Cool as ice. Thank you for the codes, bomberman.
Cool as ice. Thank you for the codes, bomberman.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Have you guys tried the latest version of PocketNES? I have had no problems with it.
Ben
Dudes with Attitude (U) (Unl)
0080:02 - Time
00A1:02 - Invincible - Note: Toggle before reaching stairs so level will complete; if unable and sprites hang, set to 00 and level will complete
00B5:00 - Color Red - Note: 01=Blue,02=Green,03=Purple,04=Orange,05=White
Last edited by bomberman; 06-23-2007 at 04:26 PM. Reason: complete note, added color change
Home Alone 2 (U)
0786:0A - Invincible - Note: slide has no effect
Got 'em!![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Rampart
Infinite Time 00C9:64
If you want to shorten the time limit 00C9:07
Turn off to advance, recommended for rebuilding walls
Both of those are already on GSC.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Monopoly (NES-FCEU)
01. 03C5:09 - Set Inf./max. Cash (Player 1)
03C6:09
03C7:09
03C8:09
03C9:09
02. 03CA:09 - Set Inf./max. Cash (Player 2)
03CB:09
03CC:09
03CD:09
03CE:09
03. 03CF:09 - Set Inf./max. Cash (Player 3)
03D0:09
03D1:09
03D2:09
03D3:09
04. 03D4:09 - Set Inf./max. Cash (Player 4)
03D5:09
03D6:09
03D7:09
03D8:09
05. 03D9:09 - Set Inf./max. Cash (Player 5)
03DA:09
03DB:09
03DC:09
03DD:09
06. 03DE:09 - Set Inf./max. Cash (Player 6)
03DF:09
03E0:09
03E1:09
03E2:09
07. 03E3:09 - Set Inf./max. Cash (Player 7)
03E4:09
03E5:09
03E6:09
03E7:09
08. 03E8:09 - Set Inf./max. Cash (Player 8)
03E9:09
03EA:09
03EB:09
03EC:09
09. 0468:99 - Set Inf. Houses
10. 0469:99 - Set Inf. Hotels
11. 039E:?? - Set Mediterranean Avenue Status (NOTE1)
12. 03A0:?? - Set Baltic Avenue Status (NOTE1)
13. 03A2:?? - Set Reading Railroad Status (NOTE1)
14. 03A3:?? - Set Oriental Avenue Status (NOTE1)
15. 03A5:?? - Set Vermont Avenue Status (NOTE1)
16. 03A6:?? - Set Connecticut Avenue Status (NOTE1)
17. 03A8:?? - Set St. Charles Avenue Status (NOTE1)
18. 03A9:?? - Set Electric Company Status (NOTE1)
19. 03AA:?? - Set States Avenue Status (NOTE1)
20. 03AB:?? - Set Virginia Avenue Status (NOTE1)
21. 03AC:?? - Set Pennsylvania Railroad Status (NOTE1)
22. 03AD:?? - Set St. James Avenue Status (NOTE1)
23. 03AF:?? - Set Tennessee Avenue Status (NOTE1)
24. 03B0:?? - Set New York Avenue Status (NOTE1)
25. 03B2:?? - Set Kentucky Avenue Status (NOTE1)
26. 03B4:?? - Set Indiana Avenue Status (NOTE1)
27. 03B5:?? - Set Illinois Avenue Status (NOTE1)
28. 03B6:?? - Set B & O Railroad Status (NOTE1)
29. 03B7:?? - Set Atlantic Avenue Status (NOTE1)
30. 03B8:?? - Set Ventnor Avenue Status (NOTE1)
31. 03B9:?? - Set Water Works Status (NOTE1)
32. 03BA:?? - Set Marvin Gardens Status (NOTE1)
33. 03BC:?? - Set Pacific Avenue Status (NOTE1)
34. 03BD:?? - Set North Carolina Avenue Status (NOTE1)
35. 03BF:?? - Set Pennsylvania Avenue Status (NOTE1)
36. 03C0:?? - Set Short Line Railroad Status (NOTE1)
37. 03C2:?? - Set Park Place Status (NOTE1)
38. 03C4:?? - Set Boardwalk Status (NOTE1)
39. 003C:?? - Set Turn Mod. (NOTE2)
(NOTE1)
88 - Player 1 Owns/0 House
89 - Player 2 Owns/0 House
8A - Player 3 Owns/0 House
8B - Player 4 Owns/0 House
8C - Player 5 Owns/0 House
8D - Player 6 Owns/0 House
8E - Player 7 Owns/0 House
8F - Player 8 Owns/0 House
90 - Player 1 Owns/1 House
91 - Player 2 Owns/1 House
92 - Player 3 Owns/1 House
93 - Player 4 Owns/1 House
94 - Player 5 Owns/1 House
95 - Player 6 Owns/1 House
96 - Player 7 Owns/1 House
97 - Player 8 Owns/1 House
98 - Player 1 Owns/2 House
99 - Player 2 Owns/2 House
9A - Player 3 Owns/2 House
9B - Player 4 Owns/2 House
9C - Player 5 Owns/2 House
9D - Player 6 Owns/2 House
9E - Player 7 Owns/2 House
9F - Player 8 Owns/2 House
A0 - Player 1 Owns/3 House
A1 - Player 2 Owns/3 House
A2 - Player 3 Owns/3 House
A3 - Player 4 Owns/3 House
A4 - Player 5 Owns/3 House
A5 - Player 6 Owns/3 House
A6 - Player 7 Owns/3 House
A7 - Player 8 Owns/3 House
A8 - Player 1 Owns/4 House
A9 - Player 2 Owns/4 House
AA - Player 3 Owns/4 House
AB - Player 4 Owns/4 House
AC - Player 5 Owns/4 House
AD - Player 6 Owns/4 House
AE - Player 7 Owns/4 House
AF - Player 8 Owns/4 House
B0 - Player 1 Owns/1 Hotel
B1 - Player 2 Owns/1 Hotel
B2 - Player 3 Owns/1 Hotel
B3 - Player 4 Owns/1 Hotel
B4 - Player 5 Owns/1 Hotel
B5 - Player 6 Owns/1 Hotel
B6 - Player 7 Owns/1 Hotel
B7 - Player 8 Owns/1 Hotel
(NOTE2)
00 - Player 1
01 - Player 2
02 - Player 3
03 - Player 4
04 - Player 5
05 - Player 6
06 - Player 7
07 - Player 8
......(!)
Got 'em.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
updated Dudes with Attitude for color scheme, needed on some of these nearly impossible mazes
Noted!
post extension -218432109483210421
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
well I guess I'm just old fashoined but...... I've been hack mario games today.
Nothing can kill you (Note 1)
00F1 00
Note 1: you you just bounce out of pits and lava and off of enimies that hurt you. AS a matter of fact not even the screen crushing you will kill you though it may cause a few glitches.
this coupled with the invincibility code on the main site will make you entirely invunurable to anything Just for thoughs who are wondering that code is
Invincibility (non stary effect)
0552 05
SMB 1? I've got 'em. Nice to see you back!
