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Thread: SNES code submitions.

  1. #101
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    Default Re: Taking Super Nintendo Code Requests.

    Nice find. Cadohacan would be proud.
    You cannot stop us
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  2. #102
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    Default Re: Taking Super Nintendo Code Requests.

    Quote Originally Posted by Hackwiz II
    I've been haunting the joint. Just haven't been doing any hackin'.
    I'll post what I do find in this thread, rather than starting a new one.

    Mighty Max (SNES/GG)

    89B4-1D62 Infinite Lives

    Hats off to you and your brother on a fine looking sight (pun intended).
    I thought I hacked this one this. Did I miss a code.......



    Oh Duh :-[ That a GG code. :D
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  3. #103
    pfin
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    Default Re: Taking Super Nintendo Code Requests.

    Tony is at ****. ive seen him around there.

  4. #104
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    Default Re: Taking Super Nintendo Code Requests.

    you should send him this way sometime.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  5. #105
    pfin
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    Default Re: Taking Super Nintendo Code Requests.

    Why? Oldtimer post much much more often on both. He is a valuble asset to GSC. Tony.... well i dont know him. Hybrid is here. And Dual Screen man is useful. Thank god modman didnt post a GOD EXIST thread here before he got banned. (>o<)

  6. #106
    Peon i hate post button !
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    Default Re: Taking Super Nintendo Code Requests.

    Pop N’ Twinbee: Rainbow Bell Adventure (SNES/GG)(E)

    8BB2-CFA6 Inf. Health
    C260-37D4 Freeze Timer
    7EEF-47D8 Jump Meter Always Half Charged
    EEB7-C76C Don’t Stop Moving To “Super-Punch”

    33AE-3D67 Always Have Gun P1
    8BB8-C7D6
    8BBC-34D6

    33AE-3F07 Always Have Gun P2 (Note 1)
    8263-3D08

    A3AE-34D7 Always Have Unique Weapon/Spiked Shoes P1
    8BB8-C406
    8BBC-3F06
    8BA1-3FA8

    A3AE-34A7 Always Have Unique Weapon/Spiked Shoes P2 (Note 2)
    8262-3768

    (Note 1) Must use with the “Always Have Gun P1,” code.
    (Note 2) Must use with the “Always Have Unique Weapon/Spiked Shoes P1,” code.
    &quot;We are going to take things away from you on behalf of the common good.&quot; - Hillary Clinton

  7. #107
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    Default Re: Taking Super Nintendo Code Requests.

    I have these.
    You cannot stop us
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    Never give up
    We go on and on
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  8. #108
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    Default Re: Taking Super Nintendo Code Requests.

    I finally found the one level in super mario World that I could never find. I new there were 96 excluding bowsers castle. I just could not find the 96th. Turns out it was on the lower bridge. There was a vine to the lake below. :D :D Levels pretty tough but I finally found it. I always wonderd why there was an island with a star you couldn't get to from anywhere else. Now I know. I did however cheat to find it. ;D

    I also found a code to modify the number of levels the game says you've beaten. the problem is it's just a number. When the game saves it says you have this many beaten from the main menu. Unfortunately the Game still thinks they are not beaten. I've been trying to find a code to open the whole map. Unfortunately it doesn't do much. I've yet to find anything. maybey i'm looking in the wrong places. anyone else want to try? I can't even seem to open one level let alone the whole damn thing.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  9. #109
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    Default Re: Taking Super Nintendo Code Requests.

    Did you try beating levels one by one and do searches between?
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  10. #110
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    Default Re: Taking Super Nintendo Code Requests.

    Super Mario All Stars (U)

    Super Mario 3

    World Map status modifier with a bonus code (Half Credit too Aether Knight other half mine)
    7E0747 ?? <-- His address
    7E0429 07 <-- My address

    With this you can move around the map freely because the second address is actually a secondary status mod. Set to 07 it gives you the cloud ability and therefore you can move around as you please and the address by Aether Knight will let you select any Status for Mario you want.

    True Invincibility
    7E0552 3D

    The above code must be turned off in order to obtain the wand on the ships.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  11. #111
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    Default Re: Taking Super Nintendo Code Requests.

    Not sure if those codes are new. I checked the site but there are alot of codes. :o
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  12. #112
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    Default Re: Taking Super Nintendo Code Requests.

    I'll have to take a look when adding the codes. Dare I say we have too many codes?
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  13. #113
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    Default Re: Taking Super Nintendo Code Requests.

    nah that could never happen. We have a few too many for some games with the current page size. But either way not too many for the DB. Though the site may be too popular.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  14. #114
    Hackwiz III
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    Default Re: Taking Super Nintendo Code Requests.

    Quote Originally Posted by Hells Guardian
    I also found a code to modify the number of levels the game says you've beaten. the problem is it's just a number. When the game saves it says you have this many beaten from the main menu. Unfortunately the Game still thinks they are not beaten. I've been trying to find a code to open the whole map. Unfortunately it doesn't do much. I've yet to find anything. maybey i'm looking in the wrong places. anyone else want to try? I can't even seem to open one level let alone the whole damn thing.
    I have been looking for this code also. I would have shared what I have found so far, sooner, but I lost my password AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!
    ^_(*_&(*&%&^%^*%#%&$#^*()&^&^$$#)*)+(*^*&#38;#^*_

    If you go here:

    http://www.smwcentral.net/?p=main

    They have mapped about 49% of the RAM.
    The area I have been focusing on is:
    7E1EB6------>7E1F31

    This address block is saved to the battery-backed RAM (SRAM) and contains all the cleared stage info we seek. I have a vested interest in finding a code to open all the levels, because I erased my fully complete saved (cartridge) game testing some codes out.

