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Thread: NES Code Submitions

  1. #101
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    Default Re: NES Code Submitions

    nope it's a japenese shooter game. Not sure why it has that name though. it's that recca game but it's got some long ass name that doesn't even sound like a shooter. Still a good game.

    I'll have the rest of the codes for it up tomorrow
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  2. #102
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    Default Re: NES Code Submitions

    I'm pretty sure the Summer Carnival was some festival in Japan. There are a couple other "Summer Carnival" games if I recall. These games were either sold or given away as prizes during the festivities.
    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

  3. #103
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    Default Re: NES Code Submitions

    either way the Recca shooter is pretty well made however I've found every modifier for it you could think of except for a level mod it seems to elude me at every turn.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  4. #104
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    Default Re: NES Code Submitions

    That's like the game Argus. I found two addresses that seemed to be level modifiers. However, one kept going up and the other one would reset every 3 or 4 levels. The game is just a series of loops anyways, so it doesn't really matter.

    Does Recca have an actual ending? I'm sick of playing these infinite loopers.
    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

  5. #105
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    Default Re: NES Code Submitions

    I found a code that would force you through a continuous loop of whatever part of the level you activate it on. I'll have it posted tomorrow.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  6. #106
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    Default Re: NES Code Submitions

    A continuous loop? SO the game would just repeat that part of the level forever? Wow, i could see that becoming repetative :

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    Default Re: NES Code Submitions

    I know I set the address to something hopping it was the level mod I was looking for started playing again and thought "Hmmm no effect. I'll just finish the level and see what happens." Long story short I didn't finish the level.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  8. #108
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    Default Re: NES Code Submitions

    This is the complete list of codes I made for the game.

    Summer Carnival Recca (J)

    Infinite Lives
    0086 04

    Invincible
    0098 CA

    Infinite/Max energy
    008E 80

    Speed Modifier
    008D 0?

    ? = 0-4

    I bet 0 makes you stop moving.

    Score Modifier
    0078 2?
    0079 2?
    007A 2?
    007B 2?
    007C 2?
    007D 2?
    007E 2?

    ? = 0-9

    1 Hit Boss Kills
    05D1 01

    Time Modifier
    0084 2?
    0083 2?
    0082 2?
    0081 2?
    0080 2?
    007F 2?

    ? = 0-9

    Extra Canon Set Modifier (Note 1)
    008B 0?

    ? = 0-4

    Main Cannon Ammo Modifier (Note 2)
    0089 0?

    ? = 0-4

    Main Cannon Shot Type Modifier (Note 3)
    008A 0?

    ? = 0-2

    Level Loop (Note 4)
    01C4 02

    Mode of play modifier (Note 5)
    00FD 0?

    ? = 2, 4, or 6

    Mission Immpossible (Note 6)
    00FD 06


    Note 1: This modifies the aiming mode for the extra cannon pickups

    Note 2: This modifies the ammo type fired from the cannon.

    Note 3: This modifies the number of the certain ammo type you shoot. It is however very unstable If set any higher than 02

    Note 4: When activated this code will cause you to continuously play the certain portion of the level you are on forever. Or until the power to your system dies.

    Note 5: This modifies the mode of play. All other values seem to crash but who knows mabey there is one out their for some hidden mode. I did not test them all completely so I can't say.

    Note 6: This is actually a mode modifier. The range for this code is 00, 02, 04, 06. This particular setting however makes everything you destroy shoot out a ring of gun fire. This mode is impossible without cheating. Thus “Mission Impossible”.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  9. #109
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    Default Re: NES Code Submitions

    Thanks H_G.
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    We are alive!