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Aye! It's been noted.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Street Fighter 2010 (NES/FCE Ultra)
Invincible
0060:2D
Max Power
00B2:0A
Guerilla War (NES/FCE Ultra)
P1 Infinite Lives
0028:09
P2 Infinite Lives
0029:09
P1 is Invincible
0680:01
P2 is Invincible
0681:01
NOTE: Makes it so you cannot run over enemies in the tank.
P1 Weapon Modifier
0600:??
P2 Weapon Modifier
0601:??
NOTE: Affects even the guns in the tank.
00-Normal Gun
01-Spread Gun
02-Flak Rockets
03-Flamethrower
04-Normal Rockets
80-Normal Gun Tank
81-Spread Gun Tank
82-Flak Rockets Tank
83-Flamethrower Tank
84-Rockets Tank
P1 Speed Modifier
0480:0?
P2 Speed Modifier
0481:0?
NOTE:
00-04 Slower than normal
05-Normal Speed
06-Tank Speed
07-0B Very fast, after 0B the characters become uncontrollable.
I'll have some more up later.
Here's those other codes.
Gunsmoke (NES/FCE Ultra)
Invincible
007C:EF
Auto-Fire
0087:00
Infinite Lives
007A:03
Infinite Money
06F2:61
Infinite Health for Horse
0077:EF
Infinite Shotgun Ammo
0091:D1
Infinite Machine Gun Ammo
0095:D1
Infinite Magnum Ammo
0099:D1
Infinite Smart Bomb Ammo
009F:D1
Have Wanted Poster
0049:01
Have Maximum Speed
0078:04
Have Maximum Firepower
0079:04
Note: Use this code when starting a new game otherwise the range of your bullets will be like normal.
Have Shotgun
0090:D0
Have Machine gun
0094:D0
Have Magnum
0098:D0
Have Smart Bomb
009C:D0
Heavy Barrel (NES/FCE Ultra)
P1 Auto-fire
0088:00
P2 Auto-fire
0089:00
P1 Rapid Fire "A" Weapon code 1
00A6:00
P2 Rapid Fire "A" Weapon code 1
00A7:00
P1 Rapid Fire "A" Weapon code 2
0416:00
P2 Rapid Fire "A" Weapon code 2
0436:00
NOTE: Combine Rapid Fire codes 1 & 2 for an incredible rate of fire with any weapon
Ikari Warriors (NES/FCE Ultra)
P1 Invincible
04FE:80
P2 Invincible
04FF:80
NOTE: You can't enter vehicles with the codes on.
Last edited by drgonzo7; 08-08-2007 at 04:15 PM. Reason: font had mistakes in it.
well, the font is still screwing up, but all those little boxes with the red x's are capital D's
Gunsmoke (NES/FCE Ultra)
Invincible
007C:EF
Auto-Fire
0087:00
Infinite Lives
007A:03
Infinite Money
06F2:61
Infinite Health for Horse
0077:EF
Infinite Shotgun Ammo
0091:D1
Infinite Machine Gun Ammo
0095:D1
Infinite Magnum Ammo
0099:D1
Infinite Smart Bomb Ammo
009F:D1
Have Wanted Poster
0049:01
Have Maximum Speed
0078:04
Have Maximum Firepower
0079:04
Note: Use this code when starting a new game otherwise the range of your bullets will be like normal.
Have Shotgun
0090:D0
Have Machine gun
0094:D0
Have Magnum
0098:D0
Have Smart Bomb
009C:D0
Heavy Barrel (NES/FCE Ultra)
P1 Auto-fire
0088:00
P2 Auto-fire
0089:00
P1 Rapid Fire "A" Weapon code 1
00A6:00
P2 Rapid Fire "A" Weapon code 1
00A7:00
P1 Rapid Fire "A" Weapon code 2
0416:00
P2 Rapid Fire "A" Weapon code 2
0436:00
NOTE: Combine Rapid Fire codes 1 & 2 for an incredible rate of fire with any weapon
Ikari Warriors (NES/FCE Ultra)
P1 Invincible
04FE:80
P2 Invincible
04FF:80
NOTE: You can't enter vehicles with the codes on.
Got 'em all. What style are you using?
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
I was using Comic sans ms, which I almost always use, and have never had a problem posting with before, but when I saw it was screwing up, I switched to Arial, but it still wouldn't display the D's properly. Not sure what was wrong, maybe it was because I copied and pasted the codes out of a Notepad file?
There's an sms code for renegade down there somewhere.
Double Dragon (NES/FCE Ultra)
P2 Infinite Health (B Mode)
03B5:50
NOTE: In A mode, this gives one enemy infinite health,
only use it in B Mode.
P1 Attack Speed Modifier
00AA:0?
P2 (B Mode)/Enemy 1 (A Mode) Attack Speed Modifier
00AB:0?
Enemy 2 Attack Speed Modifier
00AC:0?
NOTE: Modify all characters punch and kick attack speed with these codes.
00-Incredibly Fast; doesn't work as well for Human Players.
01-Very Fast; Works best for Human Players.
02-Fast
03-04-Normal speed;
05-FF-Slow and gets even slower until it takes literally minutes to throw out a punch
P1 Never gets stunned
03C4:00
P2 (B Mode)/Enemy 1 (A Mode) Never gets stunned
03C5:00
Enemy 2 Never gets stunned
03C4:00
NOTE: Modifies the amount of punches or kicks needed to stun and knockdown an opponent.
00-05 Never get stunned and knocked down
06-FF One punch knockdown.
P1 Jumpkick Modifier
0350:??
P2 (B Mode)/Enemy 1 (A Mode) Jumpkick Modifier
0351:??
Enemy 2 Jumpkick Modifier
0352:??
NOTE: Either makes it so you can or cannot jumpkick. The code cancels out P1 & P2's spinkicks.
00-No Jumpkicks
FF-Jumpkicks allowed.
GI Joe (NES/FCE Ultra)
Invincible
00D8:4C
Rapid Bullets
00EC:00
Stop Timer
07B1:00
Infinite Health for Blizzard
064A:0C
Infinite Health for Captain Grid Iron
064C:0B
Duke has maximum weapon power
0643:0C
Blizzard has maximum weapon power
0644:0C
Snake Eyes has maximum weapon power
0645:0C
Captain Grid Iron has maximum weapon power
0646:0C
Rock n Roll has maximum weapon power
0647:0C
Ikari 3: The Rescue (NES/FCE Ultra)
Invincible
0400:10
NOTE: Add this code to stop the flashing: 0432:00
Have Long Range Shot
0680:08
0681:08
0682:08
0683:08
Auto-Fire
002B:00
Jackal (NES/FCE Ultra)
P2 Infinite Lives
0032:09
P2 Invincible
0053:FF
P1 doesn't flash while invincible
0550:00
P2 doesn't flash while invincible
0551:00
P1 Long Range Shot
05F4:F5
05F5:F5
05F6:F5
P2 Long Range Shot
05F7:F5
05F8:F5
05F9:F5
P1 Maximum Powerups
0050:03
P2 Maximum Powerups
0051:03
Kabuki Qauntum Fighter (NES/FCE Ultra)
P1 Invincible
0089:46
Stop Timer
0690:FF
Kid Icarus (NES/FCE Ultra)
Limited Invincibility
0728:F0
NOTE: Doesn't work against ground hazards like Lava, Thorns, etc.