    Here's how I have been looking at it:
    I initiated a search with a brand new game.
    I did a search to find (not=to last) after completing Yoshi's Island #2
    these are the addresses that changed. I also completed Yoshi's Island #3 so I've included what changed at those address at that time also:

    7E1EC9:00--->04--->85

    7E1ECC:00--->8A--->8A

    7E1F02:00--->10--->18
    This address opens the paths as the value increases

    7E1F19:78--->68--->48

    7E1F21:07--->06--->04

    7E1F2E:00--->01--->02
    This address, as you know, is the number of levels beaten

    A couple of the other addresses are position "markers."

    I also did a SRAM dump with a fully completed game save...about a 100 bytes of memory are used.
    I love a good challenge!!

    HWIII

  15. #115
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    Default Re: Taking Super Nintendo Code Requests.

    why not do a PW recovery? PM me on the issue and I can help fix this problem.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  16. #116
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    Default Re: Taking Super Nintendo Code Requests.

    I tryed both less than and greater than searches and as of yet have had no luck. I'm not sure but I'm thinking each path may have a seperate address that controlls weather it's active or not. If this is the case the code may be too long. Do you know of a Debugger for for the SNES?
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  17. #117
    Hackwiz III
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    Default Re: Taking Super Nintendo Code Requests.

    I fear that there may be too many bytes to change for a (real) game genie to be of any use.
    The debugger I use is:
    Snes9X v1.43.ep9r5 - Geiger's Snes9x Debugger.

    Breakpoints are the bomb!!!
    Shouldn't be too hard to find for download.

    Will PM later after work....time to make the doughnuts :D

    HW3

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    Default Re: Taking Super Nintendo Code Requests.

    I have it but the problem is I'm missing a needed Dll for it on my computer. BTW I emailed you a new PW for the Hackwiz II account. It should be at the Email the acount was registered from.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  19. #119
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    Default Re: Taking Super Nintendo Code Requests.

    Super Mario All Stars (U)

    Super Mario 3

    Can Fly forever
    7E05F1 FF

    No need to Run

    Hammer Bros Modifier 1
    7E1F19 ??

    ?? = 00-10

    Hammer Bros Modifier 2
    7E1F1A ??

    Hammer Bros Modifier 3
    7E1F1B ??

    Hammer Bros Modifier 4
    7E1F1C ??

    Boss Ship Modifier
    7E1F18 ??

    Castle Help Sign Modifier
    7E1F17 ??

    00 Nothing
    01 Flashing help sign
    02 Boss ship 1
    03 Hammer Bro
    04 Boomerang Bro (looks normal on map)
    05 Giant Hammer Bro (looks normal on map)
    06 Fire Spitting Turtle (Looks Normal on map
    07 Piranah Plant (can’t be beat. Must reset)
    08 Looks Like Glitched card game (Goes to Battle area no turtle. Must reset)
    09 Card Game
    0A White Mushroom House
    0B Coin Ship
    0C Looks like the Flying ship in world 8 (Plays as a Pipe level I forget which)
    0D Looks Like Gun Boat in world 8 (can’t Play Must Reset)
    0E Looks Like Rolling takn level in World 8 (Can’t Play Must Reset)
    0F Looks Like Flying Ship in world 8 (Can’t Play Must Reset)
    10 Row Boat from world 3 (You can actually move around in it.) :D

    World Modifier (all Files)
    7E0727 0?

    ? = 0-8

    Hammer Bros Reward Modifier
    7E3963 ??

    00 nothing
    01 Mushroom
    02 Fire Flower
    03 Leaf
    04 Frog suit
    05 Tanooki Suit
    06 Hamer Suit
    07 Cloud
    08 P wing
    09 Star
    0A Anchor
    0B Hammer
    0C Whistle
    0D Music Box
    0E use and Crash
    0F Glitched Mushroom (useless)
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  20. #120
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    Default Re: Taking Super Nintendo Code Requests.

    Are these new or mixed in with the ones you sent in earlier? :D
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  21. #121
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    Default Re: Taking Super Nintendo Code Requests.

    Partly mixed but they are a complete list. They are the same list I sent you.


    I found an address that seems to be in some way linked to the changing of the map I found that it can control what level is beaten when set to a certain value even if your not playing the level. I also found it can parilize the map. you will still progress but the map won't change..... I tryed using a debugger but sadly I'm too inexperienced with ASM to understand much. either way it seems according to a guide note I have that it's working with an acumulator.

    so to anyone whos up to the chalenge here is the Address I found.

    7E1DEA
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  22. #122
    Peon Ankle Biter
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    Default Re: Taking Super Nintendo Code Requests.

    Super H.Q. Criminal Chaser

    infinite boost
    7E1267:03

    inf energy
    7E127C:8C

    basic menu modifier (see note 1)
    7E11EE:??

    note1 = menu will loop untill code is turned off

    couldn't find game in database
    *Please note the information in the above post may be incorrect*
    *Please note the information in this signiture may be incorrect*

  23. #123
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    Default Re: Taking Super Nintendo Code Requests.