  10. #110
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    Default Re: NES Code Submitions

    Robocco Wars

    Max Hearts
    07B7 08
    Infinite Lives
    0777 09
    Invincible
    07A4 0F
    Plane Weapon Modifier
    07A1 0?
    Tank Weapon Modifier
    079B 0?
    Easier Bosses
    0782 01

  11. #111
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    Default Re: NES Code Submitions

    Nice codes!
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  12. #112
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    Default Re: NES Code Submitions

    I finally came up with a true invincibility code for an NES shooter:

    Volguard II (J)

    00C7:00 - Invincibility
    007D:80 - Infinite POW (Bullets)
    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

  13. #113
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    Default Re: NES Code Submitions

    Is this game a ship shooter, character shooter, or neither?
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  14. #114
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    Default Re: NES Code Submitions

    Rune, it's a ship shooter, a side-scroller like Gradius, just older and worse than Gradius. You can actually get a power-up that lets your ship turn into a mech for a short time, but it is pretty useless.
    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

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    Default Re: NES Code Submitions

    nice work. was that code found from an ivincibility sheild or on your own through trial and error? I love the ones with sheilds already in them. They are so much easier.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  16. #116
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    Default Re: NES Code Submitions

    The game keeps track of how many times you get hit with a number counter on the upper right side of the screen. I found what I thought was the correct address but for this counter, but it was only for the ones digit. I found the tens digit address and froze this and I played through a few stages thinking I had a good code, but then died out of the blue. Being kind of pissed about this I set the address right before and right after these 2 addresses at 0. Upon unpausing the game my ship no longer blew up when I got hit again. Turns out the address right before what I thought were the correct 2 addresses was the right one. So it was a bit of trial and error as well as using the counter to get close.
    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

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    Default Re: NES Code Submitions

    nice work. I find that if you do an unequal search while your ship is blowing up and again when you ship is normal the adress that controlls these animations will often make you invincible if you set it to a certain value. often times it's a game of guessing from there. Sometimes too high of a value causes you to spontaneously combust over and over. However lowering or raising the value may give you a stable code. I recomend something close to the base value when your ship is just sitting there.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  18. #118
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    Default Re: NES Code Submitions

    HG, that's exactly how I found the following code for Volguard II (J):

    002B:01 - Always have partner ship

    The partner ship is a ship you can pick up during the course of the game that will attach itself to you. You can also transform into the robot with this partner, however, you cannot do it for some reason with this code, but you will never lose your partner with it.
    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

  19. #119
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    Default Re: NES Code Submitions

    If someone smarter than me (about 95% of the hackers using this site) has some extra time, I am trying to find an ending to Volguard II (J) and something weird happens.

    At the title screen you can select the Level, but all this is is the level of difficulty. You can pick from 1 to 4, with 4 being the hardest.

    Anyways, as you progress through the game the Area number gradually increases. There are no break points in this game, where you clear an area and it says "next area" or anything like that. The area number just increases at certain points while you are playing.

    I got to Area 25 and upon destroying the base, a little while after that, the Area does not go up to 26, but rather goes to 12. Is there a way to figure out why it does this? I am guessing the Area number only goes as high as 25, but wouldn't you think it would go to 0 or 1, rather than 12?

    It got me to thinking that maybe there is more to this game than I thought, and perhaps I missed an item or a specific task that would have allowed me to advance further than Area 25. I think it is just the way the game is programmed, but I know there is a way to check out text in the ROM. If there was an ending message somewhere, then I would know that there is something specific that has to be done to beat the game. If there is no message, or credits, or anything like that, I can assume the game is just a weird loop (Areas 1 to 25, 12 to 25, 12 to 25, etc.).

    There could have at least been an ending screen or something.
    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

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    Default Re: NES Code Submitions

    So did you manage to find an area mod code?
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  21. #121
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    Default Re: NES Code Submitions

    Yeah, 0087 is the area address, but it seems useless. Say you are in Area 10. You can set this to anything (say we set it to 33). Once you finish that area instead of going to 34 it will go to Area 11. No matter what you set this at, the game remembers what Area you are really at.
    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

  22. #122
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    Default Re: NES Code Submitions

    Strange. There might be address that is required.
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    Default Re: NES Code Submitions

    I can't remeber, something i was lookign at recently...

    Anyway, it had your current amount of lives, plus another variable which seems exaclty the same. But when you lose a life, this second variable drops by one, then when the level restarted / continued, the first variable would copy from the second.