Renegade (SMS/PAR)
P1 Always have power-up
00C2-5F32
NOTE: Turn off before the beginning of level 2, turn back on when you are riding the motorcycle.
Renegade (NES/PAR)
P1 Always have power-up
00ED:FF
Stop Timer
0471:00
These will be added in the next update. ^_^
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
cool. Here's some more.
Batman Return of The Joker (NES/FCE Ultra)
Batman's B-Bar Powers up quicker
0477:0E
Double Dragon (NES/FCE Ultra)
No Music
0705:00
Disable Level 4 wall trap
00B1:00
NOTE: May also affect other parts of the game.
Player 1 Speed Modifier
0308:??
Player 2 (B Mode) Enemy 1 ( A Mode) Speed Modifier
0309:??
Enemy 2 Speed Modifier
030A:??
NOTE: 10 is normal speed for everyone. I recommend values from between 01-20, most speeds after that tend to make the charcters glitchy. the code Doesn't work well for human players since it makes their character always walk upward when standing still.
Player 1 Weapon Modifier
0396:80
039E:0?
NOTE: Very glitchy, the weapons will only look correct when you face an enemy that normally uses that weapon, also, the weapons that can be thrown occasionally hit your character when you try to throw them. To correct this, just get punched and knocked down.
00-Bat
01-Knife
02-Whip
03-Dynamite
04-Barrel
05-Crate
06-Boulder
Karnov (NES/FCE Ultra)
Invincible
0068:FF
Auto-Fire
001F:FF
Kung Fu (NES/FCE Ultra)
Stop Timer
03AB:00
Player 1 doesn't respond to being hit
0496:00
Rush N' Attack (NES/FCE Ultra)
P1 Infinite Time for Pistol
0516:FF
P2 Infinite Time for Pistol
0536:FF
P1 No Recoil Bazooka
051B:00
P2 No Recoil Bazooka
053B:00
These should be a snap to add. :-)
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
got some more.
Double Dragon 2 (NES/FCE Ultra)
P1 Stun Modifier
03E7:??
P2 Stun Modifier
03E8:??
Enemy 1 Stun Modifier
03E9:??
Enemy 2 Stun Modifier
03EA:??
NOTE:
00-No stun
07-Instant Stun
P1 Jump Modifier
032D:??
P2 Jump Modifier
032E:??
Enemy 1 Jump Modifier
032F:??
Enemy 2 Jump Modifier
0330:??
NOTE: Modifies jump height and descent rate. Might interfere with some parts of the game requiring precise jumps, it definitely screws up the enemies timing when they try to jumpkick you.
C8-Slightly higher than normal jump
96-Huge jump
64-Moon jump
32-Coming down any time soon?
P1 Have Weapon
0446:??
044A:??
P2 Have Weapon
0447:??
044B:??
NOTE:Very glitchy, use at own risk.
82,84-Ball and Chain
84,84-Lead Pipe
Thundercade (NES/FCE Ultra)
P1 Get hit for invincibility
00AC:60
P2 Get hit for invincibility
00AD:60
P1 Left & Right Sidecar Range
0527:??
0529:??
P2 Left & Right Sidecar Range
0528:??
052A:??
NOTE: You must first pick up a sidecar for the codes to be effective.
02-Short Range
03-Long Range
P1 Left & Right Sidecar Type
04FB:??
04FD:??
P2 Left & Right Sidecar Type
04FC:??
04FE:??
NOTE: You must first pick up a sidecar for the codes to be effective.
10-Single shot front shooter
13-Double shot front shooter
14-Super shot front shooter
15-Double super shot front shooter
19-Double side shooter
1B-Super shot side shooter
P1 Has Invincibility and Fire Shot
0480:D0
P2 as Invincibility and Fire Shot
0481:D0
NOTE: Turn on once the first level begins you will be invincible and any sidecars you pick up will have fire shot. The codes don't protect your sidecars so try not to lose them. Also interferes with the bonus rounds and end screens at the end of levels.
P1 Rapid Fire
0663:00
P2 Rapid Fire
0664:00
P1 Have Missile Shot
00C3:14
P2 Have Missile Shot
00C4:14
![]()
ah, it's doing it again, those little boxes with the red X's are Letter D's.
I have never experienced this. What style are you using?
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
the font style is comic sans ms, it could be that my version of wordpad is too old? but I usually type the codes down as I hack them and then cut and paste when I post, I guess I could write them down and type them up when I post, but it seems to do it only occasionally, since my code posting before this latest one had capital Ds in it.
It's probably a Microsoft-related problem. ;-)
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
undoubtedly. here's some more codes.
Tiger-Heli (NES/FCE Ultra)
Always Have Little Helis
0546:88
0547:88
Twin Cobra (NES/FCE Ultra)
P1 Invincible
00F4:7F
P1 Auto-Fire
0483:00
P1 Maximum Weapon Power
00EB:05
P1 Have Weapon
00F1:??
NOTE:
00-Red Shot
01-Green Shot
02-Blue Shot
03-Brown Shot
Twin Eagle (NES/FCE Ultra)
P1 Infinite Bombs
00CC:03
P2 Infinite Bombs
00CD:03
P1 Have Speed Power-Ups
0096:??
P2 Have Speed Power-Ups
0097:??
NOTE: Any value between 00-07, 3 works best.
P1 Have Maximum Weapon Power
00A8:03
P2 Have Maximum Weapon Power
00A9:03
P1 Have Weapon Type
00A4:??
P2 Have Weapon Type
00A5:??
NOTE:
00-Normal Shot
01-Green Shot
02-Missile Shot
03-Red Shot
![]()
Thanks! These will be up shortly.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
that's alot of codes...lol
More codes.
Codename: Viper (NES/FCE Ultra)
Stop Timer
06E6:C8
Dragon Spirit: The New Legend (NES/FCE Ultra)
Have Super Bombs
0052:9A
Flying Dragon: The Secret Scrolls (NES/FCE Ultra)
Stop Timer
00C2:00
Invincible
00E9:08
Bosses die in 1 hit
002A:00
G.I. Joe II: The Atlantis Factor (NES/FCE Ultra)
Stop Timer
0790:00
Main Bosses Have No Life
0440:00
Invincible
00D4:05
Inf. Rotating Shields
076E:03
Infinite Level Up Bonus
07D8:01
NOTE: To leave the level up screen you must have 0 points left.
To attain this, level up your weapons until one of them needs only 1 point, then change the code to 00 and level up the weapon, you can then leave the screen.