    Thanks shelvey. What happened to note 1?
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  24. #124
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    Default Re: SNES code submitions.

    i made a similar code for some other Tamico games but couldn't find the note from them to add to it?

    i'll edit the post above

    basically without an ASM hack it will just loop the menu you have selected?

    Hackwiz made a nice code for Gradius 3 (i think it was this game) using what i found he made an activator for a level select and sound test

    heres one i found for lucky luke

    LUCKY LUKE

    action mod

    7E0063:??

    ?? =

    82 = crashes
    83 = normal walking
    84 = Zombie walking
    85 = slipping everywhere
    86 = swinging (crashes)
    87 = pushes
    88 = crashes
    89 = riverdance (lol)
    8a = crashes
    8b = crashes
    8c = crashes

    etc....

    keep hacking

    update....

    YAM YAM
    (japanise game no idea what its about)

    inf health
    7E0399:63

    59368 gold
    7E039D:E7
    7E039E:E7

    happy hacking
    *Please note the information in the above post may be incorrect*
    *Please note the information in this signiture may be incorrect*

  25. #125
    Peon i hate post button !
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    Default Re: Taking Super Nintendo Code Requests.

    Hi Shelvey,
    I took a look at the asm for Super Chase. There are 11 possible values written to that address. Didn't find any hidden screens though. (That's not to say they don't exist).
    If you want to check it out, try:

    818862:01--->0B

    This will change the value written to 7E11EE when you enter the "Options" screen.
    Rune, do not post this code it's really of no use.

    These codes however, can be posted:

    Jim Powers (SNES/GG)

    ##A2-47D5 Starting Level Select (Note)

    (Note) ##
    DF - Flying Shellfish
    D4 - Part II: Guardians Castle
    D7 - Part III: Never Ending Cavern
    D0 - Doom's Destroyer
    D9 - Part IV: Mutant's Forest
    D1 - Scarlet Skull
    D5 - Part V: Time Tower
    D6 - Part VI: Dark Corridor
    DB - Metal Roadster
    DC - Part VII: The Final Way
    D8 - The Guardian

    HG,
    I've pretty much given up on the Idea that there is a simple code to open all the levels in SMW. I've started looking for other controller cheats that may be in there. I've got to believe the developers had some way of totally unlocking all the levels and unlockables, easily, without having to go into each level (with the debug code) and pressing "Select+Start" to clear it.
    I can easily change values in the battery backed RAM with a Game Genie, but there are too many bytes to change, to have a fully completed game save. Wrong byte at the right time = lockup.

    Isn't this fun,
    HW2
    &quot;We are going to take things away from you on behalf of the common good.&quot; - Hillary Clinton

  26. #126
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    Default Re: SNES code submitions.

    The next update is going to have a lot of codes. :D
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    Default Re: SNES code submitions.

    awsome more codes. ;D

    BTW when are you going to get the pages up? I know there were alot left to do.

    okay. sounds good. yeah one would expect the developers to have had an easier way of getting the levels open.
    Quote Originally Posted by James0x57 View Post
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    Default Re: SNES code submitions.

    i always wanted the code to open all the levels in SMW...

    i remember finding some interesting stuff whilst looking for it also?

    maybe i'll have a dig around when i get home to see if i may be able to help
    (chances are if Hackwiz can't find it, i won't be able to ether)
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    Default Re: SNES code submitions.

    There must have been something that the developers had to open all the levels. I mean other then that debug code. one would think that a completed game would only have at most just an array of different adresses with different values than a new one to tell the game the level is open. ?I however can't even seem to open one level let alone the entire map. I can't seem to find an address that directly links to any of them. I found one to modify the number of them the save game thinks is beaten but it's just a number and has no actual effect. anyways if you have any info you can share it would be appritiated.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: SNES code submitions.

    he HG nice codes

    can i get a code For SMW Snes

    to unlock all el vels plz and thx

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    Default Re: SNES code submitions.

    Actually I'm trying to do that. for now there is a code on the main site that lets you press Start+select to complete a level and A+B+Start+select to beat it through the second exit. thats the best there is for now. I'm hoping I can find a code to do that sometime soon. Unfortunately it's not looking to likely.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: SNES code submitions.

    MAGICAL DROP

    always have 9 balls (of colour you last picked up)
    7E0D4D:09

    dissapearing balls (balls will dissapear as you grab them)
    7E0D4C:00

    always panic
    7E0D5B:02

    no balls drop [see note 1]
    7E0d29:01

    note 1 -balls will only drop when other player gets a multiple ball smash


    MAGICAL DROP 2

    super mode [see note 1]
    7E1089:00

    note 1 - super mode lets you pick up any ball at any time and fire a huge amount of the last one you pocked up

    more to come soon
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    Default Re: SNES code submitions.

    Awesome possum!
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
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    Default Re: SNES code submitions.

    Well I'm getting frustrated with the search for a "open all the levels" super mario world code. I think the debug code is the best we're going to get for right now.

    But I have a new adventure afoot...

    I remember people posting on various message boards, asking why the game genie they just purchased on ebay, wouldn't work with their new style super nintendo. Nintendo apparently did something to defeat copying devices, and in the process, screwed up a good thing for Game Genie owners.

