I'm starting off with... Action 52!
Action 52:
Mousetrap
No Cats Appear
FF00C5:09
Freeway
No Cars Appear
FF00B9:09
Speed up intros
FF0003:FF
I'm starting off with... Action 52!
Action 52:
Mousetrap
No Cats Appear
FF00C5:09
Freeway
No Cars Appear
FF00B9:09
Speed up intros
FF0003:FF
Taking requests for SNES, NES, GB and Genesis.
Got 'em. Just got home.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Art Alive!
Music plays everywhere (except when the pen is selected and it is not being used.)
FF01EA:01
Taking requests for SNES, NES, GB and Genesis.
Thanks, I've got it.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
The Punisher (U)
C:Character Toggle In Options Menu|FF7FDD:XX|Rune|
00 - P1 Always Nick Fury; P2 Always Punisher
01 - P1 Always Punisher; P2 Always Nick Fury
C:Punisher Moon Jump|FF9675:00|Rune|Seems to only affect Punisher and/or P1. Did not work when I played as Nick Fury. Only use while jump attacking otherwise you may become permanently frozen.
C:Punisher Character Blinks After First Hit|FF937C:00|Rune|
C:Blue/Yellow Goons Move At A Snail Pace (1st Level)|FFB250:00|Rune|They're so slow it's more pathetic than amusing!
C:Blue/Yellow Goons Move At A Snail Pace (2nd Level)|FFB251:00|Rune|
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
surprised that this game never got hacked for PAR...or so it seems...
...so i hacked the *$@$@) out of it!
Two Crude Dudes (U)
C:Infinite Lives P1|FF46CB:0009|Rune|It adjusts to '8' once/if you die.
C:No Health "Enemy"|FF2C9F:00|Rune|Worked on every enemy I encountered in the first few levels of the game I played through.
C:Moon Jump P1|FF46EB:00|Rune|This controls the y-axis but your player can only jump once and he won't fall down. Probably requires further refinement. :P
C:Infinite Time In Bonus Round|FF3F1D:0009|Rune|Only tested on first bonus round encountered.
C:Level Modifier|FF2575:XX|Rune|0 - Beat-Up-Pop-Machine (Bonus Stage)<br>1 - Level 1 (Daylight Street Fighting)<br>2 - Level 2 (Waterside/Harbour?)<br>3 - Level 3 (Inside Building?)<br>4 - Level 4 (Snowy Streets Fighting)<br>5 - Level 5 (Fighting Inside A Fortress??)<br>6 - Level 6 (Fight Against A Green Tank)
C:Have Tons of Points P1|FF475C:FF<br>FF475D:FF|Rune|
C:Unlimited Energy P2|FF4807:0032|Rune|
C:Infinite Lives P2|FF477B:0009|Rune|
C:Have Tons of Points P2|FF480C:FF<br>FF480D:FF|Rune|
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
CrazyBus!
even at the very mention of its holy name brings FEAR from the non-SEGA Genesis faithful!
haha, just kidding...here you go...this game finally got "hacked":
G:CrazyBus V1.0
C:Bus Selection Modifier|FF0039:XX|Rune|Kind of hard to tell what buses are missing with this code:<br><br>Motor Cummins de 340 HP (White Bus With White Bumper)<br>4 - "Motor Ford o Chevrolet" (Yellow Bus)<br>Chasis Volvo (White/Green Bus)<br>
Chasis Mercedes-Benz (Yellow Bus With Grey and Red Stripes)<br>Chass Scania (White Bus With Red Front Bumper)
C:Max Distance Traveled With A Bus|FF0037:FF|Rune|Messes up the HUD numbers but it should be the right memory address. :P
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
I just got ahold of this gen emu with code support. I got a few codes to add to our list.
Space Invaders 91 (U)
107 Time Remaining For Item
FF05F7:07
FF05F6:01
Have Item Mod
FF05FF:XX
00- NOTHING
01- H-LASER
02- H-BOMB
03- B-LASER
04- PSYCHIC-S
05- P-BEAM
06- H-SHEILD
07- S-CRUSHER
08- SPEED-UP
09- RECOVER-S
0A- T-STOP
Nice codes! Got 'em.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
The Tick (U)
C:Max Score P1|FF09A2:FF<br>FF09A3:FF|Rune|
C:Infinite Continues P1|FF0997:09|Rune|
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Took a few years to a) either get around to hacking this game b) figuring out how much harder the extra space this game used made hacking the character modifiers so elusive. :P
WWF Raw (U)
C:Character Modifier P1|FFF269:XX|Rune|Uses the same values as the name modifier code(s).
