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Thread: NES Code Submitions

  1. #201
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    Cool as ice. Thank you for the codes, bomberman.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  2. #202
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    Have you guys tried the latest version of PocketNES? I have had no problems with it.
    Ben

  3. #203
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    Dudes with Attitude (U) (Unl)

    0080:02 - Time
    00A1:02 - Invincible - Note: Toggle before reaching stairs so level will complete; if unable and sprites hang, set to 00 and level will complete
    00B5:00 - Color Red - Note: 01=Blue,02=Green,03=Purple,04=Orange,05=White
    Last edited by bomberman; 06-23-2007 at 04:26 PM. Reason: complete note, added color change

  4. #204
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    Home Alone 2 (U)

    0786:0A - Invincible - Note: slide has no effect

  5. #205
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    Got 'em!
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  6. #206
    Peon i learn to post
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    Rampart
    Infinite Time 00C9:64
    If you want to shorten the time limit 00C9:07
    Turn off to advance, recommended for rebuilding walls

  7. #207
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    Both of those are already on GSC.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  8. #208
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    Monopoly (NES-FCEU)


    01. 03C5:09 - Set Inf./max. Cash (Player 1)
    03C6:09
    03C7:09
    03C8:09
    03C9:09

    02. 03CA:09 - Set Inf./max. Cash (Player 2)
    03CB:09
    03CC:09
    03CD:09
    03CE:09

    03. 03CF:09 - Set Inf./max. Cash (Player 3)
    03D0:09
    03D1:09
    03D2:09
    03D3:09

    04. 03D4:09 - Set Inf./max. Cash (Player 4)
    03D5:09
    03D6:09
    03D7:09
    03D8:09

    05. 03D9:09 - Set Inf./max. Cash (Player 5)
    03DA:09
    03DB:09
    03DC:09
    03DD:09

    06. 03DE:09 - Set Inf./max. Cash (Player 6)
    03DF:09
    03E0:09
    03E1:09
    03E2:09

    07. 03E3:09 - Set Inf./max. Cash (Player 7)
    03E4:09
    03E5:09
    03E6:09
    03E7:09

    08. 03E8:09 - Set Inf./max. Cash (Player 8)
    03E9:09
    03EA:09
    03EB:09
    03EC:09

    09. 0468:99 - Set Inf. Houses

    10. 0469:99 - Set Inf. Hotels

    11. 039E:?? - Set Mediterranean Avenue Status (NOTE1)

    12. 03A0:?? - Set Baltic Avenue Status (NOTE1)

    13. 03A2:?? - Set Reading Railroad Status (NOTE1)

    14. 03A3:?? - Set Oriental Avenue Status (NOTE1)

    15. 03A5:?? - Set Vermont Avenue Status (NOTE1)

    16. 03A6:?? - Set Connecticut Avenue Status (NOTE1)

    17. 03A8:?? - Set St. Charles Avenue Status (NOTE1)

    18. 03A9:?? - Set Electric Company Status (NOTE1)

    19. 03AA:?? - Set States Avenue Status (NOTE1)

    20. 03AB:?? - Set Virginia Avenue Status (NOTE1)

    21. 03AC:?? - Set Pennsylvania Railroad Status (NOTE1)

    22. 03AD:?? - Set St. James Avenue Status (NOTE1)

    23. 03AF:?? - Set Tennessee Avenue Status (NOTE1)

    24. 03B0:?? - Set New York Avenue Status (NOTE1)

    25. 03B2:?? - Set Kentucky Avenue Status (NOTE1)

    26. 03B4:?? - Set Indiana Avenue Status (NOTE1)

    27. 03B5:?? - Set Illinois Avenue Status (NOTE1)

    28. 03B6:?? - Set B & O Railroad Status (NOTE1)

    29. 03B7:?? - Set Atlantic Avenue Status (NOTE1)

    30. 03B8:?? - Set Ventnor Avenue Status (NOTE1)

    31. 03B9:?? - Set Water Works Status (NOTE1)

    32. 03BA:?? - Set Marvin Gardens Status (NOTE1)

    33. 03BC:?? - Set Pacific Avenue Status (NOTE1)

    34. 03BD:?? - Set North Carolina Avenue Status (NOTE1)

    35. 03BF:?? - Set Pennsylvania Avenue Status (NOTE1)

    36. 03C0:?? - Set Short Line Railroad Status (NOTE1)

    37. 03C2:?? - Set Park Place Status (NOTE1)

    38. 03C4:?? - Set Boardwalk Status (NOTE1)

    39. 003C:?? - Set Turn Mod. (NOTE2)


    (NOTE1)

    88 - Player 1 Owns/0 House
    89 - Player 2 Owns/0 House
    8A - Player 3 Owns/0 House
    8B - Player 4 Owns/0 House
    8C - Player 5 Owns/0 House
    8D - Player 6 Owns/0 House
    8E - Player 7 Owns/0 House
    8F - Player 8 Owns/0 House
    90 - Player 1 Owns/1 House
    91 - Player 2 Owns/1 House
    92 - Player 3 Owns/1 House
    93 - Player 4 Owns/1 House
    94 - Player 5 Owns/1 House
    95 - Player 6 Owns/1 House
    96 - Player 7 Owns/1 House
    97 - Player 8 Owns/1 House
    98 - Player 1 Owns/2 House
    99 - Player 2 Owns/2 House
    9A - Player 3 Owns/2 House
    9B - Player 4 Owns/2 House
    9C - Player 5 Owns/2 House
    9D - Player 6 Owns/2 House
    9E - Player 7 Owns/2 House
    9F - Player 8 Owns/2 House
    A0 - Player 1 Owns/3 House
    A1 - Player 2 Owns/3 House
    A2 - Player 3 Owns/3 House
    A3 - Player 4 Owns/3 House
    A4 - Player 5 Owns/3 House
    A5 - Player 6 Owns/3 House
    A6 - Player 7 Owns/3 House
    A7 - Player 8 Owns/3 House
    A8 - Player 1 Owns/4 House
    A9 - Player 2 Owns/4 House
    AA - Player 3 Owns/4 House
    AB - Player 4 Owns/4 House
    AC - Player 5 Owns/4 House
    AD - Player 6 Owns/4 House
    AE - Player 7 Owns/4 House
    AF - Player 8 Owns/4 House
    B0 - Player 1 Owns/1 Hotel
    B1 - Player 2 Owns/1 Hotel
    B2 - Player 3 Owns/1 Hotel
    B3 - Player 4 Owns/1 Hotel
    B4 - Player 5 Owns/1 Hotel
    B5 - Player 6 Owns/1 Hotel
    B6 - Player 7 Owns/1 Hotel
    B7 - Player 8 Owns/1 Hotel

    (NOTE2)

    00 - Player 1
    01 - Player 2
    02 - Player 3
    03 - Player 4
    04 - Player 5
    05 - Player 6
    06 - Player 7
    07 - Player 8
    ......(!)

  9. #209
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    Got 'em.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  10. #210
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    updated Dudes with Attitude for color scheme, needed on some of these nearly impossible mazes

  11. #211
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    Noted!

    post extension -218432109483210421
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  12. #212
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    well I guess I'm just old fashoined but...... I've been hack mario games today.

    Nothing can kill you (Note 1)
    00F1 00

    Note 1: you you just bounce out of pits and lava and off of enimies that hurt you. AS a matter of fact not even the screen crushing you will kill you though it may cause a few glitches.

    this coupled with the invincibility code on the main site will make you entirely invunurable to anything Just for thoughs who are wondering that code is


    Invincibility (non stary effect)
    0552 05
    Last edited by Hells Guardian; 07-12-2007 at 05:45 PM.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  13. #213
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    SMB 1? I've got 'em. Nice to see you back!
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  14. #214
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    Oh sorry those are for SMB 3. thanks either way that code has got to be the most fun when fighting koopa.
    Quote Originally Posted by James0x57 View Post
    As is, no warranty; If it causes a dead cat or two, I'm not responsible; Use at your own risk; And other things I'm supposed to say.
    LOL

    Thanks much for the sig and avatar Aaron.