    I just purchased a newer style SNES on ebay for $67 including S & H. ;D
    -One controller
    -AC adaptor
    -A/V cable
    -3 games: Jim Power: Lost in 3-D/Super Pro action Football/Zoop, or is it Zool?

    If indeed the Game Genie doesn't work with it, I'll put my electronics super-powers to use, (which, btw, cost me $12,000 in student loans at NIT and took forever to pay off thank you), and find out why. Then defeat their defeatery. Ha-Ha!!!!!!!!

    Other mods I'm planning:
    -Install NTSC/PAL switch
    -Add S-video output

    I love buying stuff from Canada!!!
    I Love Ebay!!!

    HW2






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    Default Re: SNES code submitions.

    Quote Originally Posted by Hells Guardian
    Actually I'm trying to do that. for now there is a code on the main site that lets you press Start+select to complete a level and A+B+Start+select to beat it through the second exit. thats the best there is for now. I'm hoping I can find a code to do that sometime soon. Unfortunately it's not looking to likely.
    can you post it i cant find on the main site

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    Default Re: SNES code submitions.

    Quote Originally Posted by Poison Ninja
    Quote Originally Posted by Hells Guardian
    Actually I'm trying to do that. for now there is a code on the main site that lets you press Start+select to complete a level and A+B+Start+select to beat it through the second exit. thats the best there is for now. I'm hoping I can find a code to do that sometime soon. Unfortunately it's not looking to likely.
    can you post it i cant find on the main site
    DDC1-64DD Nintendo's Debug
    DDC5-6DAD

    This code lets you exit a level by pushing select + start for the 1st exit and hold A or B then push select + start for the 2nd exit. Even if you did not beat the level, this code will automatically complete the level when you return to the map. To get the code to work on the snes, you'll need to keep the game genie turned off until you start the game and appear on the map.

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    Default Re: SNES code submitions.

    My imported Pro Action Replay MK2 works with my brother's mini SNES and the new clone that plays both NES and SNES games:
    http://baysoftgames.com/sutwdusl.html
    Ben
    <br />Hillary Clinton Supporter<br /><br />My Page on ImpeachSpace:<br />http://network.a28.org/profile/darkpikachu02

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    Default Re: SNES code submitions.

    Is that a new code or the same code on the site?
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    Default Re: SNES code submitions.

    it's the one on the site. I could give the PAR equvilant. but it isn't really anything new so....
    Quote Originally Posted by James0x57 View Post
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    Default Re: SNES code submitions.

    Quote Originally Posted by darkpikachu02
    My imported Pro Action Replay MK2 works with my brother's mini SNES and the new clone that plays both NES and SNES games
    It'll be neat to finally check one of these little buggers out!
    I've observed some instances where the PAR worked with a game, whereas the Game Genie would not. Tetris attack comes to mind. I couldn't figure out why I had no problems using the PAR with it, but when I used the Game Genie it would come up with a copyright protect screen. I figured there must be some kind of checksum op going on when the game boots. Using Tony Hedstroms "Master Code Hacking" doc, I came up with the code that allows you to use the game genie with it. So the SNES "sees" these devices in different ways. Hmmmmmm?????
    My package left St. Paul, Minn. this afternoon yay!!!!!!!

    But, to stay on topic...

    Doom Troopers: The Mutant Chronicles (SNES/GG)

    896E-C7DC Infinite Health
    C984-4404 Infinite Ammo

    8983-140F Infinite Special Weapon Ammo
    C9CB-17D4

    89CA-14D4 Infinite Lives
    C2CB-1404

    CB2F-1F05 Override The Password Screen (Note)
    DD2F-1FA5
    ##2F-1F65

    (Note) Enter the password screen and press start. After you select your character you will go to the selected area.
    ##
    D0 - Level Select Screen
    D9 - Hidden Picture #1
    D1 - Hidden Picture #2
    D5 - Hidden Picture #3
    D6 - Hidden Picture #4
    DB - Hidden Picture #5
    E9 - Bonus Area?
    EC - Ending Cinema/Credits


    That's all for now...I'm still hoping/looking for a debug screen...179 more values to try :(

    HW2


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  41. #141
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    Default Re: SNES code submitions.

    Booooooya! ;D

    P.S. My parcel went missing and the post is doing an investigation. :(
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    Default Re: SNES code submitions.

    Rune,
    I screwed up. Please note the change in the "note" for Doom troopers above.

    Sorry.
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    Default Re: SNES code submitions.

    Hey Hg the code you gave me on bopie64 froum

    doesnt work it saysz that it iz invalid

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    Default Re: SNES code submitions.

    odd. I'll look into it later.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
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    Default Re: SNES code submitions.

    That Looney Toons B-Ball game is pretty cool.

    The problem with hacking a score modifier code, is that, much like fighting games such as Final Fight, is that they use indirect addressing...

    The only thing I can do, is make it so that when the CPU scores, it is credited to the 1st player. And vice-versa.

    Also, why would you want a code that sets the quarter time to 0:00?
    I can set it to whatever I we want, but how about 5, 10, 15....seconds?

    Could mess with the morph controller codes....

    Any other ideas for this game?