Hawk Maximum Weapon Power
0647:CC
0648:CC
0649:C2
Duke Maximum Weapon Power
0649:CC
064A:CC
064B:CC
Roadblock Maximum Weapon Power
064C:CC
064D:CC
064E:CC
Wet Suit Maximum Weapon Power
064E:CC
064F:CC
0650:CC
Storm Shadow Maximum Weapon Power
0651:CC
0652:CC
0653:CC
Snake Eyes Maximum Weapon Power
0653:CC
0654:CC
0655:CC
Sqoon (NES/FCE Ultra)
Maximum Gun Power
0518:02
Thanks. I'll have these added very fast. :-)
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Zelda Nes (U) FCE ULTRA Codes
Primitive Cut Scene Modifier
0012:xx
OB - Always walk in closest shop on screen exit
0E - Character Creation Screen
11 - View Death Screen
12 - Pick up Triforce Piece
13 - Starts Ending
On screen Enemy modifier
Enemy 1 - 0350:xx
Enemy 2 - 0351:xx
Enemy 3 - 0352:xx
Enemy 4 - 0353:xx
Enemy 5 - 0354:xx
Enemy 6 - 0355:xx
Enemy 7 - 0356:xx
Enemy 8 - 0357:xx
Enemy 9 - 0358:xx
Enemy 10 - 0359:xx
Enemy 11 - 035A:xx
And just in case you don't know replace xx with your value of choice, there are too many values to list for enemies/items/characters in the game so its up to you.
Enjoy, there is a lot more to come :P.
-Abystus
Enemy mods? That is some awesome-crazy shat. :-)
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
enemy mods is pretty frickin cool, there are a lot of games that could use that, I tried to hack something like that for double dragon (nes) but it really screws the game up after the first couple of enemies on level one. I have a minor complaint about some codes for Rambo FCE Ultra/NES.
Rambo U
Pro Action Replay
codes for
FCE Ultra Debug NES
# Code Title Code Value
1 Infinite Energy 010C:64
2 Infinite Grenades 0121:99
3 Infinite Health 064C:64
4 Infinite Machine Gun 0120:99
5 Infinite Missiles #1 011E:99
6 Infinite Missiles #2 011F:99
7 Infinite Red Potions 0122:99
8 Infinite Throwing Knives 011D:99
9 Invinicbility After Taking A Hit (Flashing) 002F:05
Experience Codes
# Code Title Code Value
10 Experience Modifier (One's Digit) 010E:XX
Code Author Codes
iamstillhiro112 1, 9
Rune 2, 3, 4, 5, 6, 7, 8, 10
Page: 1, 2 Last
The invincibility code freezes your character and makes it so Rambo cannot move, the value for the code should read 16, with that value it allows Rambo to act normally but still be invincible. not trying to attack anyone or cause trouble, but the code is unusable the way it is.
Zelda Nes (U) FCE ULTRA
Walk Through Walls (Direction Dependant When Turned on, however no collisions so screen will not switch when you reach the end.)
0394:20
Screen/Area Modifier (Places within Hyrule, Shops and does not include dungeons) *Note to work correctly both
addresses must be set to the same value. And again too many to list.*
00EB:xx
00EC:xx
On screen Enemy Health Modifiers
Enemy 1 - 0486:xx
Enemy 2 - 0487:xx
Enemy 3 - 0488:xx
Enemy 4 - 0489:xx
Enemy 5 - 048A:xx
Enemy 6 - 048B:xx
Enemy 7 - 048C:xx
Enemy 8 - 048D:xx
Enemy 9 - 048E:xx
Enemy 10 - 048F:xx
Enemy 11 - 0490:xx
Last edited by Abystus; 09-05-2007 at 10:17 PM.
Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein
Now we just need codes to prevent the following...
0486....049D, I assume?
Either way, I'll get them up and we can fix it later. ;-)
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Ha I typed it up running out the door to get some food, didn't realize it got messed up, also its 0486 - 0490 because there can be 11 enemies on screen at once, 10 on land and 1 in the water is a simpler way to explain it.
BTW Rune do you know anyone that could tell me if any debug information is in this cart? I would hack it, however I feel I would waste 10 hours of my time to be wrong.
-Abystus
Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein
Now we just need codes to prevent the following...
There a few ROM hacking communities that might be of some help. I have never heard of debug info being inside the cart, but sometimes it is not that obvious for the older games.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Here's some codes, there's a few Genesis codes down there at the bottom too.
Breakthru (NES/FCE Ultra)
Have Triple Shot
00BA:01
Castelvania II: Simon's Quest (NES/FCE Ultra)
Rapid Fire Whip
0457:00
Dagger has increased range
04A1:00
Stop Timer (Alternate Code)
0084:00
Laurel effect always active
0197:BF
NOTE: Add 0312:00 for no blinking
Dracula's Rib always active
04D6:01
Enemy 1 Multi-Hit
04FE:00
Enemy 2 Multi-Hit
04FF:00
Enemy 3 Multi-Hit
0500:00
Enemy 4 Multi-Hit
0501:00
Enemy 5 Multi-Hit
0502:00
Enemy 6 Multi-Hit
0503:00
Enemy 7 Multi-Hit
0504:00
Enemy 8 Multi-Hit
0505:00
Enemy 9 Multi-Hit
0506:00
Enemy 10 Multi-Hit
0507:00
NOTE: These codes deactivate the invincibility between hits for the enemy, basically making every hit a multi-hit, but the enemy is not "stunned" by your hits.
Cobra Triangle (NES/FCE Ultra)
Stop Timer
0715:00
Force power-up always active
00E3:70
Bosses have no health
00CF:00
Have Gun
071D:0?
NOTE:
00-Normal
01-Flak round
02-4 way
03-4 shot spread
04-Variable 4 shot spread
Have Missiles
072C:0?
NOTE:
00-none
01-2 way missiles
02-Faster 2 way
03-2 way seeker
Maximum boat speed
003BC:d0
Double Dragon III - The Sacred Stones (NES/FCE Ultra)
P1 is invincible
0405:CA
P2 is invincible
0406:CA
NOTE: Some enemies can still grab you, like the mummies at the end.
P1 doesn't get stunned by punches
0421:00
P2 doesn't get stunned by punches
0422:00
Enemy 1 instantly stunned
0423:09
Enemy 2 instantly stunned
0424:09
Power Blade (NES/FCE Ultra)
Invincible
0569:25
NOTE: Nova can't pick items up or talk to his contacts.
Have Triple Boomerangs
0099:02
Maximum Boomerang Range
005E:03
Have Power Suit
009C:03
Have all sector cards
009B:3F
Bosses have no health
04B8:00
04BA:00
Rambo (NES/FCE Ultra)
Stop Timer
013A:00
Have Throwing Knife + Infinite Ammo
0111:14
Have Normal Arrow + Infinite Ammo
0112:14
Have Explosive Arrow + Infinite Ammo
0113:14
Have Machine Gun + Infinite Ammo
0114:14
Have Grenade + Infinite Ammo
0115:09
Have Medicine + Infinite Ammo
0116:09
Teenage Mutant Ninja Turtles (NES/FCE Ultra)
Jump Higher
0470:00
Boss has no invincibility when hit
0505:01
Stop Timer (works on the dam level)
00BA:00
Teenage Mutant Ninja Turtles II: The Arcade Game (NES/FCE Ultra)
Boss has no invincibility when hit
05C9:00
Teenage Mutant Ninja Turtles III: The Manhattan Project (NES/FCE Ultra)
Jump Higher
04D7:FF
Boss has no invincibility when hit
0630:00
Thunderbirds (NES/FCE Ultra)
Invincible
0143:0F
Maximum Gun Power
0169:02
Have Battle Pods
0168:02
Have all Battle Pod positions
016A:F8
Toki (NES/FCE Ultra)
Stop Timer
0579:00
Infinite Fireball Time
0600:00
Infinite Helmet/Jump Shoes Time
0602:00
Bosses have no health
0572:00
0573:00
Invincible
011D:00
NOTE: You will still die if you fall on spikes or lava, turn off the code to advance, also turn off before the end of levels to advance.