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    Default Re: NES Code Submitions

    damn My reply is gone.

    anyways If I'm not mistaken you could try seeing what writes to that address by setting a breakpoint. The results should give you a better effect.
    Quote Originally Posted by James0x57 View Post
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  25. #125
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    Default Re: NES Code Submitions

    I got all of the codes before the boards went down.
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    Default Re: NES Code Submitions

    awsome. glad to hear that.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  27. #127
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    Default Re: NES Code Submitions

    Got a couple codes for Touchdown Fever to add to the two on the site:

    0088:xx - Player 1 Score
    0089:xx - Opponent/Player 2 Score

    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

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    Default Re: NES Code Submitions

    Thanks! I'll add these to those two we already have.
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    Default Re: NES Code Submitions

    Oh yeah I just had to get my name on my favorite game of all time. So.........

    Super Mario Bros 3 (NES) (PAR/FCEU)

    Invincible
    0552 60

    Move Freely Around The Map (AKA always have cloud on map)
    03F3 07

    Start and Stay As Modifier (Half of this code is mine The other half was in the DB by an unknown Hacker)
    0746 0?
    00ED 0? ß Unknown hacker

    ? must be =

    Activate Debug mode (switch Costumes with select)
    0160 80

    I actually was lucky and noticed a similarity in codes for this game and the SNES SM All stars version. It turns out that a lot of the NES code addresses are equall to the last 4 digits of the SNES code addresses. Therefore it’s only fair that Darkserge be given partial credit as authour of this code here.

    G:Super Mario All Stars

    T:Super Mario Bros. 3

    Enable Debug Mode (In Game)|7E016080|DarkSerge|

    top that. 8)

    Well those are new.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    Impressive!!

    That was smart how you found the 'equiv code in the SNES version!
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    Default Re: NES Code Submitions

    yeah I noticed the invincibility code looked somewhat similar to the one I just made for the SNES version and checked it out only to notice that. I guess it pays to be observent.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    A few more. Alot of them turned out to already exsist but here is what hasn't.

    oh and a note on the activate Debug mode code.

    Press Select to change status.
    A+B+Select to toggle boot.

    Card game and White Mushroom house modifier
    7F16 ??

    Boss Ship Modifier
    7F15 ??

    00 Nothing
    01 Flashing help sign
    02 Boss ship 1
    03 Hammer Bro
    04 Boomerang Bro (looks normal on map)
    05 Giant Hammer Bro (looks normal on map)
    06 Fire Spitting Turtle (Looks Normal on map
    07 Piranah Plant (can’t be beat. Must reset)
    08 Looks Like Glitched card game (Goes to Battle area no turtle. Must reset)
    09 Card Game
    0A White Mushroom House
    0B Coin Ship
    0C Looks like the Flying ship in world 8 (Plays as a Pipe level I forget which)
    0D Looks Like Gun Boat in world 8 (can’t Play Must Reset)
    0E Looks Like Rolling takn level in World 8 (Can’t Play Must Reset)
    0F Looks Like Flying Ship in world 8 (Can’t Play Must Reset)
    10 Row Boat from world 3 (You can actually move around in it) :D
    anything higher just seems to cause a crash

    the above list is also aplicable to Vipers codes to modify the Hammer Bros on map codes. I'ts also a more complete list.

    Turtle 1 Reward Modifier
    7963 ??

    00 nothing
    01 White Mushroom
    02 Fire Flower
    03 Leaf
    04 Frog suit
    05 Tanooki Suit
    06 Hamer Suit
    07 Cloud
    08 P wing
    09 Star
    0A Anchor
    0B Hammer
    0C Whistle
    0D Music Box

    Can fly anytime and forever
    056E FF

    The nice thing here is you don’t have to run

    Full Run Metter
    03DD 7F


    Well thats all thats left of over 30 I found.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    I checked all of your last batch and they seemed okay. Thanks H_G.
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    Default Re: NES Code Submitions

    well according to the content of the site this stuff is new too. I'll probably do these for the SNES version too. But for now it's off to bed.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    These are all my codes for Super Mario 3