    Looney Toons B-Ball (SNES/GG)

    ##3F-4DD0 Shot Clock Modifier (Note)

    (Note) ##
    D7 - 3 Seconds
    D9 - 5 Seconds
    DC - 10 Seconds
    FB - 25 Seconds
    42 - 45 Seconds
    17 - 99 Seconds

    Set it for 3 seconds and see what happens. He He He!!!

    HW2








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    Default Re: SNES code submitions.

    Any built-in cheats or even a debug menu?
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  47. #147
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    Default Re: SNES code submitions.

    Here's some more...

    There are alot of controller cheats for this game. Also, if you go into the controller configuration menu, they put in a cheat finder/mini-game of sorts. They're so wacky!!!
    If anyone is interested in trying to find the RAM address for the morph effect timer, and address of the character modifier, I may be able to come up with a modifier code and or access some new charachters.
    I'm coming up empty handed. Maybe a fresh set of eyes can find it.
    To morph into bugs bunny, press in rapid succession R then X a few times(quickly) during the game.
    You must have some money accumulated to do this. With the codes below this shouldn't be a problem. If you go to Gamefaqs.com there are a bunch of other cheats you can use during gameplay.
    I'll probably look for a debug menu next.

    Loony Toons B-Ball (SNES/GG)

    C223-C4D5 Freeze Quarter Timer
    1731-3DAB Start With 99 Cents
    8B26-3FD5 Nobody Scores

    8BAA-17D0 Infinite Money
    82A3-1D60

    ##3E-17A8 Quarter Time Less Than 1 Minute (Note)

    (Note) Must choose 2 minute quarter on game setup screen.
    ##
    DF - 1 second
    D9 - 5 seconds
    DC - 10 seconds
    DE - 15 seconds
    F3 - 30 seconds
    42 - 45 seconds

    Mmmmmmmmmmmm, pancakes!!!!!!!!!!!!
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    Default Re: SNES code submitions.

    Thanks bud. I always believed that there would be some hidden cheats inside this game. Wasn't it delayed once?
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  49. #149
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    Default Re: SNES code submitions.

    I still have an old tiny toons game for the SNES. I don't mean an illegal rom either. I used to play that all the time as a kid. I forget what game it was though.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: SNES code submitions.

    Final Fantasy 2 1.0 version AR codes so far
    Version A in the Game Genie book

    Character slot 1

    Infinite HP
    7E2087FF
    7E2088FF

    Character slot 2

    Infinite hp
    7E2007FF
    7E2008FF

    Character slot 3

    Infinite hp
    7E2107FF
    7E2108FF

  51. #151
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    Default Re: SNES code submitions.

    Thanks. I'll compare these to the ones in the database. :D
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    Default Re: SNES code submitions.

    Might want to compare these too.

    Super Mario world (U)

    Can acess any beaten castle
    7E13C1 68

    always save after every level and access all beaten castles
    7E13C1 63

    Mario color effect Mod
    7E0D82 ??

    Mario Color Effect mod 2
    7E0D83 ??


    I also found a few other intresting things as well. Ever wanted to play that little demo at the start? You know the one where the computer controlls it all and then you just go to the game selection? well I have I just want to find an easier method of playing it before I submitt this...... I'll post pics later.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: SNES code submitions.

    Rune,
    One of the games I received with the mini-SNES is Cutthroat Island. I used the "Level Mod" PAR code you hacked and made a Game Genie equiv. It works, and I can start in all of the levels, but during gameplay the graphics get messed up. Have you ever figured out what other addresses have to be modded to fix this. I noticed that you had a note for the carriage level that the graphics are glitchy. Oddly though, on an emulator all the other levels seem to be fine, but on the SNES...wow things get garbled quickly.

    I've got a few other codes to hack for the game before I post them, so...
    &quot;We are going to take things away from you on behalf of the common good.&quot; - Hillary Clinton

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    Default Re: SNES code submitions.

    I wish there was more, but that is everything. I always wanted to find some hidden stages that were apart of their gigantic 'giveaway' promo and don't think they existed in the SNES version.
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  55. #155
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    Default Re: SNES code submitions.

    Cutthroat Island (SNES/GG)

    892C-47D8 Infinite Health
    8965-4747 Infinite Pistol Ammo


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  56. #156
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    Default Re: SNES code submitions.

    These will be in the next update.
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  57. #157
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    Default Re: SNES code submitions.

    Mohawk and Headphone Jack (SNES/GG)

    C2B8-330E Infinite Health
    C2A6-4203 Infinite Lives
    623B-1D67 Start With Lots of CD's
    C282-CAAA Infinite Wing/Wheels Effect
    C222-4DA7 Infinite Invincibility (note)

    633C-1FD7 Start With Wings
    333F-1404

    633C-1FD7 Start With Wheels
    C23F-1404

    (Note) Can't pick up items. Turn off effect to access warps and level exit.

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  58. #158
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    Default Re: SNES code submitions.

    In the next update these shall be!
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  59. #159
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    Default Re: SNES code submitions.

    Oh no He thinks he's yoda........

    Hey I did a few PAR codes for that game..... I don't know which ones though....
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  60. #160
    stickjustin
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    Default Re: SNES code submitions.

    I need a code for Super Mario Bros 3 dor super supre speed!

  61. #161
    stickjustin
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    Default Re: SNES code submitions.

    OOPs!

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    Default Re: SNES code submitions.