Maximum Hearts
011B:02
Fire Meter at maximum
0571:1C
Trojan (NES/FCE Ultra)
Inf. Time
0334:09
Have Jump Shoes
03CB:0E
Have Key
0386:02
Inflict Massive Damage!
03CD:FC
Vice: Project Doom (NES/FCE Ultra)
Inf. Bullets
035F:0F
Inf. Grenades
0360:0C
Inf. Lives
0369:09
Stop Timer
035D:36
Maximum Coins
0361:63
Invincible (car and side scroll stages only)
0180:BF
Rapid fire for Pistol
0260:01
Driving stage bosses no health
0285:00
028A:00
Side scroll bosses no health
0284:00
Zelda 2: The Adventure of Link (NES/FCE Ultra)
Sword Beam has maximum range
05CA:FF
Double Dragon (Genesis/PAR)
Enemies have no health part 1
FF0A51:00
FF0B91:00
FF0CD1:00
FF0E11:00
FF0F51:00
Enemies have no health part 2
FF1091:00
FF11D1:00
FF1311:00
FF1451:00
FF1591:00
Double Dragon 3: The Rosetta Stone (Genesis/PAR)
Inf. Time
FF00F1:5F
Inf. Coins
FF00EB:0F
P1 Invincible
FF23A3:25
P2 Invincible
FF245D:25
P1 Infinite Health
FF2339:FA
P2 Infinite Health
FF23F3:FA
Enemies have no health
FF2B37:00
FF2BF1:00
FF2A7D:00
FF2909:00
FF29C3:00
FF284F:00
Thanks! Next update for sure. :-)
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
A bunch of codes.
Donkey Kong (NES/FCEUltra)
Mario Huge Jump
042D:32
Stop Timer
0045:FF
Ultima: Quest of the Avatar (NES/FCEUltra)
Infinite Ash
681F:63
Infinite Ginseng
6820:63
Infinite Garlic
6821:63
Infinite Silkweb
6822:63
Infinite Moss
6823:63
Infinite Pearl
6824:63
Infinite Fungus
6825:63
Infinite Manroot
6826:63
Infinite Gold
6827:0F
6828:27
No Random Encounters
00D9:00
Ultima: Warriors of Destiny (NES/FCEUltra)
Infinite Gold
6A6E:FF
6A6F:FF
Stop Timer
0061:00
NOTE:You can't use the tent if the code is on, and the time will be frozen at the moment you activate the code.
Maximum Experience for The Avatar
6A66:FF
6A67:FF
NOTE: Activate the code, manually save the game and reset the emulator, turn off the code, and start the game as normal.
Walk thru Walls
00A4:43
NOTE: Not only does the code allow passing through walls, but you can walk over water and mountains. You cannot access the inventory menu or attack or pick up items, or talk to anybody when the code is on.
NOTE: To make the following codes permanent, Activate the code(s), manually save the game and reset the emulator, turn off the code(s), and start the game as normal.
Maximum Experience for The Avatar
6A66:FF
6A67:FF
Avatar Str Modifier
69FA:??
Avatar Dex Modifier
69FE:??
Avatar Int Modifier
6A02:??
Character 2 Str Modifier
69FB:??
Character 2 Dex Modifier
69FF:??
Character 2 Int Modifier
6A03:??
Character 3 Str Modifier
69FC:??
Character 3 Dex Modifier
6A00:??
Character 3 Int Modifier
6A04:??
Character 4 Str Modifier
69FD:??
Character 4 Dex Modifier
6A01:??
Character 4 Int Modifier
6A05:??
More quality codes, as always.
Made by VGLan's Favorite Cookie
Niiice. ^_^
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
darkwing duck usa ntsc nintendo nes pro action codes or game genie codes infinite health and invincible and infinite weapons bullets thanks advance
This is a code submit thread, not a request thread.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Pitfall Mayan (U)
After 2 hours Here
Reset game to play original Pitfall indefinitely - D3B5-1F0F
Replace "Start" with original Pitfall game - D389-4FAA
Last edited by nensondubois; 12-23-2007 at 12:02 PM.
https://secure.eff.org <-FIGHT TO KEEP THE INTERNET FREE AND UNCENSORED FROM GREEDY CORPORATE AND GOVERNMENT SLOBS! TOTAL RESISTANCE IS THE KEY TO WINNING THEIR WAR ON OUR FREEDOMS AND PRIVACY! AWARENESS IS THE FIRST STEP - PLEASE READ! http://demandprogress.org/ - Tired of corporations and government spying on your activity and bullying you? I am. Time to put a permanent end to Big Brother; protect your freedoms and privacy from government and corporations and tell them to eat a bowl of dicks and choke like the real terrorists that they are. Sony: (not to be distracted from protecting internet anonymity and the proposed IDs, of course) make Playstation 1 games, Walkmans and CD-tape deck adapters and shut your fucking mouth about PS3 hacking and stop stealing people's hard-drives! Effectively and collectively we should stop giving our money to the cause-corporate godlessness of Holy Shit. Google has no right to track you (nor does the government... they don't even have the rights to have our DNA in databases) - http://donttrack.us/ use http://startingpage.com/, http://gibiru.com/,OR http://duckduckgo.com/privacy.html addons.mozilla.org/en-US/firefox/addon/betterprivacy/ STOP YOUR ISP and the Department of Justice from spying on you. Bunch of shitheads! http://anon.inf.tu-dresden.de http://www.truth-out.org/30-years-ago-today-middle-class-died/1312641859 http://wallbase.cc/wallpaper/813102 http://www.newscientist.com/article/mg21128285.300-new-forensics-tool-can-expose-all-your-online-activity.html http://coupmedia.org/ https://duckduckgo.com/ https://secure.eff.org/site/Advocacy...rAction&id=497 /help/jap_help/en/help/wwwprivacy.html. I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis,Virtual Boy SPCs, SNESMUSIC Forums! My GBS rips PSF rips My stubleupon account https://www.eff.org/ http://www.defectivebydesign.org/ http://www.school-for-champions.com/...lincolnjfk.htm http://mises.org/daily/5317/The-Police-State-Is-Personal http://en.wikipedia.org/wiki/Surveillance_societyMy Wanted game/trade/sale list: Gamecube March 2002 Demo, January 2002.
For NES, I assume?