  15. #215
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    Aye! It's been noted.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  16. #216
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    Street Fighter 2010 (NES/FCE Ultra)
    Invincible
    0060:2D

    Max Power
    00B2:0A

    Guerilla War (NES/FCE Ultra)
    P1 Infinite Lives
    0028:09

    P2 Infinite Lives
    0029:09

    P1 is Invincible
    0680:01

    P2 is Invincible
    0681:01
    NOTE: Makes it so you cannot run over enemies in the tank.

    P1 Weapon Modifier
    0600:??

    P2 Weapon Modifier
    0601:??
    NOTE: Affects even the guns in the tank.
    00-Normal Gun
    01-Spread Gun
    02-Flak Rockets
    03-Flamethrower
    04-Normal Rockets
    80-Normal Gun Tank
    81-Spread Gun Tank
    82-Flak Rockets Tank
    83-Flamethrower Tank
    84-Rockets Tank

    P1 Speed Modifier
    0480:0?

    P2 Speed Modifier
    0481:0?
    NOTE:
    00-04 Slower than normal
    05-Normal Speed
    06-Tank Speed
    07-0B Very fast, after 0B the characters become uncontrollable.


    I'll have some more up later.

  17. #217
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    Here's those other codes.

    Gunsmoke (NES/FCE Ultra)
    Invincible
    007C:EF

    Auto-Fire
    0087:00

    Infinite Lives
    007A:03

    Infinite Money
    06F2:61

    Infinite Health for Horse
    0077:EF

    Infinite Shotgun Ammo
    0091:D1

    Infinite Machine Gun Ammo
    0095:D1

    Infinite Magnum Ammo
    0099:D1

    Infinite Smart Bomb Ammo
    009F:D1

    Have Wanted Poster
    0049:01

    Have Maximum Speed
    0078:04

    Have Maximum Firepower
    0079:04
    Note: Use this code when starting a new game otherwise the range of your bullets will be like normal.

    Have Shotgun
    0090:D0

    Have Machine gun
    0094:D0

    Have Magnum
    0098:D0

    Have Smart Bomb
    009C:D0

    Heavy Barrel (NES/FCE Ultra)
    P1 Auto-fire
    0088:00

    P2 Auto-fire
    0089:00

    P1 Rapid Fire "A" Weapon code 1
    00A6:00

    P2 Rapid Fire "A" Weapon code 1
    00A7:00

    P1 Rapid Fire "A" Weapon code 2
    0416:00

    P2 Rapid Fire "A" Weapon code 2
    0436:00
    NOTE: Combine Rapid Fire codes 1 & 2 for an incredible rate of fire with any weapon

    Ikari Warriors (NES/FCE Ultra)
    P1 Invincible
    04FE:80

    P2 Invincible
    04FF:80
    NOTE: You can't enter vehicles with the codes on.
    Last edited by drgonzo7; 08-08-2007 at 04:15 PM. Reason: font had mistakes in it.

  18. #218
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    well, the font is still screwing up, but all those little boxes with the red x's are capital D's

    Gunsmoke (NES/FCE Ultra)
    Invincible
    007C:EF

    Auto-Fire
    0087:00

    Infinite Lives
    007A:03

    Infinite Money
    06F2:61

    Infinite Health for Horse
    0077:EF

    Infinite Shotgun Ammo
    0091:D1

    Infinite Machine Gun Ammo
    0095:D1

    Infinite Magnum Ammo
    0099:D1

    Infinite Smart Bomb Ammo
    009F:D1

    Have Wanted Poster
    0049:01

    Have Maximum Speed
    0078:04

    Have Maximum Firepower
    0079:04
    Note: Use this code when starting a new game otherwise the range of your bullets will be like normal.

    Have Shotgun
    0090:D0

    Have Machine gun
    0094:D0

    Have Magnum
    0098:D0

    Have Smart Bomb
    009C:D0

    Heavy Barrel (NES/FCE Ultra)
    P1 Auto-fire
    0088:00

    P2 Auto-fire
    0089:00

    P1 Rapid Fire "A" Weapon code 1
    00A6:00

    P2 Rapid Fire "A" Weapon code 1
    00A7:00

    P1 Rapid Fire "A" Weapon code 2
    0416:00

    P2 Rapid Fire "A" Weapon code 2
    0436:00
    NOTE: Combine Rapid Fire codes 1 & 2 for an incredible rate of fire with any weapon

    Ikari Warriors (NES/FCE Ultra)
    P1 Invincible
    04FE:80

    P2 Invincible
    04FF:80
    NOTE: You can't enter vehicles with the codes on.

  19. #219
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    Got 'em all. What style are you using?
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  20. #220
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    I was using Comic sans ms, which I almost always use, and have never had a problem posting with before, but when I saw it was screwing up, I switched to Arial, but it still wouldn't display the D's properly. Not sure what was wrong, maybe it was because I copied and pasted the codes out of a Notepad file?

  21. #221
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    There's an sms code for renegade down there somewhere.

    Double Dragon (NES/FCE Ultra)
    P2 Infinite Health (B Mode)
    03B5:50
    NOTE: In A mode, this gives one enemy infinite health,
    only use it in B Mode.

    P1 Attack Speed Modifier
    00AA:0?

    P2 (B Mode)/Enemy 1 (A Mode) Attack Speed Modifier
    00AB:0?

    Enemy 2 Attack Speed Modifier
    00AC:0?
    NOTE: Modify all characters punch and kick attack speed with these codes.
    00-Incredibly Fast; doesn't work as well for Human Players.
    01-Very Fast; Works best for Human Players.
    02-Fast
    03-04-Normal speed;
    05-FF-Slow and gets even slower until it takes literally minutes to throw out a punch

    P1 Never gets stunned
    03C4:00

    P2 (B Mode)/Enemy 1 (A Mode) Never gets stunned
    03C5:00

    Enemy 2 Never gets stunned
    03C4:00
    NOTE: Modifies the amount of punches or kicks needed to stun and knockdown an opponent.
    00-05 Never get stunned and knocked down
    06-FF One punch knockdown.

    P1 Jumpkick Modifier
    0350:??

    P2 (B Mode)/Enemy 1 (A Mode) Jumpkick Modifier
    0351:??

    Enemy 2 Jumpkick Modifier
    0352:??
    NOTE: Either makes it so you can or cannot jumpkick. The code cancels out P1 & P2's spinkicks.
    00-No Jumpkicks
    FF-Jumpkicks allowed.

    GI Joe (NES/FCE Ultra)
    Invincible
    00D8:4C

    Rapid Bullets
    00EC:00

    Stop Timer
    07B1:00

    Infinite Health for Blizzard
    064A:0C

    Infinite Health for Captain Grid Iron
    064C:0B

    Duke has maximum weapon power
    0643:0C

    Blizzard has maximum weapon power
    0644:0C

    Snake Eyes has maximum weapon power
    0645:0C

    Captain Grid Iron has maximum weapon power
    0646:0C

    Rock n Roll has maximum weapon power
    0647:0C

    Ikari 3: The Rescue (NES/FCE Ultra)
    Invincible
    0400:10
    NOTE: Add this code to stop the flashing: 0432:00

    Have Long Range Shot
    0680:08
    0681:08
    0682:08
    0683:08

    Auto-Fire
    002B:00

    Jackal (NES/FCE Ultra)
    P2 Infinite Lives
    0032:09

    P2 Invincible
    0053:FF

    P1 doesn't flash while invincible
    0550:00

    P2 doesn't flash while invincible
    0551:00

    P1 Long Range Shot
    05F4:F5
    05F5:F5
    05F6:F5

    P2 Long Range Shot
    05F7:F5
    05F8:F5
    05F9:F5

    P1 Maximum Powerups
    0050:03

    P2 Maximum Powerups
    0051:03

    Kabuki Qauntum Fighter (NES/FCE Ultra)
    P1 Invincible
    0089:46

    Stop Timer
    0690:FF

    Kid Icarus (NES/FCE Ultra)
    Limited Invincibility
    0728:F0
    NOTE: Doesn't work against ground hazards like Lava, Thorns, etc.