    Mega man x 1.0

    Shooting causes night filter with no shot
    7E0BDB0D

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    Default Re: SNES code submitions.

    I have this one.

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    Default Re: SNES code submitions.

    Teenage mutant ninja turtles IV - Turtles in time
    Forces cursor for player 1

    7E1A9A0X

    0 - Leo
    1 - Mike
    2 - Don
    3 - Raph

    Forces cursor for player 2

    7E1ADA02

    0 - Leo
    1 - Mike
    2 - Don
    3 - Raph

    When you are starting the game, your cursor will be forces on the character you choose.
    as long as you don't move the cursor, you will be that character

    This lets both players be the same turtle at once.

  65. #165
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    Default Re: SNES code submitions.

    Got 'em all.
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  66. #166
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    Default Re: SNES code submitions.

    What about Super Double Dragon
    Either Infinite Credits or 99 Credits Either code is fine if you have time to do both that would be great. It doesnt matter if its PAR or Game genie. Which Ever is easier to do. If you dont have the game I will upload the rom to a place for you to download. Let me know if you have the game or not.

  67. #167
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    Default Re: SNES code submitions.

    Here you go.

    Super Double Dragon
    Infinte credits
    7E00D905


    Pit Fighter
    Very easy game
    7E005609

  68. #168
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    Default Re: SNES code submitions.

    These will be added in the next update.
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  69. #169
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    Default Re: SNES code submitions.

    Thanks man.

  70. #170
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    Default Re: SNES code submitions.

    Tetris Attack
    Level force
    7E02BAXX

    In endless ( all single player modes)
    00 yoshi
    01 lakitu
    02 poochy
    03 (that frog)
    04 (that lava guy)
    05 Raven
    06 Bowser


    in 2 player
    coming soon

  71. #171
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    Default Re: SNES code submitions.

    Rune has these.

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    Default Re: SNES code submitions.

    ok then how about these?

    RPM Racer (U)
    Have max Cash

    7E0A2599
    7E0A2699
    7E0A2799
    7E0A2899


    Level Modifer (1-24, 25 ahows credits)
    7E07CCXX

    always full armor
    7E0A897D

  73. #173
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    Default Re: SNES code submitions.

    Not likely. :D

    Thanks! I'll get these up pronto.
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  74. #174
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    Default Re: SNES code submitions.

    Super Mario World (U)
    Always spining
    7E14A6FF

  75. #175
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    Default Re: SNES code submitions.

    Got 'em.
    You cannot stop us
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  76. #176
    stickjustin
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    Default Re: SNES code submitions.

    Can I ahve a Super Mraio Wrold code for rapid fire fireballs? The one on the main site doesn't work...

  77. #177
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    Default Re: SNES code submitions.

    Mega Man X 2(U)

    Dash as many times as you want in the air
    7E0A3478

    Rapid Fire
    7E110800

    weapons change stupidly fast+hold dash to keep dashing
    7E0A0E00


    hyper mega man (dashing shooting and jumping is rapid)
    7E0A0F00

    weapon gauge doesn't show, but all weapons work normally
    7E1F2306

    contantly shoots
    7E0A3006

  78. #178
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    Default Re: SNES code submitions.

    These were added in the last update.
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  79. #179
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    Default Re: SNES code submitions.

    Wario's Woods
    Inf time for wario/birdo
    pause and music continues
    round level 99 or highest level

    tetris 2
    always plays cinema music
    https://secure.eff.org <-FIGHT TO KEEP THE INTERNET FREE AND UNCENSORED FROM GREEDY CORPORATE AND GOVERNMENT SLOBS! TOTAL RESISTANCE IS THE KEY TO WINNING THEIR WAR ON OUR FREEDOMS AND PRIVACY! AWARENESS IS THE FIRST STEP - PLEASE READ! http://demandprogress.org/ - Tired of corporations and government spying on your activity and bullying you? I am. Time to put a permanent end to Big Brother; protect your freedoms and privacy from government and corporations and tell them to eat a bowl of dicks and choke like the real terrorists that they are. Sony: (not to be distracted from protecting internet anonymity and the proposed IDs, of course) make Playstation 1 games, Walkmans and CD-tape deck adapters and shut your fucking mouth about PS3 hacking and stop stealing people's hard-drives! Effectively and collectively we should stop giving our money to the cause-corporate godlessness of Holy Shit. Google has no right to track you (nor does the government... they don't even have the rights to have our DNA in databases) - http://donttrack.us/ use http://startingpage.com/, http://gibiru.com/,OR http://duckduckgo.com/privacy.html addons.mozilla.org/en-US/firefox/addon/betterprivacy/ STOP YOUR ISP and the Department of Justice from spying on you. Bunch of shitheads! http://anon.inf.tu-dresden.de http://www.truth-out.org/30-years-ago-today-middle-class-died/1312641859 http://wallbase.cc/wallpaper/813102 http://www.newscientist.com/article/mg21128285.300-new-forensics-tool-can-expose-all-your-online-activity.html http://coupmedia.org/ https://duckduckgo.com/ https://secure.eff.org/site/Advocacy...rAction&id=497 /help/jap_help/en/help/wwwprivacy.html. I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis,Virtual Boy SPCs, SNESMUSIC Forums! My GBS rips PSF rips My stubleupon account https://www.eff.org/ http://www.defectivebydesign.org/ http://www.school-for-champions.com/...lincolnjfk.htm http://mises.org/daily/5317/The-Police-State-Is-Personal http://en.wikipedia.org/wiki/Surveillance_societyMy Wanted game/trade/sale list: Gamecube March 2002 Demo, January 2002.