C:Character Modifier P2/CPU|FFF57B:XX|Rune|Uses the same values as the name modifier code(s).
C:Name Modifier P1|FFF3F9:XX|Rune|May affect P2 as well. <br><br>00 - Yokozuna<br>01 - Bret Hart<br>02 - The Undertaker<br>03 - Luna Vachon<br>04 - Bam Bam Bigelow<br>05 - Razor Ramon<br>06 - Lex Luger<br>07 - 1-2-3 Kid<br>08 - Doink<br>09 - Diesel<br>0A - Shawn Michaels<br>0B - Owen Hart
C:Character Selection Modifier (P1 and P2)|FFF46D:XX|Rune|Only turn this code on after player 1 has chosen his/her character. Seems to crash the game otherwise.
C:Music Screwer|FFF3FD:03|Rune|Don't fully understand how this works. Mess around with the value to see what happens.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
I have credited the original code creator wherever possible. If I have received credit, it is due to myself being the original code creator from the original release or I hacked a new code for this release. Any codes hacked for these releases will work with the original release of each game.
** I don't credit people who re-hack the same codes! **
~
G:SEGA 6-Pak (U)
T:Also Known as "6-Pak" and "Genesis 6-Pak"
T:All Games Seem To Use Same Addresses As The Original Titles! I Have Only Tested The Following Codes For Owners of This Game Compiliation. Check The Original Titles For More Codes!
T:Columns
C:Infinite Time To Choose Level of Difficulty|FFC853:09<br>FFC854:09|Rune|
T:Golden Axe
C:Infinite Lives P1|FFFE7C:0003|Mr. Book|
C:Infinite Energy P1|FFFE7E:0050|Aether Knight|
T:Revenge of Shinobi
C:Infinite Health|FFE13B:0A|Dlong, Rune|Fixed the original code for health accuracy.
C:Infinite Shurikens|FFE13F:99|Dlong|
C:Infinite Lives|FFE141:09|Rune|With value set to 09.
C:Invincible|FFE147:07|Rune|Shurikens and other enemy attacks don't knock you back. They go through you without any consequences. Traps still knock you back as a separate routine handles them. Be careful! This is a different code than was found for the original release of this game.
C:1 Hit Kills Boss (1st Boss)|FFC42A:00|Rune|Untested on other bosses.
T:Start On Stage Codes
C:Start On Stage 1-2 - House Of Confusion|FFFF21:0001|mightymo|
C:Start On Stage 1-3 - Boss|FFFF21:0002|mightymo|
C:Start On Stage 2-1 - Waterfall|FFFF21:0003|mightymo|
C:Start On Stage 2-2 - Street Alley|FFFF21:0004|mightymo|
C:Start On Stage 2-3 - Boss|FFFF21:0005|mightymo|
C:Start On Stage 3-1 - Military Base|FFFF21:0006|mightymo|
C:Start On Stage 3-2 - Cargo Plane|FFFF21:0007|mightymo|
C:Start On Stage 3-3 - Boss|FFFF21:0008|mightymo|
C:Start On Stage 4-1 - Junkyard|FFFF21:0009|mightymo|
C:Start On Stage 4-2 - Engine Factory|FFFF21:000A|mightymo|
C:Start On Stage 4-3 - Boss|FFFF21:000B|mightymo|
C:Start On Stage 5-1 - Skyscraper|FFFF21:000C|mightymo|
C:Start On Stage 5-2 - Highway|FFFF21:000D|mightymo|
C:Start On Stage 5-3 - Boss|FFFF21:000E|mightymo|
C:Start On Stage 6-1 - Chinatown|FFFF21:000F|mightymo|
C:Start On Stage 6-2 - Train Ride|FFFF21:0010|mightymo|
C:Start On Stage 6-3 - Boss|FFFF21:0011|mightymo|
C:Start On Stage 7-1 - Seaport|FFFF21:0012|mightymo|
C:Start On Stage 7-2 - Missile Base|FFFF21:0013|mightymo|
C:Start On Stage 7-3 - Boss|FFFF21:0014|mightymo|
C:Start On Stage 8-1 - Searchlight|FFFF21:0015|mightymo|
C:Start On Stage 8-2 - Labyrinth|FFFF21:0016|mightymo|
C:Start On Stage 8-3 - Boss|FFFF21:0017|mightymo|
T:Sonic The Hedgehog
C:Set Total Time To 0:01|FFFE24:00|Aether Knight|
C:Infinite Lives|FFFE12:0003|Parasyte|Setting the value to 9 resets the counter to '0' so it's not advisable.