    Renegade (SMS/PAR)
    P1 Always have power-up
    00C2-5F32
    NOTE: Turn off before the beginning of level 2, turn back on when you are riding the motorcycle.

    Renegade (NES/PAR)
    P1 Always have power-up
    00ED:FF

    Stop Timer
    0471:00

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    These will be added in the next update. ^_^
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


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    cool. Here's some more.

    Batman Return of The Joker (NES/FCE Ultra)

    Batman's B-Bar Powers up quicker
    0477:0E

    Double Dragon (NES/FCE Ultra)

    No Music
    0705:00

    Disable Level 4 wall trap
    00B1:00
    NOTE: May also affect other parts of the game.

    Player 1 Speed Modifier
    0308:??

    Player 2 (B Mode) Enemy 1 ( A Mode) Speed Modifier
    0309:??

    Enemy 2 Speed Modifier
    030A:??
    NOTE: 10 is normal speed for everyone. I recommend values from between 01-20, most speeds after that tend to make the charcters glitchy. the code Doesn't work well for human players since it makes their character always walk upward when standing still.

    Player 1 Weapon Modifier
    0396:80
    039E:0?
    NOTE: Very glitchy, the weapons will only look correct when you face an enemy that normally uses that weapon, also, the weapons that can be thrown occasionally hit your character when you try to throw them. To correct this, just get punched and knocked down.
    00-Bat
    01-Knife
    02-Whip
    03-Dynamite
    04-Barrel
    05-Crate
    06-Boulder

    Karnov (NES/FCE Ultra)
    Invincible
    0068:FF

    Auto-Fire
    001F:FF

    Kung Fu (NES/FCE Ultra)
    Stop Timer
    03AB:00

    Player 1 doesn't respond to being hit
    0496:00

    Rush N' Attack (NES/FCE Ultra)
    P1 Infinite Time for Pistol
    0516:FF

    P2 Infinite Time for Pistol
    0536:FF

    P1 No Recoil Bazooka
    051B:00

    P2 No Recoil Bazooka
    053B:00

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    These should be a snap to add. :-)
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
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    Never bring us down
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    got some more.

    Double Dragon 2 (NES/FCE Ultra)
    P1 Stun Modifier
    03E7:??

    P2 Stun Modifier
    03E8:??

    Enemy 1 Stun Modifier
    03E9:??

    Enemy 2 Stun Modifier
    03EA:??
    NOTE:
    00-No stun
    07-Instant Stun

    P1 Jump Modifier
    032D:??

    P2 Jump Modifier
    032E:??

    Enemy 1 Jump Modifier
    032F:??

    Enemy 2 Jump Modifier
    0330:??
    NOTE: Modifies jump height and descent rate. Might interfere with some parts of the game requiring precise jumps, it definitely screws up the enemies timing when they try to jumpkick you.
    C8-Slightly higher than normal jump
    96-Huge jump
    64-Moon jump
    32-Coming down any time soon?

    P1 Have Weapon
    0446:??
    044A:??

    P2 Have Weapon
    0447:??
    044B:??
    NOTE:Very glitchy, use at own risk.
    82,84-Ball and Chain
    84,84-Lead Pipe

    Thundercade (NES/FCE Ultra)
    P1 Get hit for invincibility
    00AC:60

    P2 Get hit for invincibility
    00AD:60

    P1 Left & Right Sidecar Range
    0527:??
    0529:??

    P2 Left & Right Sidecar Range
    0528:??
    052A:??
    NOTE: You must first pick up a sidecar for the codes to be effective.
    02-Short Range
    03-Long Range

    P1 Left & Right Sidecar Type
    04FB:??
    04FD:??

    P2 Left & Right Sidecar Type
    04FC:??
    04FE:??
    NOTE: You must first pick up a sidecar for the codes to be effective.
    10-Single shot front shooter
    13-Double shot front shooter
    14-Super shot front shooter
    15-Double super shot front shooter
    19-Double side shooter
    1B-Super shot side shooter

    P1 Has Invincibility and Fire Shot
    0480:D0

    P2 as Invincibility and Fire Shot
    0481:D0
    NOTE: Turn on once the first level begins you will be invincible and any sidecars you pick up will have fire shot. The codes don't protect your sidecars so try not to lose them. Also interferes with the bonus rounds and end screens at the end of levels.

    P1 Rapid Fire
    0663:00

    P2 Rapid Fire
    0664:00

    P1 Have Missile Shot
    00C3:14

    P2 Have Missile Shot
    00C4:14


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    ah, it's doing it again, those little boxes with the red X's are Letter D's.

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    I have never experienced this. What style are you using?
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  28. #228
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    the font style is comic sans ms, it could be that my version of wordpad is too old? but I usually type the codes down as I hack them and then cut and paste when I post, I guess I could write them down and type them up when I post, but it seems to do it only occasionally, since my code posting before this latest one had capital Ds in it.

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    It's probably a Microsoft-related problem. ;-)
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  30. #230
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    undoubtedly. here's some more codes.

    Tiger-Heli (NES/FCE Ultra)

    Always Have Little Helis
    0546:88
    0547:88

    Twin Cobra (NES/FCE Ultra)

    P1 Invincible
    00F4:7F

    P1 Auto-Fire
    0483:00

    P1 Maximum Weapon Power
    00EB:05

    P1 Have Weapon
    00F1:??
    NOTE:
    00-Red Shot
    01-Green Shot
    02-Blue Shot
    03-Brown Shot

    Twin Eagle (NES/FCE Ultra)

    P1 Infinite Bombs
    00CC:03

    P2 Infinite Bombs
    00CD:03

    P1 Have Speed Power-Ups
    0096:??

    P2 Have Speed Power-Ups
    0097:??
    NOTE: Any value between 00-07, 3 works best.

    P1 Have Maximum Weapon Power
    00A8:03

    P2 Have Maximum Weapon Power
    00A9:03

    P1 Have Weapon Type
    00A4:??

    P2 Have Weapon Type
    00A5:??
    NOTE:
    00-Normal Shot
    01-Green Shot
    02-Missile Shot
    03-Red Shot


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    Thanks! These will be up shortly.
    You cannot stop us
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    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


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    that's alot of codes...lol
    -Power Marshall

    God Bless! Jesus Loves You.


    Click here to level up my card!


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    More codes.

    Codename: Viper (NES/FCE Ultra)
    Stop Timer
    06E6:C8

    Dragon Spirit: The New Legend (NES/FCE Ultra)
    Have Super Bombs
    0052:9A

    Flying Dragon: The Secret Scrolls (NES/FCE Ultra)
    Stop Timer
    00C2:00

    Invincible
    00E9:08

    Bosses die in 1 hit
    002A:00

    G.I. Joe II: The Atlantis Factor (NES/FCE Ultra)
    Stop Timer
    0790:00

    Main Bosses Have No Life
    0440:00

    Invincible
    00D4:05

    Inf. Rotating Shields
    076E:03

    Infinite Level Up Bonus
    07D8:01
    NOTE: To leave the level up screen you must have 0 points left.
    To attain this, level up your weapons until one of them needs only 1 point, then change the code to 00 and level up the weapon, you can then leave the screen.