  80. #180
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    Default Re: SNES code submitions.

    Could someone please post an infinite lives or invincibility code for the SNES game "Gon"? I have the ROM, so either Game Genie or PAR codes would work.
    Reality does not exist.&nbsp; We, as well as everything around us, are but figments of our own nonexistent imaginations.&nbsp; Welcome to the bottom of the rabbit hole that is not there.

  81. #181
    Member Tiny Shark
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    Default Re: SNES code submitions.

    Here you have.

    Gon (J)
    ======


    7E109009 [INFINITE CREDITS]
    7E17FCFF [INVINCIBILITY]

    Sorry for the delay, I didn't read it untill now.
    "There's a sign on the wall, But she wants to be sure, 'Cause you know sometimes words have two meanings."

  82. #182
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    Default Re: SNES code submitions.

    Thanks for the codes! w00t!!! ;D :D ;D :D ;D :D
    Reality does not exist.&nbsp; We, as well as everything around us, are but figments of our own nonexistent imaginations.&nbsp; Welcome to the bottom of the rabbit hole that is not there.

  83. #183
    Member Tiny Shark
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    Default Re: SNES code submitions.

    You're welcome.
    "There's a sign on the wall, But she wants to be sure, 'Cause you know sometimes words have two meanings."

  84. #184
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    Default Re: SNES code submitions.

    Super Gameboy 1 and 2 Disable Gameboy Sound Channel 1
    Super Gameboy 1 and 2 Disable Gameboy Sound Channel 2
    Super Gameboy 1 and 2 Disable Gameboy Sound Channel 3
    Super Gameboy 1 and 2 Disable Gameboy Sound Channel 4
    Super Gameboy 1 and 2 Disable sgb Change Color option*
    Super Gameboy 1 and 2 Disable sgb Change boarder option*
    Super Gameboy 1 and 2 Disable sgb Change control Type option*
    Super Gameboy 1 and 2 enable sgb attraction mode* as in space invaders
    Super Gameboy 1 and 2 menu sound modifier
    Super Gameboy 1 and 2 Disable sgb music *
    Super Gameboy 1 and 2 Sgb music always echos *
    Super Gameboy 1 and 2 Sgb music never echos *
    Super Gameboy 1 and 2 Disable sgb sounds
    Super Gameboy 1 and 2 Play sgb menu sounds at a lower pitch. * This happens when turn sgb music on/off in game and switch colors simultaneously. Could This Always Happen?

    Super Gameboy 1 and 2 Disable play menu sounds.
    Super Gameboy 1 and 2 Screen saver does not deactivate when you press any button. *
    Super Gameboy 1 and 2 Screen savers always active.
    Super Gameboy 1 and 2 Always Play Credit Music.
    Super Gameboy 1 and 2 Does not need a game to start up. *
    Super Gameboy 1 and 2 Start at credits.
    Super Gameboy 1 and 2 Gameboy Pallet modifier code. **

    ** = Very important
    * = Important
    = not really important or impossible

    Thank you, This will very good to see
    https://secure.eff.org <-FIGHT TO KEEP THE INTERNET FREE AND UNCENSORED FROM GREEDY CORPORATE AND GOVERNMENT SLOBS! TOTAL RESISTANCE IS THE KEY TO WINNING THEIR WAR ON OUR FREEDOMS AND PRIVACY! AWARENESS IS THE FIRST STEP - PLEASE READ! http://demandprogress.org/ - Tired of corporations and government spying on your activity and bullying you? I am. Time to put a permanent end to Big Brother; protect your freedoms and privacy from government and corporations and tell them to eat a bowl of dicks and choke like the real terrorists that they are. Sony: (not to be distracted from protecting internet anonymity and the proposed IDs, of course) make Playstation 1 games, Walkmans and CD-tape deck adapters and shut your fucking mouth about PS3 hacking and stop stealing people's hard-drives! Effectively and collectively we should stop giving our money to the cause-corporate godlessness of Holy Shit. Google has no right to track you (nor does the government... they don't even have the rights to have our DNA in databases) - http://donttrack.us/ use http://startingpage.com/, http://gibiru.com/,OR http://duckduckgo.com/privacy.html addons.mozilla.org/en-US/firefox/addon/betterprivacy/ STOP YOUR ISP and the Department of Justice from spying on you. Bunch of shitheads! http://anon.inf.tu-dresden.de http://www.truth-out.org/30-years-ago-today-middle-class-died/1312641859 http://wallbase.cc/wallpaper/813102 http://www.newscientist.com/article/mg21128285.300-new-forensics-tool-can-expose-all-your-online-activity.html http://coupmedia.org/ https://duckduckgo.com/ https://secure.eff.org/site/Advocacy...rAction&id=497 /help/jap_help/en/help/wwwprivacy.html. I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis,Virtual Boy SPCs, SNESMUSIC Forums! My GBS rips PSF rips My stubleupon account https://www.eff.org/ http://www.defectivebydesign.org/ http://www.school-for-champions.com/...lincolnjfk.htm http://mises.org/daily/5317/The-Police-State-Is-Personal http://en.wikipedia.org/wiki/Surveillance_societyMy Wanted game/trade/sale list: Gamecube March 2002 Demo, January 2002.