    Super Mario Bros 3 (NES) (PAR/FCEU)

    Invincible
    0552 60

    Move Freely Around The Map (AKA always have cloud on map)
    03F3 07

    Start and Stay As Modifier (Half of this code is mine The other half was in the DB by an unknown Hacker)
    0746 0?
    00ED 0? ß Unknown hacker

    ? must be =

    Activate Debug mode (switch Costumes with select)
    0160 80

    select to change status.
    A+B+Select to toggle boot on and off

    I actually was lucky and noticed a similarity in codes for this game and the SNES SM All stars version. It turns out that a lot of the NES code addresses are equall to the last 4 digits of the SNES code addresses. Therefore it’s only fair that Darkserge be given partial credit as authour of this code here.

    G:Super Mario All Stars

    T:Super Mario Bros. 3

    Enable Debug Mode (In Game)|7E016080|DarkSerge|

    Can fly anytime and forever
    056E FF

    The nice thing here is you don’t have to run

    Full Run Metter
    03DD 7F

    Boss Ship Modifier
    7F16 ??

    00 Nothing
    01 Flashing help sign
    02 Boss ship 1
    03 Hammer Bro
    04 Boomerang Bro (looks normal on map)
    05 Giant Hammer Bro (looks normal on map)
    06 Fire Spitting Turtle (Looks Normal on map
    07 Piranah Plant (can’t be beat. Must reset)
    08 Looks Like Glitched card game (Goes to Battle area no turtle. Must reset)
    09 Card Game
    0A White Mushroom House
    0B Coin Ship
    0C Looks like the Flying ship in world 8 (Plays as a Pipe level I forget which)
    0D Looks Like Gun Boat in world 8 (can’t Play Must Reset)
    0E Looks Like Rolling takn level in World 8 (Can’t Play Must Reset)
    0F Looks Like Flying Ship in world 8 (Can’t Play Must Reset)
    10 Row Boat from world 3 (You can actually move around in it.) :D

    Castle Help sign Modifier
    7F15 ??

    Hammer Bros Reward Modifier
    7963 ??

    00 nothing
    01 White Mushroom
    02 Fire Flower
    03 Leaf
    04 Frog suit
    05 Tanooki Suit
    06 Hamer Suit
    07 Cloud
    08 P wing
    09 Star
    0A Anchor
    0B Hammer
    0C Whistle
    0D Music Box
    0E use and Crash
    0F Glitched Mushroom (useless)

    0E and up are either useless glitched items or cause a crash. I would suggest checking it out though some beta shit might show up.


    World Modifier
    0727 0?

    ? = 0-8
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    i have a whole bunch of FCEUXD (NES) & SNES9X Codes if ya want them. some you might already have and some you might not have.

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    Default Re: NES Code Submitions

    Feel free to send them in. Proper credit will be given, as always.

    Those are ones you've sent in earlier, right Hells?
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    Default Re: NES Code Submitions

    yes they are. all the codes I posted in the last to days were put into a list with the ones that aren't mine removed and sent to you. I'll mabey make a few this weekend.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    Thes are new.

    Super Mario Bros. 3 (NES) (FCE/PAR)

    Character color modifier (Note 1)
    07D2 ?X

    Character color Mod 2 (Note 2)
    07D3 ?X

    Character Color modifier 3 (Note 3)
    07D4 ?X

    True Background Color Modifier
    07D1 ?X

    Water Color Modifier
    07D0 ?X

    (Note 1) Modifies MOST of the body. The first digit seems to modify how light the colors are. The second digit seems to be the base color modifier. Note that this is the basic code that changes depending on

    (Note 2) Modifies the all the rest of the body except the overalls and boots.

    (Note 3) Modifies the color everything else on mario.

    It seems all the Color addresses fall between 07E0 and 07BE
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    i have a code for Dragon Warrior 2

    Infinite HP
    SNZNZYOP+GUKXYOOO
    Infinite Gold in some areas in shops
    IAKAKSSE

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    Default Re: NES Code Submitions

    ----

    I have everything up to ^^ line. :D
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    Default Re: NES Code Submitions

    good to know because I most likely don't :D
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    Dragon warrior

    Infinite HP
    SZUTXISA+OGKKNTSE

    Infinite Magic
    SXOIVLSA
    :D

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    Default Re: NES Code Submitions

    Just a few pics of the above codes.