    Hawk Maximum Weapon Power
    0647:CC
    0648:CC
    0649:C2

    Duke Maximum Weapon Power
    0649:CC
    064A:CC
    064B:CC

    Roadblock Maximum Weapon Power
    064C:CC
    064D:CC
    064E:CC

    Wet Suit Maximum Weapon Power
    064E:CC
    064F:CC
    0650:CC

    Storm Shadow Maximum Weapon Power
    0651:CC
    0652:CC
    0653:CC

    Snake Eyes Maximum Weapon Power
    0653:CC
    0654:CC
    0655:CC

    Sqoon (NES/FCE Ultra)
    Maximum Gun Power
    0518:02

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    Thanks. I'll have these added very fast. :-)
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


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    Default Zelda Nes

    Zelda Nes (U) FCE ULTRA Codes

    Primitive Cut Scene Modifier

    0012:xx

    OB - Always walk in closest shop on screen exit
    0E - Character Creation Screen
    11 - View Death Screen
    12 - Pick up Triforce Piece
    13 - Starts Ending

    On screen Enemy modifier

    Enemy 1 - 0350:xx
    Enemy 2 - 0351:xx
    Enemy 3 - 0352:xx
    Enemy 4 - 0353:xx
    Enemy 5 - 0354:xx
    Enemy 6 - 0355:xx
    Enemy 7 - 0356:xx
    Enemy 8 - 0357:xx
    Enemy 9 - 0358:xx
    Enemy 10 - 0359:xx
    Enemy 11 - 035A:xx

    And just in case you don't know replace xx with your value of choice, there are too many values to list for enemies/items/characters in the game so its up to you.

    Enjoy, there is a lot more to come :P.

    -Abystus

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    Enemy mods? That is some awesome-crazy shat. :-)
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    We go on and on
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    enemy mods is pretty frickin cool, there are a lot of games that could use that, I tried to hack something like that for double dragon (nes) but it really screws the game up after the first couple of enemies on level one. I have a minor complaint about some codes for Rambo FCE Ultra/NES.

    Rambo U
    Pro Action Replay
    codes for
    FCE Ultra Debug NES
    # Code Title Code Value
    1 Infinite Energy 010C:64
    2 Infinite Grenades 0121:99
    3 Infinite Health 064C:64
    4 Infinite Machine Gun 0120:99
    5 Infinite Missiles #1 011E:99
    6 Infinite Missiles #2 011F:99
    7 Infinite Red Potions 0122:99
    8 Infinite Throwing Knives 011D:99
    9 Invinicbility After Taking A Hit (Flashing) 002F:05

    Experience Codes
    # Code Title Code Value
    10 Experience Modifier (One's Digit) 010E:XX

    Code Author Codes
    iamstillhiro112 1, 9
    Rune 2, 3, 4, 5, 6, 7, 8, 10

    Page: 1, 2 Last


    The invincibility code freezes your character and makes it so Rambo cannot move, the value for the code should read 16, with that value it allows Rambo to act normally but still be invincible. not trying to attack anyone or cause trouble, but the code is unusable the way it is.

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    Zelda Nes (U) FCE ULTRA

    Walk Through Walls (Direction Dependant When Turned on, however no collisions so screen will not switch when you reach the end.)

    0394:20

    Screen/Area Modifier (Places within Hyrule, Shops and does not include dungeons) *Note to work correctly both
    addresses must be set to the same value. And again too many to list.*

    00EB:xx
    00EC:xx

    On screen Enemy Health Modifiers

    Enemy 1 - 0486:xx
    Enemy 2 - 0487:xx
    Enemy 3 - 0488:xx
    Enemy 4 - 0489:xx
    Enemy 5 - 048A:xx
    Enemy 6 - 048B:xx
    Enemy 7 - 048C:xx
    Enemy 8 - 048D:xx
    Enemy 9 - 048E:xx
    Enemy 10 - 048F:xx
    Enemy 11 - 0490:xx
    Last edited by Abystus; 09-05-2007 at 10:17 PM.
    Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
    Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein



    Now we just need codes to prevent the following...

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    0486....049D, I assume?

    Either way, I'll get them up and we can fix it later. ;-)
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    Ha I typed it up running out the door to get some food, didn't realize it got messed up, also its 0486 - 0490 because there can be 11 enemies on screen at once, 10 on land and 1 in the water is a simpler way to explain it.

    BTW Rune do you know anyone that could tell me if any debug information is in this cart? I would hack it, however I feel I would waste 10 hours of my time to be wrong.

    -Abystus
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    Now we just need codes to prevent the following...

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    There a few ROM hacking communities that might be of some help. I have never heard of debug info being inside the cart, but sometimes it is not that obvious for the older games.
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    Here's some codes, there's a few Genesis codes down there at the bottom too.

    Breakthru (NES/FCE Ultra)
    Have Triple Shot
    00BA:01

    Castelvania II: Simon's Quest (NES/FCE Ultra)
    Rapid Fire Whip
    0457:00

    Dagger has increased range
    04A1:00

    Stop Timer (Alternate Code)
    0084:00

    Laurel effect always active
    0197:BF
    NOTE: Add 0312:00 for no blinking

    Dracula's Rib always active
    04D6:01

    Enemy 1 Multi-Hit
    04FE:00

    Enemy 2 Multi-Hit
    04FF:00

    Enemy 3 Multi-Hit
    0500:00

    Enemy 4 Multi-Hit
    0501:00

    Enemy 5 Multi-Hit
    0502:00

    Enemy 6 Multi-Hit
    0503:00

    Enemy 7 Multi-Hit
    0504:00

    Enemy 8 Multi-Hit
    0505:00

    Enemy 9 Multi-Hit
    0506:00

    Enemy 10 Multi-Hit
    0507:00
    NOTE: These codes deactivate the invincibility between hits for the enemy, basically making every hit a multi-hit, but the enemy is not "stunned" by your hits.

    Cobra Triangle (NES/FCE Ultra)
    Stop Timer
    0715:00

    Force power-up always active
    00E3:70

    Bosses have no health
    00CF:00

    Have Gun
    071D:0?
    NOTE:
    00-Normal
    01-Flak round
    02-4 way
    03-4 shot spread
    04-Variable 4 shot spread

    Have Missiles
    072C:0?
    NOTE:
    00-none
    01-2 way missiles
    02-Faster 2 way
    03-2 way seeker

    Maximum boat speed
    003BC:d0

    Double Dragon III - The Sacred Stones (NES/FCE Ultra)
    P1 is invincible
    0405:CA

    P2 is invincible
    0406:CA
    NOTE: Some enemies can still grab you, like the mummies at the end.

    P1 doesn't get stunned by punches
    0421:00

    P2 doesn't get stunned by punches
    0422:00

    Enemy 1 instantly stunned
    0423:09

    Enemy 2 instantly stunned
    0424:09

    Power Blade (NES/FCE Ultra)
    Invincible
    0569:25
    NOTE: Nova can't pick items up or talk to his contacts.