  85. #185
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    Default Re: SNES code submitions.

    Everything to here has been received.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
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    Default Re: SNES code submitions.

    Can there be a rapid fire fireballs code for Super AMrio world? The main site one isn't what I mean, either, because there isn't an effect.
    Bopie&#039;s forums http://www.s8.createphpbb.com/bopieratroll/index.php?mforum=bopieratroll

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    Default Re: SNES code submitions.

    wildsnake score mod

    7e14bc:ff
    7e14bd:ff

    this will give you 65535
    *Please note the information in the above post may be incorrect*
    *Please note the information in this signiture may be incorrect*

  88. #188
    Administrator Tiny Shark
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    Default Re: SNES code submitions.

    Those two lines are the same -- typo? I would assume the second line would be BD or BE.

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    Default Re: SNES code submitions.

    corrected
    *Please note the information in the above post may be incorrect*
    *Please note the information in this signiture may be incorrect*

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    Default Re: SNES code submitions.

    Noted.
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  91. #191
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    Default Re: SNES code submitions.

    Quote Originally Posted by Mariojustin
    Can there be a rapid fire fireballs code for Super AMrio world? The main site one isn't what I mean, either, because there isn't an effect.
    Actually, there is an effect. The fireballs travel much faster with the code on. The code title is misleading, (my fault). It should be titled, "Fireball Speed Modifier-Facing Right."

    I'll see what I can come up with. Check back in a day or two.

    Hackwiz the 2nd
    &quot;We are going to take things away from you on behalf of the common good.&quot; - Hillary Clinton

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    Default Codes For The Super Nintendo Legend Of Zelda: ALTTP

    can someone post EVEY SINGLE code for the game here

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    No. Search the gscentral.org database.
    You cannot stop us
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    I don't know if this game is mentioned anywhere in this topic, but as far as I can tell no one has hacked par codes for it.

    Ultima 6: The False Prophet (PAR/SNES)

    Always have maximum Karma
    7E014A:64

    Infinite Gold
    7E014B:FF
    7E014C:FF

    Infinite HP for Avatar
    7E8603:F0

    Infinite MP for Avatar
    7E8C02:3C

    Infinite HP for Dupre
    7E8605:F0

    Infinite MP for Dupre
    7E8C04:3C

    Infinite HP for Shamino
    7E8607:F0

    Infinite MP for Shamino
    7E8C06:3C

    Infinite HP for Iolo
    7E8609:F0

    Infinite MP for Iolo
    7E8C08:3C

    NOTE: for these next codes, turn them on, then use the in-game save function, then turn the codes off and reload the game and they will be permanent.

    Avatar has maximum Exp
    7E8802:0F
    7E8803:27

    Dupre has maximum Exp
    7E8804:0F
    7E8805:27

    Shamino has maximum Exp
    7E8806:0F
    7E8807:27

    Iolo has maximum Exp
    7E8808:0F
    7E8809:27

    Avatar has maximum STR
    7E8402:1E

    Dupre has maximum STR
    7E8404:1E

    Shamino has maximum STR
    7E8406:1E

    Iolo has maximum STR
    7E8408:1E

    Avatar has maximum DEX
    7E8403:1E

    Dupre has maximum DEX
    7E8405:1E

    Shamino has maximum DEX
    7E8407:1E

    Iolo has maximum DEX
    7E8409:1E

    Avatar has maximum INT
    7E8602:1E

    Dupre has maximum INT
    7E8604:1E

    Shamino has maximum INT
    7E8606:1E

    Iolo has maximum INT
    7E8608:1E

    I've got a lot more, they just need to be tested out. I'll post them when they are ready.

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    Got 'em. I don't believe this game has been hacked.
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    Default

    I've got some more codes, mostly just stuff about what the characters are equipped with, infinite items in item slots, etc, there's just so many of them that it'll take me some time to type them all up.

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    We'll be ready when you have time.
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    We are alive!


  98. #198
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    Default

    Ultima 6: The False Prophet (PAR/SNES)

    Infinite HP for Jaana
    7E867D:F0

    Infinite MP for Jaana
    7E8C7C:3C

    Infinite HP for Gwenno
    7E8685:F0

    Infinite MP for Gwenno
    7E8C84:3C

    Infinite HP for Julia
    7E8687:F0

    Infinite MP for Julia
    7E8C86:3C

    Infinite HP for Katrina
    7E86C3:F0

    Infinite MP for Katrina
    7E8CC2:3C

    Infinite HP for Seggal
    7E8741:F0

    Infinite MP for Seggal
    7E8D40:3C

    Infinite HP for Sentri
    7E874D:F0

    Infinite MP for Sentri
    7E8D4C:3C

    Infinite HP for Gorn
    7E8757:F0

    Infinite MP for Gorn
    7E8D56:3C

    More on the way.

  99. #199
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    Got 'em.

    (lengthen message text)
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    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


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    Talking plz need super mario world usa super nes pro action replay and game genie

    plz need super mario world usa super nintendo codes have all levels pro action replay and game genie thanks advance

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