C:Infinite Rings|FFFE20:0025|Parasyte|This code also allows you to pass the special stages with ease, and always get the Chaos Emerald at the end.
C:Stage/Act Modifier|FFFE10:xxyy|Parasyte|Quantity Digits for "xx"(stage):<br><br>00 - Green Hill<br>01 - Labyrinth<br>02 - Marble<br>03 - Star Light<br>04 - Spring Yard<br>05 - Scrap Brain<br>06 - 'Zone'<br>07 - Final (?)<br><br><br>Quantity Digits for "yy"(act):<br><br>00 - Act 1<br>01 - Act 2<br>02 - Act 3<br><br>Not all stages have acts 2 or 3.
T:Streets of Rage
C:Infinite Energy P1|FFB833:50|blindpainkiller|
C:Infinite Energy P2|FFB8B3:0060|silentkiller|
C:Infinite Time|FFFB01:9A|blindpainkiller|01 - Game Over<br><br>These are really interesting for can die fast and make the select character body code works directly (cause it only works after you die 1 time).
C:Player 1 Max Score|FFFF08:9999<br>FFFF0A:9999|silentkiller|
C:Player 2 Max Score|FFFF10:9999<br>FFFF12:9999|silentkiller|
C:Player 1 Character Modifier|FFB800:XX|silentkiller|
C:Player 2 Character Modifier|FFB880:XX|silentkiller|
C:Infinite Lives (Player 1 Only)|FFFF20:09|blindpainkiller|
C:Infinite Lives (Player 2 Only)|FFFF23:0009|miguelo|
T:Super Hang-On
C:Infinite Time|FF0554:99|Viper187 & Mr. Book|
C:Infinite Maximum Money (9.999.999.900)|FFB63B:0099<br>FFB63A:0099<br>FFB6 39:0099<br>FFB638:0099|Miguelo|You can use this codes and buy everything in the game, all the mechanics and all best parts of the bike. You only have to not crash too much the bike for avoid lost the race. Also remenber that using the same password you have with the money code, can also be used for play in arcade mode with the same super bike you have buy for original mode.
Last edited by Rune; 02-14-2011 at 02:39 PM. Reason: infinite time value for super hang on glitches gfx so i fixed it
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Been a while, huh? Here's something new:
Death and Return of Superman
C:Level Modifier|FF8447:XX|Rune|00 - "Level 0" (Text; Repeats)<br>01 - Level 1 - Siege of the Underworlders<br>02 - Level 2 - Doomsday in Metropolis<br>03 - Level 3 - Assault on Cadmus<br>04 - Level 4 - The Last Son of Krypton<br>05 - Level 5 - Ambush at Coast City<br>06 - Level 6 - The Metropolis Kid<br>07 - Level 7 - Steel Reign<br>08 - Level 8 - Metropolis: Ground Zero<br>09 - Level 9 - The Engine's Core<br>0A - Level 10 - The Return of Superman
As usual, the Genesis way of doing things is different than the SNES...![]()
Figured I'd hack this one too:
Wolverine: Adamantium Rage (W)
C:Level Modifier|FFF0E1:XX|Rune|00 - Level 1 (Inside Laboratory)<br>01 - Level 1 (Inside Laboratory - Part 2)<br>02 - Level 2 (Snowy Mountains)<br>03 - Level 2 (Snowy Mountains - Part 2: Helicopter Boss Fight?)<br>04 - Level 2 (Snowy Mountains - Part 3: Mountains Change Into Caverns)<br>05 - Level 3 (Dense Jungle)<br>06 - Level 4 (On The Moon?)<br>07 - (Nothing; Flashing Scrolling Rainbow Colours)<br>08 - Level 4 (On The Moon? - "Cyber" Boss Fight)<br>09 - Level 5 (Inside Swank Building/Hotel?)<br>0A - Level 6 (Inside "Earthy" Underground Facility)<br>0B - Level 6 (Underground Facility - Fight Against Giant Grey Alien-Mech On Wheels)<br>0C - Level 7 - (Inside Underground Facility #2?)<br>0D - ??? (Looks like Inside the Laboratory/Secret Area?)<br>0E - (Inside Castle? Fighting Some Tall Freak With Long Face [Boss])<br>0F - (Black Screen)<br>10 - (Black Screen)
I got New Action Replay Codes For Clay Fighter
Infinite Health P1 And Score hack together
FF41C2:64
FF41C3:64
Start the game then activate both codes ull hve infinite health p1. when you win your vital will keep on going or hit enter goes faster. then deactivate FF41C2:64 leave infinite health on and continue and look at your score. if u need help reply.
