That's one helluva WTW. Good one!![]()
That's one helluva WTW. Good one!![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
G:Pinocchio (U)
C:Infinite Health|7E03D8:50|Rune|
C:Infinite Lives|7E03DE:09|Rune|
C:Infinite Clams|7E03F6:09|Rune|
C:Level Modifier|7E037A:XX|Rune|
00 - Level 1 - Streets
01 - Level 2 - Jimmy Cricket Stage
02 - Level 3 - Pinocchio Dancing Stage (With Brunette Dolls)
03 - Level 4A - Amusement Park?
04 - Level 4B - Amusement Park #2?
05 - Level 5 - Docks? (As Donkey Pinocchio)
06 - Level 6 - Donkey Pinocchio, Underwater)
07 - Level 7 - Donkey Pinocchio, Swimming Away From Monstro
08 - Level 8 - Donkey Pinocchio, Trapped Inside Monstro
09 - Level 9 - Donkey Pinocchio, Paddling On Raft Away From Monstro
C:Hidden Stage Select Modifier|7E200A:XX|Rune|Follows the same quantity digits as the level modifier. Doesn't affect regular level progression if the menu hasn't been enabled.
C:Lives Bar Icon Modifier|7E03D6:XX|Rune|
00 - Pinocchio
01 - Jimmy Cricket
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Joe & Mac (U)
C:Level Modifier|7E0081:XX|Rune|
00 - Main Menu (Minor Glitchiness)
01 - Level 1 (Grassy)
02 - Level 2 (Boulders/Mountains)
03 - Level 3 (Trees)
04 - Level 4 (Going Along Water)
05 - Level 5 (Flying Infront of Waterfall With Pterodactyl)
06 - Level 6 (Frozen Caverns Stage)
07 - Level 7 (Climbing Up Zig-Zagging Mountain-top)
08 - Level 8 (Molten Lava In Background, On Plateau)
09 - Level 9 (Molten Lava In Background, Differnt Plateau)
0A - Level 10 (Infront of Dinosaur Bones, Triceratops Head)
0B - Level 11 (Beside Charred Forest Remains)
0C - Level 12 (Inside Living Animal Or Hell)
0D - Bonus Stage 1 (Near A Few Green Pillared Platforms)
0E - Bonus Stage 2 (At the Head of a Steep Green Mountain)
0F - Bonus Stage 3 (Infront of a Gradually Ascending Small Mountain)
10 - Bonus Stage 4 (Two Pillars, One Closer In Background, the Second In Foreground)
11 - Bonus Stage 5 (Two Pillars, A 1-Up On Second Pillar)
12 - Bonus Stage 6 (Beside High Mountain, All 4 Power-Ups Ontop)
13 - Bonus Stage 7 (Small Alcove, Small Meatstick Falls To End Level)
14 - Bonus Stage 8 (On Small Lava Rocks, Surrounded by 5 Brown Eggs)
15 - Fight Against Four Green Piranhas (On the Dead Dinosaurs In The Background Stage)
16 - Grassy Stage, Two Pillars On Each Side, Pillar In Centre Has Four Brown Eggs
17 - Up Mountain On Green Grass, Small Meatstick Falls To End Level)
18 - Frozen Caverns Segment, Fight Against Light Brown Mini T-Rex
19 - (Main Menu Text Infront of Data East Logo)
1A - (Joe & Mac Title Screen)
1B - (New Game Prologue, With Huts and the Stealing of Cave-Women Babes)
1C - (Grassy Background; Then Main Menu Options Appear)
1D - (Ending Scroll Without Ending? Joe Fighting In Background)
1E - (Game Over Screen)
1F - (Controller Configuration Screen, With Main Menu Options)
20 - (Main Map)
Values from this point onwards are good for documentation and no other purpose. They are not truly playable in the truest sense of the word:
21 - (Beginning of Level 1 With Messed Up Collisions)
22 - (Beginning of Level 2 With Messed Up Collisions)
...
2F - (Beginning of Ascending Bonus Stage With Messed Up Collisions)
...
36 - (Beginning of Two Pillared Bonus Stage With Messed Up Collisions and No 5x Brown Eggs)
...
45 - (Descending Down Waterfall Level In Game Minus All Dinosaurs Or Enemies)
...
55 - (4x Mini Green Piranha Fight With Dinosaur Bones In Background But Minus Collisions and All Piranhas)
...