    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    I have learned that..

    i) Mario is secretly black
    ii) Mario is actually Luigi

    That is all!
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    Default Re: NES Code Submitions

    lol
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    Hi. Here's a code for Super Mario Bros. for the Famicom Disk System for world select. The code is derivative of the NES game.

    While in the NES was

    YSAOPE + YEAOZA + PEAPYA (World 2)
    YSAOPE + YEAOZA + ZEAPYA (World 3) and so on (thanks Galoob)

    in the FDS game is

    YILOPE + YALOZA +
    PALPYA World 2
    ZALPYA World 3
    LALPYA World 4
    GALPYA World 5
    IALPYA World 6
    TALPYA World 7
    YALPYA World 8
    LZLPYA Minus World

    The "rest" of the worlds can be found with a Game Genie encoder/decoder easily enough. As in the cart version, you can visit other worlds which are replays of the regular levels, sometimes in a different setting (like an underwater castle). Unfortunately this code doesn't work with Super Mario Bros. 2 or with All Night Nippon, but you can always use the PAR codes, which are, for the most part, universal.
    It was easy to find the values with VirtuaNES. Too bas this emulator is not so good with game genie codes. But that's why we have FCE.

    Gus


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    Default Re: NES Code Submitions

    Thanks. The Famicom Disk System rocked!
    You cannot stop us
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    stickjustin
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    Default Re: NES Code Submitions

    Can I request something?

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    Default Re: NES Code Submitions

    sure what do you need?
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  51. #151
    stickjustin
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    Default Re: NES Code Submitions

    Anyway, I need a code for all the megaman games to have all weapons, moonjump, and SOMETHING to some how go faster. And all levels beat. Sorrry for the long request.

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    Default Re: NES Code Submitions

    well I'll see what I can do. I'm actually trying to get my gamecube setup right now to hack but not having much luck.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    EarthBound Zero
    Infinite HP all characters
    XTXKTGOO

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    Default Re: NES Code Submitions

    Is this for the "Ness" character?
    You cannot stop us
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    Never give up
    We go on and on
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    Default Re: NES Code Submitions

    yes so far i haven't tested it on all characters because i'm not that far yet.

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    Default Re: NES Code Submitions

    Quote Originally Posted by Hells Guardian
    well I'll see what I can do. I'm actually trying to get my gamecube setup right now to hack but not having much luck.
    These are for the NES though.

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    Default Re: NES Code Submitions

    I know I meant that I was trying to hack gamecube at this time. however it seems I'm not going to be able to. I'll try these codes sometime soon though. (after I get sick of trying to get GCNrd working.) although some such codes for alot of them may already exsist.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  58. #158
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    Default Re: NES Code Submitions

    Quote Originally Posted by Hells Guardian
    I know I meant that I was trying to hack gamecube at this time. however it seems I'm not going to be able to. I'll try these codes sometime soon though. (after I get sick of trying to get GCNrd working.) although some such codes for alot of them may already exsist.
    There aren't any game genie codes for megaman on the main site though. And I saw an update saying they added them, but they didn't.

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    Default Re: NES Code Submitions

    I found them in 7 seconds.
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  60. #160
    stickjustin
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    Default Re: NES Code Submitions

    ???? Really? Where then? All I see is FCE ultra debugcodes.

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    Default Re: NES Code Submitions

    I've a few codes to add to here, i got these after i finally got the hang of hacking the FCE NES emulator.

    all games listed are U version.

    Defender II

    inf bombs 0056:06

    Tetris

    always have the stick piece 0064:01

    *huge note for using stick piece. if you start new game move piece over to right a few times bc it will get stuck at top left corner gaming you over, stand the piece upright and place at one of the farthest corners and work your way to each side, if you leave a empty spot you'll have to start it over as when the piece drops, it'll stay at bottom and registers the piece without dropping new ones.