    Have Triple Boomerangs
    0099:02

    Maximum Boomerang Range
    005E:03

    Have Power Suit
    009C:03

    Have all sector cards
    009B:3F

    Bosses have no health
    04B8:00
    04BA:00

    Rambo (NES/FCE Ultra)
    Stop Timer
    013A:00

    Have Throwing Knife + Infinite Ammo
    0111:14

    Have Normal Arrow + Infinite Ammo
    0112:14

    Have Explosive Arrow + Infinite Ammo
    0113:14

    Have Machine Gun + Infinite Ammo
    0114:14

    Have Grenade + Infinite Ammo
    0115:09

    Have Medicine + Infinite Ammo
    0116:09

    Teenage Mutant Ninja Turtles (NES/FCE Ultra)
    Jump Higher
    0470:00

    Boss has no invincibility when hit
    0505:01

    Stop Timer (works on the dam level)
    00BA:00

    Teenage Mutant Ninja Turtles II: The Arcade Game (NES/FCE Ultra)
    Boss has no invincibility when hit
    05C9:00

    Teenage Mutant Ninja Turtles III: The Manhattan Project (NES/FCE Ultra)
    Jump Higher
    04D7:FF

    Boss has no invincibility when hit
    0630:00

    Thunderbirds (NES/FCE Ultra)
    Invincible
    0143:0F

    Maximum Gun Power
    0169:02

    Have Battle Pods
    0168:02

    Have all Battle Pod positions
    016A:F8

    Toki (NES/FCE Ultra)
    Stop Timer
    0579:00

    Infinite Fireball Time
    0600:00

    Infinite Helmet/Jump Shoes Time
    0602:00

    Bosses have no health
    0572:00
    0573:00

    Invincible
    011D:00
    NOTE: You will still die if you fall on spikes or lava, turn off the code to advance, also turn off before the end of levels to advance.

    Maximum Hearts
    011B:02

    Fire Meter at maximum
    0571:1C

    Trojan (NES/FCE Ultra)
    Inf. Time
    0334:09

    Have Jump Shoes
    03CB:0E

    Have Key
    0386:02

    Inflict Massive Damage!
    03CD:FC

    Vice: Project Doom (NES/FCE Ultra)
    Inf. Bullets
    035F:0F

    Inf. Grenades
    0360:0C

    Inf. Lives
    0369:09

    Stop Timer
    035D:36

    Maximum Coins
    0361:63

    Invincible (car and side scroll stages only)
    0180:BF

    Rapid fire for Pistol
    0260:01

    Driving stage bosses no health
    0285:00
    028A:00

    Side scroll bosses no health
    0284:00

    Zelda 2: The Adventure of Link (NES/FCE Ultra)
    Sword Beam has maximum range
    05CA:FF

    Double Dragon (Genesis/PAR)
    Enemies have no health part 1
    FF0A51:00
    FF0B91:00
    FF0CD1:00
    FF0E11:00
    FF0F51:00

    Enemies have no health part 2
    FF1091:00
    FF11D1:00
    FF1311:00
    FF1451:00
    FF1591:00

    Double Dragon 3: The Rosetta Stone (Genesis/PAR)
    Inf. Time
    FF00F1:5F

    Inf. Coins
    FF00EB:0F

    P1 Invincible
    FF23A3:25

    P2 Invincible
    FF245D:25

    P1 Infinite Health
    FF2339:FA

    P2 Infinite Health
    FF23F3:FA

    Enemies have no health
    FF2B37:00
    FF2BF1:00
    FF2A7D:00
    FF2909:00
    FF29C3:00
    FF284F:00

  43. #243
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    Thanks! Next update for sure. :-)
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    A bunch of codes.

    Donkey Kong (NES/FCEUltra)
    Mario Huge Jump
    042D:32

    Stop Timer
    0045:FF

    Ultima: Quest of the Avatar (NES/FCEUltra)
    Infinite Ash
    681F:63

    Infinite Ginseng
    6820:63

    Infinite Garlic
    6821:63

    Infinite Silkweb
    6822:63

    Infinite Moss
    6823:63

    Infinite Pearl
    6824:63

    Infinite Fungus
    6825:63

    Infinite Manroot
    6826:63

    Infinite Gold
    6827:0F
    6828:27

    No Random Encounters
    00D9:00

    Ultima: Warriors of Destiny (NES/FCEUltra)
    Infinite Gold
    6A6E:FF
    6A6F:FF

    Stop Timer
    0061:00
    NOTE:You can't use the tent if the code is on, and the time will be frozen at the moment you activate the code.

    Maximum Experience for The Avatar
    6A66:FF
    6A67:FF
    NOTE: Activate the code, manually save the game and reset the emulator, turn off the code, and start the game as normal.

    Walk thru Walls
    00A4:43
    NOTE: Not only does the code allow passing through walls, but you can walk over water and mountains. You cannot access the inventory menu or attack or pick up items, or talk to anybody when the code is on.

    NOTE: To make the following codes permanent, Activate the code(s), manually save the game and reset the emulator, turn off the code(s), and start the game as normal.

    Maximum Experience for The Avatar
    6A66:FF
    6A67:FF

    Avatar Str Modifier
    69FA:??

    Avatar Dex Modifier
    69FE:??

    Avatar Int Modifier
    6A02:??

    Character 2 Str Modifier
    69FB:??

    Character 2 Dex Modifier
    69FF:??

    Character 2 Int Modifier
    6A03:??

    Character 3 Str Modifier
    69FC:??

    Character 3 Dex Modifier
    6A00:??

    Character 3 Int Modifier
    6A04:??

    Character 4 Str Modifier
    69FD:??

    Character 4 Dex Modifier
    6A01:??

    Character 4 Int Modifier
    6A05:??

  45. #245
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    Default

    More quality codes, as always.


    Made by VGLan's Favorite Cookie

  46. #246
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    Niiice. ^_^
    You cannot stop us
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  47. #247
    Member White Shark
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    Talking darkwing duck usa ntsc nintendo nes pro action codes or game genie codes

    darkwing duck usa ntsc nintendo nes pro action codes or game genie codes infinite health and invincible and infinite weapons bullets thanks advance

  48. #248
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    This is a code submit thread, not a request thread.
    You cannot stop us
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    We go on and on
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  49. #249
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    Pitfall Mayan (U)

    After 2 hours Here

    Reset game to play original Pitfall indefinitely - D3B5-1F0F
    Replace "Start" with original Pitfall game - D389-4FAA
    Last edited by nensondubois; 12-23-2007 at 12:02 PM.
    https://secure.eff.org <-FIGHT TO KEEP THE INTERNET FREE AND UNCENSORED FROM GREEDY CORPORATE AND GOVERNMENT SLOBS! TOTAL RESISTANCE IS THE KEY TO WINNING THEIR WAR ON OUR FREEDOMS AND PRIVACY! AWARENESS IS THE FIRST STEP - PLEASE READ! http://demandprogress.org/ - Tired of corporations and government spying on your activity and bullying you? I am. Time to put a permanent end to Big Brother; protect your freedoms and privacy from government and corporations and tell them to eat a bowl of dicks and choke like the real terrorists that they are. Sony: (not to be distracted from protecting internet anonymity and the proposed IDs, of course) make Playstation 1 games, Walkmans and CD-tape deck adapters and shut your fucking mouth about PS3 hacking and stop stealing people's hard-drives! Effectively and collectively we should stop giving our money to the cause-corporate godlessness of Holy Shit. Google has no right to track you (nor does the government... they don't even have the rights to have our DNA in databases) - http://donttrack.us/ use http://startingpage.com/, http://gibiru.com/,OR http://duckduckgo.com/privacy.html addons.mozilla.org/en-US/firefox/addon/betterprivacy/ STOP YOUR ISP and the Department of Justice from spying on you. Bunch of shitheads! http://anon.inf.tu-dresden.de http://www.truth-out.org/30-years-ago-today-middle-class-died/1312641859 http://wallbase.cc/wallpaper/813102 http://www.newscientist.com/article/mg21128285.300-new-forensics-tool-can-expose-all-your-online-activity.html http://coupmedia.org/ https://duckduckgo.com/ https://secure.eff.org/site/Advocacy...rAction&id=497 /help/jap_help/en/help/wwwprivacy.html. I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis,Virtual Boy SPCs, SNESMUSIC Forums! My GBS rips PSF rips My stubleupon account https://www.eff.org/ http://www.defectivebydesign.org/ http://www.school-for-champions.com/...lincolnjfk.htm http://mises.org/daily/5317/The-Police-State-Is-Personal http://en.wikipedia.org/wiki/Surveillance_societyMy Wanted game/trade/sale list: Gamecube March 2002 Demo, January 2002.