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
My mistake, SNES.
https://secure.eff.org <-FIGHT TO KEEP THE INTERNET FREE AND UNCENSORED FROM GREEDY CORPORATE AND GOVERNMENT SLOBS! TOTAL RESISTANCE IS THE KEY TO WINNING THEIR WAR ON OUR FREEDOMS AND PRIVACY! AWARENESS IS THE FIRST STEP - PLEASE READ! http://demandprogress.org/ - Tired of corporations and government spying on your activity and bullying you? I am. Time to put a permanent end to Big Brother; protect your freedoms and privacy from government and corporations and tell them to eat a bowl of dicks and choke like the real terrorists that they are. Sony: (not to be distracted from protecting internet anonymity and the proposed IDs, of course) make Playstation 1 games, Walkmans and CD-tape deck adapters and shut your fucking mouth about PS3 hacking and stop stealing people's hard-drives! Effectively and collectively we should stop giving our money to the cause-corporate godlessness of Holy Shit. Google has no right to track you (nor does the government... they don't even have the rights to have our DNA in databases) - http://donttrack.us/ use http://startingpage.com/, http://gibiru.com/,OR http://duckduckgo.com/privacy.html addons.mozilla.org/en-US/firefox/addon/betterprivacy/ STOP YOUR ISP and the Department of Justice from spying on you. Bunch of shitheads! http://anon.inf.tu-dresden.de http://www.truth-out.org/30-years-ago-today-middle-class-died/1312641859 http://wallbase.cc/wallpaper/813102 http://www.newscientist.com/article/mg21128285.300-new-forensics-tool-can-expose-all-your-online-activity.html http://coupmedia.org/ https://duckduckgo.com/ https://secure.eff.org/site/Advocacy...rAction&id=497 /help/jap_help/en/help/wwwprivacy.html. I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis,Virtual Boy SPCs, SNESMUSIC Forums! My GBS rips PSF rips My stubleupon account https://www.eff.org/ http://www.defectivebydesign.org/ http://www.school-for-champions.com/...lincolnjfk.htm http://mises.org/daily/5317/The-Police-State-Is-Personal http://en.wikipedia.org/wiki/Surveillance_societyMy Wanted game/trade/sale list: Gamecube March 2002 Demo, January 2002.
No problems.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
I was messing around with the Godzilla game and made a few FCE Ultra codes. I didn't see them on the mainsite so I though I posted them here:
Godzilla can move 255 steps on the board
0599 FF
Mothra can move 255 steps on the board
059A FF
Most enemy structures are destroyed when they appear on screen. (I haven't found a code to kill the enemies aircrafts/ships)
05A7 00
05A8 00
05A9 00
05AA 00
05AB 00
05AC 00
05AD 00
05AE 00
05AF 00
Enemy monsters on the board are dead (have 0 HP)
Ghidora is dead 0190 00
Mecha-Godzilla is dead 0191 00
Hedorah is dead 0192 00
Gigan is dead 0193 00
Baragon is dead 0194 00
Moguera is dead 0195 00
Varan is dead 0196 00
Gezora is dead 0197 00
If it's the same game that I hacked a year ago, some of those addresses are old.
I'll add whatever is new. Thanks!
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
I had a debug code preloaded on my GS Version 4 for Xenogears, but I wasn't sure if it would work with my CD-R copy of the game.
Ben
Games Currently Playing
Final Fantasy VII (Chinese NES Pirate-Rom Translated into English)
Final Fantasy II (NES Rom Translated Into English)
Dragonball Evolution (PSP)
Street Fighter The Movie (PSOne via PSP Popstation emulator)
Persona 1 (PSOne via PSP Popstation Emulator)
King of Fighters '99 Ultimate Match (PS2)
Star Ocean Second Evolution (PSP-The upcoming version of the Fusa SDTV plugin is supposed to play this game flawlessly)
This is a Japanese exclusive Star Wars game for the Famicom/NES that was developed by Namco. It seems to be running off a modded Zelda II engine. I have a fan translated rom.
Infinite Lives:
0143:08
Infinite Force:
0145:09
Ben
Last edited by darkpikachu02; 03-11-2008 at 04:41 PM.
Games Currently Playing
Final Fantasy VII (Chinese NES Pirate-Rom Translated into English)
Final Fantasy II (NES Rom Translated Into English)
Dragonball Evolution (PSP)
Street Fighter The Movie (PSOne via PSP Popstation emulator)
Persona 1 (PSOne via PSP Popstation Emulator)
King of Fighters '99 Ultimate Match (PS2)
Star Ocean Second Evolution (PSP-The upcoming version of the Fusa SDTV plugin is supposed to play this game flawlessly)
Super Star Force
Infinite Time Pieces
07D1:55
Rank up Time Pieces Extra Fast
07CF:255
Infinite Lives
031A:03
More codes for Super Star Force
Infinite Bombs
07ED:09
Infinite Barrier Capsules
07EC:03
Infinite Boots (DO NOT USE)
07E5:06
*EDIT* Actually, don't use the Inifinite Boots code. The game has multiple items, and any item can take any spot in the item menu. If you use the inf boots code, the other items can get deleted.
I didn't delete it just in case someone wants to find out the addresses for each item.
Last edited by ReyVGM; 06-03-2008 at 03:19 AM.
Higemaru Makaijima (J) and Makai Island (U) (Prototype)
Made by ReyVGM:
Maximum Energy
0481:09
The Following codes were NOT made by me, but by AdamL. So credit him.
Have None of the 3 Gems
048D:00
Have the C Gem
048D:130
Have the M Gem
048D:88
Have the O Gem
048D:058
Have The C & O Gems
048D:188
Have The C & M Gems
048D:200
Have The M & O Gems
048D:100
Have All 3 Gems
048D:250
Have Cook Key
048F:128
Have Curse Key
048F:65
Have Mermaid Key
048F:33
Have Hebi Key
048F:17
Have Dokuro Key
048F:08
Have Okami Key
048F:04
Have J. Knife Key
048F:02
Have All Keys
048F:255
Have Squared Stone Tablet
048E:128
Have Circular Stone Tablet
048E:64
Have Triangle Stone Tablet
048E:32
Have The Lamp
048E:16
Have The Sword
048E:08
Don't Have The Sword In Your Inventory After You Get It.
048E:247
Have The Chart
048E:04
Have The Map
048E:02
Have The Tear
048E:01
Have All The Items
048E:255
If you want to remove a certain item from your inventory just take the All Items value (255) and substract it from the value of the item you want removed.
For example, the value for the sword is 08, substract 8 from 255 and you'll have 247. Use that as the value to have all items but without the sword.
I have this entire list of codes. Thanks. :D
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Akumajo Densetsu Castlevania III (J):
Infinite Lives:
0037:09
Hacked by me. I'm not sure if this code has been hacked, but it is not on the main site.
Ben
Games Currently Playing
Final Fantasy VII (Chinese NES Pirate-Rom Translated into English)
Final Fantasy II (NES Rom Translated Into English)
Dragonball Evolution (PSP)
Street Fighter The Movie (PSOne via PSP Popstation emulator)
Persona 1 (PSOne via PSP Popstation Emulator)
King of Fighters '99 Ultimate Match (PS2)
Star Ocean Second Evolution (PSP-The upcoming version of the Fusa SDTV plugin is supposed to play this game flawlessly)
Got it. Will add it if it's new.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Zelda Nes (U) FCE ULTRA
0351:94 - Opens a Stairwell leading down near the center of the screen, if a hidden shop/area is present on your current screen it will take you to the secret shop/area, otherwise it will reload the screen you are currently on. (*NOTE* Do not use this in dungeons or the game will freeze or you will get stuck in the hidden area of the castle where an dungeon item is collected.)