    Crystal mines (one of my faves)

    heres my list for the game

    40 of whatever you need crystals gotten 003F:40 *game doesnt like this code, dont make it so its a easy beat the stage.

    004F:02 have inf potion and land walker upon pick up

    0049:129 enemies cant hurt you

    004B:120 bombs cant hurt you

    0045:09 really long range shots

    0046:05 shot 5 balls

    003F:40 crystal mod


    Startropics

    Inf lives 0117:009

    Inf Health 0112:010

    Inf 2nd slot wep 0129:030

    Inf 3rd slot wep 012A:030

    Inf 1st slot magic item 012C:009



    Bubble Bobble Part 2

    inf hearts 0478:003



    And i think thats it for now of what i got..... enjoy

  62. #162
    stickjustin
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    Default Re: NES Code Submitions

    Any or megaman?

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    Default Re: NES Code Submitions

    mega man

    inf health 006A:028


  64. #164
    stickjustin
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    Default Re: NES Code Submitions

    ..... I meant other then that.

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    Default Re: NES Code Submitions

    Try searching again.

    Thanks! I have your codes. 8)
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    Default Re: NES Code Submitions

    Here are a couple FCE Ultra cheats for the PAL NES game Championship Rally (it was an Australian release only):

    00AD:16 Freeze Timer (set it at whatever you want...I chose 16).

    00AA:01 Lap Counter (setting this at 1 makes every race just 1 lap).

    With these two codes you guaranteed to win every race, and quicker than usual at that.
    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

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    Default Re: NES Code Submitions

    I created the following codes on the Famicom version of Karnov (J) but I'm pretty sure they work on the US NES version as well. These codes determine your score, which is important because you get different endings depending on what your score is.

    0097:?? Score Modifier (One's digit)
    0098:?? Score Modifier (Ten's digit)
    0099:?? Score Modifier (Hundred's digit)
    009A:?? Score Modifier (Thousand's digit)
    009B:?? Score Modifier (Ten Thousand's digit)
    009C:?? Score Modifier (Hundred Thousand's digit)
    009D:?? Score Modifier (Million's digit)
    009E:?? Score Modifier (Ten Million's digit)

    Note: The following values equal the number of the displayed digit
    164=0
    165=1
    166=2
    167=3
    168=4
    169=5
    170=6
    171=7
    172=8
    173=9

    I have one other code for Karnov:
    064E:09 Infinite Flying once wings are activated


    Back to the scoring thing for Famicom Karnov. If anyone is curious how to get the different endings, this is from my NES Game Finishes guide:

    Unlike the US NES version of Karnov, which has a really bad THE END screen,
    the Famicom version has 3 different endings. These endings are dependent on your
    score after beating Alakatai the dragon at the end of Stage 9. All three endings
    show 3 screens of Karnov kneeling before his god. The 4th screen of the ending
    is what your score affects. If you score between 0 and 29999 points, that 4th
    screen will show Karnov kneeling down in a white outfit complete with white hat.
    If you score between 30000 and 59999 points, the 4th screen shows Karnov
    standing up complete with shield and spear, wearing some cool looking foot wear.
    Finally, if you score 60000 points or higher, you get the best ending, showing
    Karnov wearing a white robe and holding a staff while being bestowed the title
    "God of War." In all these endings, after this 4th screen you get a few more
    screens showing an Arabian city from afar and finally end up at a THE END screen
    where you can advance no further.
    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

  68. #168
    stickjustin
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    Default Re: NES Code Submitions

    Ummm. Rune, where are the GAME GENIE codes for megaman 1-6? I don't mean pro action replay either!

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    Default Re: NES Code Submitions

    oddly enough I see none either. I see PAR codes but thats about it. anyways If nothing else I have a feeling the codes could be made into GG if one wanted to take the time to do so.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    Karnov (J) had three endings? Wowza! :o

    Do you mean these codes?

    http://gscentral.org/codes.php?q=tZ0...DVruxoOYMaQ%3D

    I could crack a light-bulb joke with stickjustin right about now.
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    Default Re: NES Code Submitions

    hmmmm wow. I couldn't seem to find them. oh well it seems they are there.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  72. #172
    stickjustin
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    Default Re: NES Code Submitions

    Oh. I was typing in megaman instead of mega man....

