:Weapon Modifier P1|FF2209:XX|Rune|
    Weapons don't refresh. To use the weapon in XX, you must keep the
    value turned on before starting a game just to be safe or possibly a new level.

    00 - Stone Hammers
    01 - Dino Bones
    02 - Fireballs
    03 - Stone Spikes
    04 - Stone Wheels
    05 - Wooden Boomerang

    ...

    C:Level Modifier|FF2239:XX|Rune|
    For better or for worse, the game's level modifier starts you off with two players playing.

    00 - (SEGA Intro Then Crashes)
    01 - Level 1
    02 - Level 2
    03 - Level 3
    04 - Level 4
    05 - Level 5
    06 - Level 6
    07 - Level 7
    08 - Level 8
    09 - Level 9
    0A - Level 10
    0B - Level 11
    0C - Level 12
    0D - Level 13
    0E - Level 14
    0F - Level 15
    10 - (Pre-Level 1 Cutscene)
    11 - (Joe & Mac Title Screen)
    12 - (Ending Sequence - Good Ending, With CROWD OF SKINNY GIRLS Chasing Joe & Mac)
    13 - (Ending Sequence - Bad Ending, With FAT WOMAN Chasing Joe & Mac)
    14 - (Ending Sequence - Bad Ending, With CAVEMAN Chasing Joe & Mac)

    C:Infinite Health P2|FF4A1F:48|Rune|

    C:Game Uses Mono Colours|FF21CF:02|Rune|
    Last edited by Rune; 07-01-2010 at 03:15 AM. Reason: Added more codes! :D
    You cannot stop us
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  39. #39
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    Hey hey..

    was out all day today but managed to get one code done:

    Pinochio (U)

    C:Lives Bar Icon Modifier|FF8C3F:XX|Rune|00 - Pinochio<br>01 - Jimmy Cricket
    Last edited by Rune; 07-02-2010 at 12:54 AM. Reason: typo
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  40. #40
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    Finally found the Genesis level modifier code. Phew. Way different setup than SNES version in terms of programming:

    C:Infinite Clams|FFE835:09|Rune|

    C:Level Modifier|FF8C2D:XX|Rune|
    96 - Level 1 - Streets
    9A - Level 2 - Jimmy Cricket Stage
    9E - Level 3 - Pinocchio Dancing Stage (With Brunette Dolls)
    A2 - Level 4 - Amusement Park?
    A6 - Level 5 - Docks? (As Donkey Pinocchio)
    AA - Level 6 - Donkey Pinocchio, Underwater)
    AE - Level 7 - Donkey Pinocchio, Swimming Away From Monstro
    B2 - Level 8 - Donkey Pinocchio, Trapped Inside Monstro
    B6 - Level 9 - Donkey Pinocchio, Paddling On Raft Away From Monstro

    Edit: Added everything.
    Last edited by Rune; 07-03-2010 at 08:36 PM.
    You cannot stop us
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    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  41. #41
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    Animaniacs (U)

    C:Character Rotation Modifier|FFB297:XX|Rune|00 - Yakko<br>01 - Wakko<br>02 - Dot

    C:Can Abandon All Other Characters Except Current Character|FFC107:05|Rune|You can abandon Dot altogether when rotating characters and just have Yakko follow you or abandon them both.
    C:Studio Highlighter Modifier|FF2801:XX|Rune|01 - Studio 1<br>02 - Studio 2<br>03 - Studio 3<br>04 - Studio 4
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


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