  50. #250
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    For NES, I assume?
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  51. #251
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    My mistake, SNES.
    https://secure.eff.org <-FIGHT TO KEEP THE INTERNET FREE AND UNCENSORED FROM GREEDY CORPORATE AND GOVERNMENT SLOBS! TOTAL RESISTANCE IS THE KEY TO WINNING THEIR WAR ON OUR FREEDOMS AND PRIVACY! AWARENESS IS THE FIRST STEP - PLEASE READ! http://demandprogress.org/ - Tired of corporations and government spying on your activity and bullying you? I am. Time to put a permanent end to Big Brother; protect your freedoms and privacy from government and corporations and tell them to eat a bowl of dicks and choke like the real terrorists that they are. Sony: (not to be distracted from protecting internet anonymity and the proposed IDs, of course) make Playstation 1 games, Walkmans and CD-tape deck adapters and shut your fucking mouth about PS3 hacking and stop stealing people's hard-drives! Effectively and collectively we should stop giving our money to the cause-corporate godlessness of Holy Shit. Google has no right to track you (nor does the government... they don't even have the rights to have our DNA in databases) - http://donttrack.us/ use http://startingpage.com/, http://gibiru.com/,OR http://duckduckgo.com/privacy.html addons.mozilla.org/en-US/firefox/addon/betterprivacy/ STOP YOUR ISP and the Department of Justice from spying on you. Bunch of shitheads! http://anon.inf.tu-dresden.de http://www.truth-out.org/30-years-ago-today-middle-class-died/1312641859 http://wallbase.cc/wallpaper/813102 http://www.newscientist.com/article/mg21128285.300-new-forensics-tool-can-expose-all-your-online-activity.html http://coupmedia.org/ https://duckduckgo.com/ https://secure.eff.org/site/Advocacy...rAction&id=497 /help/jap_help/en/help/wwwprivacy.html. I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis,Virtual Boy SPCs, SNESMUSIC Forums! My GBS rips PSF rips My stubleupon account https://www.eff.org/ http://www.defectivebydesign.org/ http://www.school-for-champions.com/...lincolnjfk.htm http://mises.org/daily/5317/The-Police-State-Is-Personal http://en.wikipedia.org/wiki/Surveillance_societyMy Wanted game/trade/sale list: Gamecube March 2002 Demo, January 2002.

  52. #252
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    No problems.
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  53. #253
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    Default Godzilla (NES)

    I was messing around with the Godzilla game and made a few FCE Ultra codes. I didn't see them on the mainsite so I though I posted them here:

    Godzilla can move 255 steps on the board
    0599 FF

    Mothra can move 255 steps on the board
    059A FF

    Most enemy structures are destroyed when they appear on screen. (I haven't found a code to kill the enemies aircrafts/ships)
    05A7 00
    05A8 00
    05A9 00
    05AA 00
    05AB 00
    05AC 00
    05AD 00
    05AE 00
    05AF 00

    Enemy monsters on the board are dead (have 0 HP)
    Ghidora is dead 0190 00
    Mecha-Godzilla is dead 0191 00
    Hedorah is dead 0192 00
    Gigan is dead 0193 00
    Baragon is dead 0194 00
    Moguera is dead 0195 00
    Varan is dead 0196 00
    Gezora is dead 0197 00

  54. #254
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    If it's the same game that I hacked a year ago, some of those addresses are old.

    I'll add whatever is new. Thanks!
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  55. #255
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    I had a debug code preloaded on my GS Version 4 for Xenogears, but I wasn't sure if it would work with my CD-R copy of the game.
    Ben
    Games Currently Playing
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  56. #256
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    Default Star Wars (Namco) (J) FCEU Debug

    This is a Japanese exclusive Star Wars game for the Famicom/NES that was developed by Namco. It seems to be running off a modded Zelda II engine. I have a fan translated rom.
    Infinite Lives:
    0143:08
    Infinite Force:
    0145:09
    Ben
    Last edited by darkpikachu02; 03-11-2008 at 04:41 PM.
    Games Currently Playing
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    Persona 1 (PSOne via PSP Popstation Emulator)
    King of Fighters '99 Ultimate Match (PS2)
    Star Ocean Second Evolution (PSP-The upcoming version of the Fusa SDTV plugin is supposed to play this game flawlessly)

  57. #257
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    Super Star Force

    Infinite Time Pieces
    07D1:55

    Rank up Time Pieces Extra Fast
    07CF:255

    Infinite Lives
    031A:03

  58. #258
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    More codes for Super Star Force

    Infinite Bombs
    07ED:09

    Infinite Barrier Capsules
    07EC:03

    Infinite Boots (DO NOT USE)
    07E5:06


    *EDIT* Actually, don't use the Inifinite Boots code. The game has multiple items, and any item can take any spot in the item menu. If you use the inf boots code, the other items can get deleted.
    I didn't delete it just in case someone wants to find out the addresses for each item.
    Last edited by ReyVGM; 06-03-2008 at 03:19 AM.

  59. #259
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    Higemaru Makaijima (J) and Makai Island (U) (Prototype)

    Made by ReyVGM:

    Maximum Energy
    0481:09


    The Following codes were NOT made by me, but by AdamL. So credit him.

    Have None of the 3 Gems
    048D:00

    Have the C Gem
    048D:130

    Have the M Gem
    048D:88

    Have the O Gem
    048D:058

    Have The C & O Gems
    048D:188

    Have The C & M Gems
    048D:200

    Have The M & O Gems
    048D:100

    Have All 3 Gems
    048D:250

    Have Cook Key
    048F:128

    Have Curse Key
    048F:65

    Have Mermaid Key
    048F:33

    Have Hebi Key
    048F:17

    Have Dokuro Key
    048F:08

    Have Okami Key
    048F:04

    Have J. Knife Key
    048F:02

    Have All Keys
    048F:255

    Have Squared Stone Tablet
    048E:128

    Have Circular Stone Tablet
    048E:64

    Have Triangle Stone Tablet
    048E:32

    Have The Lamp
    048E:16

    Have The Sword
    048E:08

    Don't Have The Sword In Your Inventory After You Get It.
    048E:247

    Have The Chart
    048E:04

    Have The Map
    048E:02

    Have The Tear
    048E:01

    Have All The Items
    048E:255


    If you want to remove a certain item from your inventory just take the All Items value (255) and substract it from the value of the item you want removed.
    For example, the value for the sword is 08, substract 8 from 255 and you'll have 247. Use that as the value to have all items but without the sword.

  60. #260
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    I have this entire list of codes. Thanks. :D
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  61. #261
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    Default

    Akumajo Densetsu Castlevania III (J):
    Infinite Lives:
    0037:09
    Hacked by me. I'm not sure if this code has been hacked, but it is not on the main site.
    Ben
    Games Currently Playing
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    Persona 1 (PSOne via PSP Popstation Emulator)
    King of Fighters '99 Ultimate Match (PS2)
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  62. #262
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    Got it. Will add it if it's new.
    You cannot stop us
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    Never give up
    We go on and on
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  63. #263
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    Default Zelda Nes (U) FCE ULTRA

    Zelda Nes (U) FCE ULTRA

    0351:94 - Opens a Stairwell leading down near the center of the screen, if a hidden shop/area is present on your current screen it will take you to the secret shop/area, otherwise it will reload the screen you are currently on. (*NOTE* Do not use this in dungeons or the game will freeze or you will get stuck in the hidden area of the castle where an dungeon item is collected.)