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    Default Re: NES Code Submitions

    that may be why I never found them or I just didn't care enough...... :
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    Penguin Kun Wars (J)

    00AE:00 - Opponent Cannot Attack You (Easy Wins!)
    00D7:09 - Stop Timer

    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

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    Default Re: NES Code Submitions

    nice. any other codes seem needed? I never played that game. mabey I'll take a look at it.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    Penguin wars? heh.
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    Default Re: NES Code Submitions

    Yeah, the only Penguin in the game is your character and it isn't really a war, just a board game type deal.

    I am trying to find the ending, but the game just seems to loop infinitely. I am up to Game 76 and will stop once I see what happens after finishing Game 99. I am also going to see what happens once you flip the score over 99,999,999. Since the game more than likely has no ending (it came out in 1985), I need to put something in my NES Game Finishes guide.
    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

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    Default Re: NES Code Submitions

    Here is one code I made for the Famicom game Quarth.

    Quarth (J)
    0072:01 - Blocks don't fall. You can scroll the game manually, making it easy to finish.
    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

  79. #179
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    Default Re: NES Code Submitions

    This will be up in the next update.
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  80. #180
    stickjustin
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    Default Re: NES Code Submitions

    Can I ahve a super amrio 3 code for super speed?

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    Default Re: NES Code Submitions

    Dragon Buster (J)

    03D2:99 - Infinite Vitality
    03DC:02 - Infinite Fire Lanterns
    03DD:02 - Infinite Fire Scrolls
    03DE:02 - Infinite Fire Staffs
    03DF:02 - Infinite Quake Rings
    03E0:02 - Infinite Freeze Lockets
    03E1:02 - Infinite Warp Chalices
    03E2:02 - Infinite Crowns of Destruction

    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

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    Default Re: NES Code Submitions

    These will be up in the next update. Thank you!

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    Default Re: NES Code Submitions

    Tokoro San no Mamoru mo Semeru mo (J)

    Quite the long title for an old Famicom game.

    008D:16 - Infinite Life
    008C:41 - Infinite Water (gun)
    0090:07 - Infinite Time (sun and cloud do not move towards each other)

    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

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    Default Re: NES Code Submitions

    I likely have these written down already, but it can't hurt to check. Thanks adaml.
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    Default Re: NES Code Submitions

    Heya again.

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    Default Re: NES Code Submitions

    Rey, I think I have what you need. As soon as I get the kids to bed and the wife off my back I will see if I still have them. I remember needing some kind of code to finish that game and got lucky in finding what I did. Give me a couple hours.

    -Adam

    PS-I probably have those Karnov save states as well and I know I took some pics.
    American NES games left to beat: 11
    Last 3 NES games beaten: Wario's Woods, Overlord and F-117A Stealth Fighter
    Updated: 5/24/07

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    Default Re: NES Code Submitions

    Quote Originally Posted by adaml
    Rey, I think I have what you need. As soon as I get the kids to bed and the wife off my back I will see if I still have them. I remember needing some kind of code to finish that game and got lucky in finding what I did. Give me a couple hours.

    -Adam

    PS-I probably have those Karnov save states as well and I know I took some pics.
    Ughh... I have a GF and I can't wait until she goes to sleep so I can get off the damned phone. I can only imagine what you must feel 24/7 :P



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    Default Re: NES Code Submitions

    I had a GF........... still she riped my heart out and betrayed everything I ever did for her.......... why is it nice guys always seem to get fucked over in the end?
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


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    Default Re: NES Code Submitions

    Rune says: "Girls are sexy. That's it. If you want someone to talk to, chill, etc. get a friend. Girls are only good for sexual favours... nothing more."