Thanks man but could you submit those separately? Cheers.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Hi all,
Phelios (JP/EU) :
Always fully charged sword : FFF47 F0040
It's my first submission here.
I have been crunching action replay codes for Megadrive since PAR1
Nice to see an alive community!
About to add this. Sorry for the wait -- just noticed this reply now.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Osomatsu-kun (JP)
Infinite lives : FFB12 00005
Got it! Thanks for posting it.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Eternal Champions (U) GG [Genesis]
Batman Forever (U) GG [Genesis]Code:Hit Anywhere (Both Players. Excludes projectiles.) AK3T-CA7J RF6T-C6TC RF6T-C6TN RF6T-C6T4 RF6T-C6WE RF6T-C6WT
Code:Hit Anywhere (You will also be invincible. Includes Chemist's "Invincibility" cheat.) RF6T-A60W 3B8T-BSJY AB8T-A020
About to add these. Thanks buddy.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Ninja Gaiden (U) GG [Genesis]
Code:Hit Anywhere (You will also be invincible. Includes VisitntX's "Invincibility" code.) AWMA-AA6W AWMA-AA7N ALNA-AA5J RGNA-A6XT ACMA-AR78
Sent to Rune. Thank you.
While GSCentral was down I hacked some Genesis codes.
Only one game since I'm still fairly new at Genesis hacking.
Comix Zone
Jukebox Song 1 Music Modifier
06EDBA:??44
Game Genie: (examples)
JX0T-NEP4 - Sega Logo
JX0T-NAF4 - Title Screen
JX0T-NCF4 - Options (Into the Zone)
JX0T-PRF4 - Introduction
JX0T-P0F4 - Ending Theme
There are no beta tracks. Interestingly the song ID numbers do match the tracks that exist in both versions. Value 22 is the last song.
Taking requests for SNES, NES, GB and Genesis.
Welcome back. Got 'em.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Comix Zone (Beta)
Jukebox Title 1 Music Modifier
039CD2:??0C
Game Genie
00 - BWRA-GAGW
01 - BWRA-GCGW
02 - BWRA-GEGW
03 - BWRA-GGGW
04 - BWRA-GJGW
05 - BWRA-GLGW
06 - BWRA-GNGW
07 - BWRA-GRGW
08 - BWRA-GTGW
0A - BWRA-GYGW
0B - BWRA-G0GW
0C - BWRA-G2GW
0D - BWRA-G4GW
0E - BWRA-G6GW
0F - BWRA-G8GW
13 - BWRA-HGGW
14 - BWRA-HJGW
15 - BWRA-HLGW
17 - BWRA-HRGW
18 - BWRA-HTGW
19 - BWRA-HWGW
1A - BWRAHYGW
1B - BWRA-H0GW
21 - BWRA-GCRW
22 - BWRA-GERW
23 - BWRA-GGRW
24 - BWRA-GJRW
25 - BWRA-GLRW
Music values not listed are silent. Who knows if other songs were intended or not.
Taking requests for SNES, NES, GB and Genesis.
Have these too! :D
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
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