    0029:00 - All Shop Text or Text in general has no type out delay

    Hey rune did you ever add the other zelda codes I hacked in this section to the database? Just wondering because i didn't see them listed.


    -Abystus
    Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
    Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein



    Now we just need codes to prevent the following...

  64. #264
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    I have added them to the offline database. I have these as well. :D
    You cannot stop us
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    We go on and on
    You'll never break us
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  65. #265
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    Any plans to bring the new DB up? Hopefully soon :P.
    Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
    Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein



    Now we just need codes to prevent the following...

  66. #266
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    why the rush?

  67. #267
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    So everyone can find the codes I made.
    https://secure.eff.org <-FIGHT TO KEEP THE INTERNET FREE AND UNCENSORED FROM GREEDY CORPORATE AND GOVERNMENT SLOBS! TOTAL RESISTANCE IS THE KEY TO WINNING THEIR WAR ON OUR FREEDOMS AND PRIVACY! AWARENESS IS THE FIRST STEP - PLEASE READ! http://demandprogress.org/ - Tired of corporations and government spying on your activity and bullying you? I am. Time to put a permanent end to Big Brother; protect your freedoms and privacy from government and corporations and tell them to eat a bowl of dicks and choke like the real terrorists that they are. Sony: (not to be distracted from protecting internet anonymity and the proposed IDs, of course) make Playstation 1 games, Walkmans and CD-tape deck adapters and shut your fucking mouth about PS3 hacking and stop stealing people's hard-drives! Effectively and collectively we should stop giving our money to the cause-corporate godlessness of Holy Shit. Google has no right to track you (nor does the government... they don't even have the rights to have our DNA in databases) - http://donttrack.us/ use http://startingpage.com/, http://gibiru.com/,OR http://duckduckgo.com/privacy.html addons.mozilla.org/en-US/firefox/addon/betterprivacy/ STOP YOUR ISP and the Department of Justice from spying on you. Bunch of shitheads! http://anon.inf.tu-dresden.de http://www.truth-out.org/30-years-ago-today-middle-class-died/1312641859 http://wallbase.cc/wallpaper/813102 http://www.newscientist.com/article/mg21128285.300-new-forensics-tool-can-expose-all-your-online-activity.html http://coupmedia.org/ https://duckduckgo.com/ https://secure.eff.org/site/Advocacy...rAction&id=497 /help/jap_help/en/help/wwwprivacy.html. I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis,Virtual Boy SPCs, SNESMUSIC Forums! My GBS rips PSF rips My stubleupon account https://www.eff.org/ http://www.defectivebydesign.org/ http://www.school-for-champions.com/...lincolnjfk.htm http://mises.org/daily/5317/The-Police-State-Is-Personal http://en.wikipedia.org/wiki/Surveillance_societyMy Wanted game/trade/sale list: Gamecube March 2002 Demo, January 2002.

  68. #268
    Moderator Lucky Member
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    Valis ++ (Translation/Hack) FCEUD:
    Infinite Health:
    009F:0A
    Ben
    Games Currently Playing
    Final Fantasy VII (Chinese NES Pirate-Rom Translated into English)
    Final Fantasy II (NES Rom Translated Into English)
    Dragonball Evolution (PSP)
    Street Fighter The Movie (PSOne via PSP Popstation emulator)
    Persona 1 (PSOne via PSP Popstation Emulator)
    King of Fighters '99 Ultimate Match (PS2)
    Star Ocean Second Evolution (PSP-The upcoming version of the Fusa SDTV plugin is supposed to play this game flawlessly)

  69. #269
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    Default

    Zelda Nes (U) FCE ULTRA Codes

    Current Theme Plays Everywhere (Including Shops)
    0609:222

    *Note*
    To get the following codes to function correctly you must turn the code on, return to the game, then turn the code off. Repeat for different values.

    Theme Modifier (The few I found while skimming through.)
    0600:xx (Replace xx with your value)

    001 - Hyrule Theme
    002 - Acquire Treasure Theme
    004 - Defeat Dungeon Theme
    018 - Title Screen Theme Intro Remix
    064 - Dungeon Theme
    128 - Title Screen Theme

    SFX Modifier (Too Many to list)
    0604:xx (Replace xx with your value)

    064 - Low Health Beep

    Theme/SFX Modifier (Too Many to list)
    0607:xx (Replace xx with your value)

    064 - Continue Theme
    Last edited by Abystus; 06-26-2008 at 12:20 AM.
    Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
    Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein



    Now we just need codes to prevent the following...

  70. #270
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    Hope to add these into the next update. Thanks! :D
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  71. #271
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    Spy Hunter (U) FCE ULTRA Codes

    Speed Modifier (Values 1 - 20)

    00E2:xx (Replace xx with your value)

    Always Shooting Modifier

    00F7:xx (Replace xx with your value)

    40 - Straight
    41 - Diagonal Right
    41 - Diagonal Left


    Blaster Master (U) FCE ULTRA Codes

    Enemy Health Modifier (Replace xx with your value)

    047D:xx
    048B:xx
    0499:xx
    04A7:xx
    04B5:xx
    04BC:xx
    04C3:xx
    04D1:xx
    04DF:xx
    04E6:xx
    04ED:xx
    Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
    Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein



    Now we just need codes to prevent the following...

  72. #272
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    Does Spy Hunter have an ending?

    I have these codes ready for the next update.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
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  73. #273
    Administrator White Shark
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    I'm not sure, never actually had the patience to play it past the first level . Now you see why I haven't hacked the level select yet lol.
    Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
    Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein



    Now we just need codes to prevent the following...

  74. #274
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    Robocop (U) FCE ULTRA Codes

    Always Have Weapon Drawn

    00C5:01

    Enemy Health Modifier (Enemy/Bosses) (Replace xx with your value *NOTE* FF = Instant Death, 00 = Full Health)

    058D:xx
    05A5:xx
    05BD:xx

    Level Modifier

    0066:xx (Replace xx with your value *NOTE* 00 - 05)
    Last edited by Abystus; 06-28-2008 at 04:21 AM.
    Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
    Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein



    Now we just need codes to prevent the following...

  75. #275
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    robocop codes already hacked by me already

  76. #276
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    I checked on the site however unless the online database isn't updated then I dunno, I haven't seen any of the codes I have hacked for some time now on the site, a few months at least. Are they hosted somewhere else that I'm not aware of? I'm checking Here for codes already hacked for this game and they do not appear to be there, or hacked by anyone yet, unless its a database issue.
    Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
    Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein



    Now we just need codes to prevent the following...

  77. #277
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    System: (FCEUXD) NES
    Codes: Pro-Action Replay
    Game: Donkey Kong

    Inf. Lives
    0053:09

    Inf. Time Bonus
    002E:99
    002F:99

    Max Top Score
    0021:99
    0022:99
    0023:99

    Max High Score P1
    0025:99
    0026:99
    0027:99

    Max High Score P2
    0029:99
    002A:99
    002B:99

    Start At Stage: 0053:0?
    Hex ------ Stage
    1 ------ 1
    2 ------ Black Screen (Reset)
    3 ------ 2
    4 ------ 3

    Note: Must Turn-off to Continue or Jump
    Inf. Hammer Usage (Both Players): 003F:FF

    Start On Level: 0054:0?
    Hex ------- Level
    0 ------- 1
    1 ------- 2
    2 ------- 3
    3 ------- 4
    4 ------- 5
    5 ------- 6
    6 ------- 7
    7 ------- 8
    8 ------- 9
    Last edited by Radical Hacker; 09-07-2008 at 01:50 AM.