0029:00 - All Shop Text or Text in general has no type out delay
Hey rune did you ever add the other zelda codes I hacked in this section to the database? Just wondering because i didn't see them listed.
-Abystus
Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein
Now we just need codes to prevent the following...
I have added them to the offline database. I have these as well. :D
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Any plans to bring the new DB up? Hopefully soon :P.
Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein
Now we just need codes to prevent the following...
why the rush?
So everyone can find the codes I made.
https://secure.eff.org <-FIGHT TO KEEP THE INTERNET FREE AND UNCENSORED FROM GREEDY CORPORATE AND GOVERNMENT SLOBS! TOTAL RESISTANCE IS THE KEY TO WINNING THEIR WAR ON OUR FREEDOMS AND PRIVACY! AWARENESS IS THE FIRST STEP - PLEASE READ! http://demandprogress.org/ - Tired of corporations and government spying on your activity and bullying you? I am. Time to put a permanent end to Big Brother; protect your freedoms and privacy from government and corporations and tell them to eat a bowl of dicks and choke like the real terrorists that they are. Sony: (not to be distracted from protecting internet anonymity and the proposed IDs, of course) make Playstation 1 games, Walkmans and CD-tape deck adapters and shut your fucking mouth about PS3 hacking and stop stealing people's hard-drives! Effectively and collectively we should stop giving our money to the cause-corporate godlessness of Holy Shit. Google has no right to track you (nor does the government... they don't even have the rights to have our DNA in databases) - http://donttrack.us/ use http://startingpage.com/, http://gibiru.com/,OR http://duckduckgo.com/privacy.html addons.mozilla.org/en-US/firefox/addon/betterprivacy/ STOP YOUR ISP and the Department of Justice from spying on you. Bunch of shitheads! http://anon.inf.tu-dresden.de http://www.truth-out.org/30-years-ago-today-middle-class-died/1312641859 http://wallbase.cc/wallpaper/813102 http://www.newscientist.com/article/mg21128285.300-new-forensics-tool-can-expose-all-your-online-activity.html http://coupmedia.org/ https://duckduckgo.com/ https://secure.eff.org/site/Advocacy...rAction&id=497 /help/jap_help/en/help/wwwprivacy.html. I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis,Virtual Boy SPCs, SNESMUSIC Forums! My GBS rips PSF rips My stubleupon account https://www.eff.org/ http://www.defectivebydesign.org/ http://www.school-for-champions.com/...lincolnjfk.htm http://mises.org/daily/5317/The-Police-State-Is-Personal http://en.wikipedia.org/wiki/Surveillance_societyMy Wanted game/trade/sale list: Gamecube March 2002 Demo, January 2002.
Valis ++ (Translation/Hack) FCEUD:
Infinite Health:
009F:0A
Ben
Games Currently Playing
Final Fantasy VII (Chinese NES Pirate-Rom Translated into English)
Final Fantasy II (NES Rom Translated Into English)
Dragonball Evolution (PSP)
Street Fighter The Movie (PSOne via PSP Popstation emulator)
Persona 1 (PSOne via PSP Popstation Emulator)
King of Fighters '99 Ultimate Match (PS2)
Star Ocean Second Evolution (PSP-The upcoming version of the Fusa SDTV plugin is supposed to play this game flawlessly)
Zelda Nes (U) FCE ULTRA Codes
Current Theme Plays Everywhere (Including Shops)
0609:222
*Note*
To get the following codes to function correctly you must turn the code on, return to the game, then turn the code off. Repeat for different values.
Theme Modifier (The few I found while skimming through.)
0600:xx (Replace xx with your value)
001 - Hyrule Theme
002 - Acquire Treasure Theme
004 - Defeat Dungeon Theme
018 - Title Screen Theme Intro Remix
064 - Dungeon Theme
128 - Title Screen Theme
SFX Modifier (Too Many to list)
0604:xx (Replace xx with your value)
064 - Low Health Beep
Theme/SFX Modifier (Too Many to list)
0607:xx (Replace xx with your value)
064 - Continue Theme
Last edited by Abystus; 06-26-2008 at 12:20 AM.
Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein
Now we just need codes to prevent the following...
Hope to add these into the next update. Thanks! :D
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Spy Hunter (U) FCE ULTRA Codes
Speed Modifier (Values 1 - 20)
00E2:xx (Replace xx with your value)
Always Shooting Modifier
00F7:xx (Replace xx with your value)
40 - Straight
41 - Diagonal Right
41 - Diagonal Left
Blaster Master (U) FCE ULTRA Codes
Enemy Health Modifier (Replace xx with your value)
047D:xx
048B:xx
0499:xx
04A7:xx
04B5:xx
04BC:xx
04C3:xx
04D1:xx
04DF:xx
04E6:xx
04ED:xx
Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein
Now we just need codes to prevent the following...
Does Spy Hunter have an ending?
I have these codes ready for the next update.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
I'm not sure, never actually had the patience to play it past the first level. Now you see why I haven't hacked the level select yet lol.
Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein
Now we just need codes to prevent the following...
Robocop (U) FCE ULTRA Codes
Always Have Weapon Drawn
00C5:01
Enemy Health Modifier (Enemy/Bosses) (Replace xx with your value *NOTE* FF = Instant Death, 00 = Full Health)
058D:xx
05A5:xx
05BD:xx
Level Modifier
0066:xx (Replace xx with your value *NOTE* 00 - 05)
Last edited by Abystus; 06-28-2008 at 04:21 AM.
Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein
Now we just need codes to prevent the following...
robocop codes already hacked by me already
I checked on the site however unless the online database isn't updated then I dunno, I haven't seen any of the codes I have hacked for some time now on the site, a few months at least. Are they hosted somewhere else that I'm not aware of? I'm checking Here for codes already hacked for this game and they do not appear to be there, or hacked by anyone yet, unless its a database issue.
Proteus_Complex Who? Codex~187 Huh? Abystus Hackers never die.
Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein
Now we just need codes to prevent the following...
System: (FCEUXD) NES
Codes: Pro-Action Replay
Game: Donkey Kong
Inf. Lives
0053:09
Inf. Time Bonus
002E:99
002F:99
Max Top Score
0021:99
0022:99
0023:99
Max High Score P1
0025:99
0026:99
0027:99
Max High Score P2
0029:99
002A:99
002B:99
Start At Stage: 0053:0?
Hex ------ Stage
1 ------ 1
2 ------ Black Screen (Reset)
3 ------ 2
4 ------ 3
Note: Must Turn-off to Continue or Jump
Inf. Hammer Usage (Both Players): 003F:FF
Start On Level: 0054:0?