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    Default Re: NES Code Submitions

    Quote Originally Posted by Hells Guardian
    I had a GF........... still she riped my heart out and betrayed everything I ever did for her.......... why is it nice guys always seem to get fucked over in the end?
    Cuz subconsciously and consciously good and bad girls always like the strong one, the bad one, the mean one, the sexual one.
    Disregard all that bullsh!t about "I like my man to be intelligent, funny...." YEAH BULLSH!T
    Girls that say that always end up with a prison inmate or something similar.

    I treat my GF like crap, not because I want to, but because I don't love her. I don't want to break up with her 'cause she was my friend before it and she'll feel really bad. She's gonna leave the country in 2 months, so I guess I better wait.
    But I never call her, I never go out with her, I never go to her house, every time we're together is for something sexual and yet, in her own words: "The more you drive me away the more I want to be with you. I don't know why."

    Such is life.


    You know when a girl DOES like to be with the intelligent and funny one? After she has be tossed, screwed and beaten around by all the bad guys she liked so much.
    When she's 30 or something she'll realize those bachelor heart-robs are no good for them.
    By that time her vagins will be bigger than the gran canyon.

    And you know WHY girls always love to be with the bad guy? Because they all think they can change him for the good. They all want to be the girl that made George Clooney settle down.
    Which, of course, we all know it can't be done. Not until the guy decides to do.

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    Default Re: NES Code Submitions

    Didn't see these online. Needed a boost to finish so this should help people out.

    Castlequest (U)

    0772:00 - Invincibility
    003A:00 -> FF - X Loc of Character
    003A:00 - Screen up
    003A:9F - Screen down
    0038:00 -> FF - Y Loc of Character

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    Default Re: NES Code Submitions

    New Zealand Story (E)

    0007:05 - Lives
    0089:10 - Air (Underwater)
    008F:01 - Level Monster Health (turn off after monster starts or it's invincible)
    03AC:xx \
    03AD:xx - various X locations for the demon that chases you to stop it
    03AE:xx /
    04C2:03 \
    04C3:FD - Invincible
    04C4:05 /

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    Default Re: NES Code Submitions

    Couple of extra ones

    James Bond Jr. (U)

    0410:63 - Infinite Bombs
    0411:63 - Infinite Potion
    0412:63 - Infinite Shield
    0413:63 - Infinite JetPack
    0414:63 - Infinite Snorkel
    0415:63 - Infinite Stun
    0416:63 - Infinite MegaBomb
    0566:FF - Invincible
    01F5:01 - # of missiles left (toggle after setting)
    01F6:01 - # of missiles left (toggle after setting)
    000F:xx - Character Y location (in case of a jamb)
    0013:xx - Character X location (in case of a jamb)


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    Default Re: NES Code Submitions

    adaml, that's why you couldn't use my other invincibility cheat for geimos, because is in hex, try with: 128
    "There's a sign on the wall, But she wants to be sure, 'Cause you know sometimes words have two meanings."

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    Default Re: NES Code Submitions

    I have everything up to here. --
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
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    Default Re: NES Code Submitions

    You should use FCEUXD SP 1.07, it has fixes and new features, like the entering of hex values.
    "There's a sign on the wall, But she wants to be sure, 'Cause you know sometimes words have two meanings."

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    Default Re: NES Code Submitions

    FCEUXD is a lot better than the normal FCEUltra.
    Don't worry, it doesn't overwrite any of the FCEU configuration files.

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    Default Re: NES Code Submitions

    I use PocketNES on GBA to get the codes so everything will be in hex.

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    Default

    Quote Originally Posted by bomberman View Post
    I use PocketNES on GBA to get the codes so everything will be in hex.
    only thing about pocketness that i dont like is it doesnt have a support value so most games and basically the fun ones, run at a lot lower of speed then what im willing to put up with.

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    Default

    A few more.

    Dragon Fighter (U)

    004D:50 - Invincible - Note: On level 6 when turning into a dragon, do not enable until changed, otherwise sprites will be messed up

    Duck Tales 2 (U)

    00AF:29 - Invincible
    Last edited by bomberman; 06-08-2007 at 11:17 AM. Reason: typo

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