  78. #278
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    Got 'em.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  79. #279
    Member Whale Shark
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    more on the way

  80. #280
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    Got some codes

    Ghostbusters (FCE Ultra Debug/NES PAR)
    Short Travel Distance
    004B:00

    Infinite Hits On Gozer's Stairway
    00DC:05

    Infinite Trap Capacity
    0036:06

    Infinite Ghost Food
    00E3:03

  81. #281
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    Nice! Some codes that I never got around to making.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  82. #282
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    I saw that you had hacked a few codes for Ghostbusters

    I've been trying to hack:
    "have all items"
    "gozer dies in 1 hit"
    "Staypuft never advances"
    "Invincible while fighting gozer"
    but the damn game doesn't want to cooperate.
    Last edited by drgonzo7; 09-11-2008 at 03:09 PM.

  83. #283
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    i think thats everything
    the game worked fine with me

    Ecto Item mods

    0036 ??
    01-Ghost Vaccum
    02-Sound Generator
    04-Capture Beam
    08-hyper Beam
    10-Capture Trap
    20-Super Trap
    40-unknown (sell to max out $$$)
    80-Ghost Food
    0037 ??
    01-Ghost Alarm
    02-Anti Ghost Suit

    add numbers together to get multiple items
    max of 4 items or screen will get glitchy

    Infinite Energy while Fighting Gozer
    054F 00

    Stay Puft Dosn't move
    065E 03

    Gozer Dies in 1 hit
    065C 10
    Last edited by gbhacker; 09-11-2008 at 05:27 PM.

  84. #284
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    Got 'em!
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  85. #285
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    Heh, heh, nice work gbhacker! now if only a code could be found that would allow for all items to be used at once rather than just the four on ecto-1.

    some more codes.

    Dig Dug II (FCE Ultra Debug/NES PAR)
    Quick Enemy Inflation
    02A6:00

    Mechanized Attack (FCE Ultra Debug/NES PAR)
    Super Auto-Fire
    0508:02
    NOTE: You can't use grenades, and you can't stop shooting. Use this code if the lack of a targeting icon bothers you; 04DE:00

    Ninja Gaiden (FCE Ultra Debug/NES PAR)
    Stop Timer
    0062:10


  86. #286
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    Nice. :D
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  87. #287
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    got a few more.

    Ninja Gaiden II (FCE Ultra Debug/NES PAR)
    Always Have Clones
    0048:3F

    Stop Timer
    00B0:2A

    Operation Wolf (FCE Ultra Debug/NES PAR)
    Infinite Health
    0031:00

    Renegade (FCE Ultra Debug/NES PAR)
    P1 Never Gets Stunned
    0405:00
    NOTE: Prevents being stunned by punches, you can still be grabbed or knocked down by certain attacks.
    00-No stun
    07-Instant Stun

    P1 Limited Invincibility
    0069:4C
    NOTE: Suffer no damage or reaction to any attacks except grabs/throws, disables the running jumpkick move, Only use the grab attack on the bosses when their life is low enough to allow it, otherwise the game will glitch.


  88. #288
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    I have a few more to add, then. :D
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  89. #289
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    and a few more, heh,

    1943 (FCE Ultra/NES)
    Stop Energy Timer
    040F:01

    Stop Special Weapon Timer
    04F5:01

    Auto-Fire
    0055:00

    Infinite Rolls
    0413:03

    Target - Renegade (FCE Ultra/NES)
    Stop Timer
    00D8:00

    Kill Most Enemies In 1 Hit - part 2
    0404:00
    0405:00
    0406:00


  90. #290
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    Nice codes. Some of those I was meaning to hack one day. Congrats! :D
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


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    Thanks.

    1942 (FCE Ultra/NES)
    Auto Fire
    00DB:FF


    1943 (FCE Ultra/NES)
    Fighter Escort Has Infinite Health
    04E3:03
    NOTE: On pick-up only, if you want to start with the fighter escort, use this code:
    04E0:FF, however, this will make you invincible as well.


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    Got 'em. Hope to have these up, cough depending.
    You cannot stop us
    You cannot bring us down
    Never give up
    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


  93. #293
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    hope ya get better.

    I'm not sure about the guerilla war codes, I thought I had already submitted them, but that could have been to a different site.


    1942 (FCE Ultra/NES)
    Auto Fire (alternate)
    0388:00

    Have Invincibility And Powered Shot
    048E:8A

    Always Have Fighter Escort
    048F:88
    0490:88


    Bubble Bobble Part 2 (FCE Ultra/NES)
    Faster Self Inflation
    047C:78

    Invincible
    0477:7D

    Have Power Up Type
    00DE:01
    NOTE:
    01-Long Range Bubbles
    02-Speed Shoes
    03-Long Range + Speed shoes

    Have Bubble Type
    0519:0?
    NOTE:
    01-Lightning
    02-Fire
    03-Water
    04-Sparkle
    05-Tornado
    06-Star

    Junior Has 9 Points In Bonus Game
    00A2:09

    Barcelon Has 0 Points In Bonus Game
    00A3:00

    Guerilla War (FCE Ultra/NES)
    P1 Infinite Lives
    0028:09

    P2 Infinite Lives
    0029:09

    P1 is Invincible
    0680:01

    P2 is Invincible
    0681:01
    NOTE: Makes it so you cannot run over enemies in the tank.

    P1 Weapon Modifier
    0600:??

    P2 Weapon Modifier
    0601:??
    NOTE: Affects even the guns in the tank.
    00-Normal Gun
    01-Spread Gun
    02-Flak Rockets
    03-Flamethrower
    04-Normal Rockets
    80-Normal Gun Tank
    81-Spread Gun Tank
    82-Flak Rockets Tank
    83-Flamethrower Tank
    84-Rockets Tank

    P1 Speed Modifier
    0480:0?

    P2 Speed Modifier
    0481:0?
    NOTE:
    00-04 Slower than normal
    05-Normal Speed
    06-Tank Speed
    07-0B Very fast, after 0B the characters become uncontrollable.


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    Thanks. I'm sure I'll feel better tomorrow. :D
    You cannot stop us
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    We go on and on
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    I hacked some codes for this game, gonna try and find the rest of the "enemies have no health codes", I've found a "have items in inventory code", I've also found some fake modify attributes codes, fake because you can't save them and they don't seem to apply anyways, but I'm gonna keep looking. I think the "2 Lots of Gold Awarded After Some Battles 0685:FF" code that you hacked Rune only awards gold on certain battles because the gold amount depends on which monster is killed last, and each monster has a gold value address. If you kill the monster with the coded address last, then you get lots of gold, if you kill one of the other monsters without the coded addy last, then you get normal gold amount for that monster times the number of monsters, at least, that's the way it looks to me, I could be wrong.


    Swords & Serpents (FCE Ultra Debug/NES)
    Character 1 Infinite HP
    0609:63

    Character 1 Infinite MP
    060A:63

    Character 2 Infinite HP
    0629:63

    Character 2 Infinite MP
    062A:63

    Character 3 Infinite HP
    0649:63

    Character 3 Infinite MP
    064A:63

    Character 4 Infinite HP
    0669:63

    Character 4 Infinite MP
    066A:63

    Infinite Gold
    009C:0F
    009D:27


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    Still not 100% but I only cough about once every two hours or so.

    I'll get these up a.s.a.p.! :D
    You cannot stop us
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    You'll never break us
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    We are alive!


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    cool, I was wrong, though, the "2 Lots of Gold Awarded After Some Battles 0685:FF" code, when I use it, actually gives exp instead of gold.

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    Noted. :D
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    Swords & Serpents (FCE Ultra Debug/NES)
    More Enemies Have No Health
    06B4:00
    06C400
    06D4:00
    06E4:00
    06F4:00


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    Added. Thanks!
    You cannot stop us
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    We go on and on
    You'll never break us
    Never bring us down
    We are alive!


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