Hex ------- Level
0 ------- 1
1 ------- 2
2 ------- 3
3 ------- 4
4 ------- 5
5 ------- 6
6 ------- 7
7 ------- 8
8 ------- 9
Last edited by Radical Hacker; 09-07-2008 at 01:50 AM.
Got 'em.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
more on the way
Got some codes
Ghostbusters (FCE Ultra Debug/NES PAR)
Short Travel Distance
004B:00
Infinite Hits On Gozer's Stairway
00DC:05
Infinite Trap Capacity
0036:06
Infinite Ghost Food
00E3:03
Nice! Some codes that I never got around to making.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
I saw that you had hacked a few codes for Ghostbusters![]()
I've been trying to hack:
"have all items"
"gozer dies in 1 hit"
"Staypuft never advances"
"Invincible while fighting gozer"
but the damn game doesn't want to cooperate.
Last edited by drgonzo7; 09-11-2008 at 03:09 PM.
i think thats everything
the game worked fine with me
Ecto Item mods
0036 ??
01-Ghost Vaccum
02-Sound Generator
04-Capture Beam
08-hyper Beam
10-Capture Trap
20-Super Trap
40-unknown (sell to max out $$$)
80-Ghost Food
0037 ??
01-Ghost Alarm
02-Anti Ghost Suit
add numbers together to get multiple items
max of 4 items or screen will get glitchy
Infinite Energy while Fighting Gozer
054F 00
Stay Puft Dosn't move
065E 03
Gozer Dies in 1 hit
065C 10
Last edited by gbhacker; 09-11-2008 at 05:27 PM.
Got 'em!
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Heh, heh, nice work gbhacker! now if only a code could be found that would allow for all items to be used at once rather than just the four on ecto-1.
some more codes.
Dig Dug II (FCE Ultra Debug/NES PAR)
Quick Enemy Inflation
02A6:00
Mechanized Attack (FCE Ultra Debug/NES PAR)
Super Auto-Fire
0508:02
NOTE: You can't use grenades, and you can't stop shooting. Use this code if the lack of a targeting icon bothers you; 04DE:00
Ninja Gaiden (FCE Ultra Debug/NES PAR)
Stop Timer
0062:10
![]()
Nice. :D
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
got a few more.
Ninja Gaiden II (FCE Ultra Debug/NES PAR)
Always Have Clones
0048:3F
Stop Timer
00B0:2A
Operation Wolf (FCE Ultra Debug/NES PAR)
Infinite Health
0031:00
Renegade (FCE Ultra Debug/NES PAR)
P1 Never Gets Stunned
0405:00
NOTE: Prevents being stunned by punches, you can still be grabbed or knocked down by certain attacks.
00-No stun
07-Instant Stun
P1 Limited Invincibility
0069:4C
NOTE: Suffer no damage or reaction to any attacks except grabs/throws, disables the running jumpkick move, Only use the grab attack on the bosses when their life is low enough to allow it, otherwise the game will glitch.
![]()
I have a few more to add, then. :D
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
and a few more, heh,
1943 (FCE Ultra/NES)
Stop Energy Timer
040F:01
Stop Special Weapon Timer
04F5:01
Auto-Fire
0055:00
Infinite Rolls
0413:03
Target - Renegade (FCE Ultra/NES)
Stop Timer
00D8:00
Kill Most Enemies In 1 Hit - part 2
0404:00
0405:00
0406:00
![]()
Nice codes. Some of those I was meaning to hack one day. Congrats! :D
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Thanks.
1942 (FCE Ultra/NES)
Auto Fire
00DB:FF
1943 (FCE Ultra/NES)
Fighter Escort Has Infinite Health
04E3:03
NOTE: On pick-up only, if you want to start with the fighter escort, use this code:
04E0:FF, however, this will make you invincible as well.
![]()
Got 'em. Hope to have these up, cough depending.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
hope ya get better.
I'm not sure about the guerilla war codes, I thought I had already submitted them, but that could have been to a different site.
1942 (FCE Ultra/NES)
Auto Fire (alternate)
0388:00
Have Invincibility And Powered Shot
048E:8A
Always Have Fighter Escort
048F:88
0490:88
Bubble Bobble Part 2 (FCE Ultra/NES)
Faster Self Inflation
047C:78
Invincible
0477:7D
Have Power Up Type
00DE:01
NOTE:
01-Long Range Bubbles
02-Speed Shoes
03-Long Range + Speed shoes
Have Bubble Type
0519:0?
NOTE:
01-Lightning
02-Fire
03-Water
04-Sparkle
05-Tornado
06-Star
Junior Has 9 Points In Bonus Game
00A2:09
Barcelon Has 0 Points In Bonus Game
00A3:00
Guerilla War (FCE Ultra/NES)
P1 Infinite Lives
0028:09
P2 Infinite Lives
0029:09
P1 is Invincible
0680:01
P2 is Invincible
0681:01
NOTE: Makes it so you cannot run over enemies in the tank.
P1 Weapon Modifier
0600:??
P2 Weapon Modifier
0601:??
NOTE: Affects even the guns in the tank.
00-Normal Gun
01-Spread Gun
02-Flak Rockets
03-Flamethrower
04-Normal Rockets
80-Normal Gun Tank
81-Spread Gun Tank
82-Flak Rockets Tank
83-Flamethrower Tank
84-Rockets Tank
P1 Speed Modifier
0480:0?
P2 Speed Modifier
0481:0?
NOTE:
00-04 Slower than normal
05-Normal Speed
06-Tank Speed
07-0B Very fast, after 0B the characters become uncontrollable.
![]()
Thanks. I'm sure I'll feel better tomorrow. :D
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
I hacked some codes for this game, gonna try and find the rest of the "enemies have no health codes", I've found a "have items in inventory code", I've also found some fake modify attributes codes, fake because you can't save them and they don't seem to apply anyways, but I'm gonna keep looking. I think the "2 Lots of Gold Awarded After Some Battles 0685:FF" code that you hacked Rune only awards gold on certain battles because the gold amount depends on which monster is killed last, and each monster has a gold value address. If you kill the monster with the coded address last, then you get lots of gold, if you kill one of the other monsters without the coded addy last, then you get normal gold amount for that monster times the number of monsters, at least, that's the way it looks to me, I could be wrong.
Swords & Serpents (FCE Ultra Debug/NES)
Character 1 Infinite HP
0609:63
Character 1 Infinite MP
060A:63
Character 2 Infinite HP
0629:63
Character 2 Infinite MP
062A:63
Character 3 Infinite HP
0649:63
Character 3 Infinite MP
064A:63
Character 4 Infinite HP
0669:63
Character 4 Infinite MP
066A:63
Infinite Gold
009C:0F
009D:27
![]()
Still not 100% but I only cough about once every two hours or so.
I'll get these up a.s.a.p.! :D
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
cool, I was wrong, though, the "2 Lots of Gold Awarded After Some Battles 0685:FF" code, when I use it, actually gives exp instead of gold.
Noted. :D
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Swords & Serpents (FCE Ultra Debug/NES)
More Enemies Have No Health
06B4:00
06C400
06D4:00
06E4:00
06F4:00
![]()
Added. Thanks!![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
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