65 - (Falling Down Waterfall Level In Game Minus All Dinosaurs Or Enemies)
75 - Same As 55: (4x Mini Green Piranha Fight With Dinosaur Bones In Background But Minus Collisions and All Piranhas)
...
95 - Same As 55 and 75: (4x Mini Green Piranha Fight With Dinosaur Bones In Background But Minus Collisions and All Piranhas)
I stopped checking quantity digits there as they seem to be repeating.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Joe and Mac 2: Lost In The Tropics (U)
C:Infinite Continues|7E1AA2:04|Rune|
00 - Kali Kali Valley
01 - Taka Hills
02 - A Stegosaurus
03 - The Deep Tropics
04 - Trouble In The Treetops
05 - The Windy Valley
06 - The Snowy Rockies
07 - Icy River
08 - The White Maze
09 - Murky Swampland
0A - Tunnel of Horrors
0B - Obstacles Ahead
0C - The Scarlet Carpet
0D - The Boiler
0E - Animal Tracks
0F - Rain Forest
10 - The Boneyard
11 - (Pterodactyl Boss Fight; Walk Forwards)
12 - (Large Triceratops Boss Fight; Walk Forwards)
13 - (Water Serpent Head Boss Fight; Walk Forwards)
14 - (Giant T-Rex Boss Fight; Walk Forwards)
15 - Foreboding Cave (Goblin Baddie - Final Boss Fight?)
16 - (Your Main Village Is On Fire With Crystals; Empty)
17 - (Your Main Village Is On Fire Without Crystals; Empty)
18 - (Your Main Village Is On Fire Without Crystals; Scrolls To Left; Empty Except For Goblin Baddie Fight)
Last edited by Rune; 07-03-2010 at 11:41 PM.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Boogerman (U)
C:Max Score|7E021E:99<br>7E021F:99<br>7E0220:99|Rune|
C:Level Modifier|7E022E:XX|Rune|
Flatulent Swamps Part 1
06 - Flatulent Swamps Part 3
10 - Boogerville Level 1
15 - Flyboy (Boss Fight)
1F - Pus Palace Level 3
25 - Sewer City Level 4
35 - Mucous Mountains (Computer Controlled Playthrough)
39 - black crash
45 - black crash
** Hope to do rest of quantity digits soon!! ***
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Porky Pig's Haunted Holiday (U)
C:Max Score|7E0E9A:99<br>7E0E9B:99<br>7E0E9C:99<br>7E0E9 D:99|Rune|
C:1 Hit Kills Bosses|7E1D5E:01|Rune|Tested on 1st and 2nd stage's bosses. Presumed to work on all bosses.
C:Level Modifier|7E0ECD:XX|Rune|00 - Level 1 - The Haunted Woods<br>01 - Level 2 - Dry Gulch Town<br>02 - Level 3 - Atlantis<br>03 - Level 4 - The Abandoned Mines<br>04 - Level 5 - The Alps<br>05 - Level 6 - The Castle
*** Finding the level modifier wasn't as bad as playing through half of the game just to get something to work with. Controls for this game and the platforming are really that bad! I remember reading the review of the game years ago in EGM and thinking that the game looked good, EGM was just being harsh. After playing it extensively, yes, the game is more annoying than fun, but at least now these codes even up the score!***
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Uniracers (U)
C:Background At Unicycle Select Is Extremely Fast|7E00C8:00|Rune|
C:Seconds Timer Always 0|7E0E17:00|Rune|
C:Micro-Seconds Timer Always 0|7E0E1B:00|Rune|
C:Uniracer/Unicycle Modifier P1|7E017D:XX|Rune|
00 - Mike
01 - Andrew
02 - Martin
03 - Melissa
04 - Amy
05 - Malcolm
06 - Michelle
07 - Colin
08 - Dave
09 - Tony
0A - Carol
0B - Craig
0C - Ken
0E - Alice
0F - Steve
10 - (White Uniracer)
11 - (Nothing? Can't Select A Uniracer)
12 - (Nothing? Can't Select A Uniracer)
13 - (Nothing? Can't Select A Uniracer)
14 - (Nothing? Can't Select A Uniracer)
15 - (Glitchy Black Uniracer)
16 - (Glitchy Brown Uniracer)
Stopped there.
C:Unicycle Highlighter Colour Select P1|7E0BDF:XX|Rune|Hard to say what this code does but the character colours remain the same in the menu. *shrugs*<br><br>1st Column:<br><br>112 - Mike<br>116 - Martin<br>120 - Amy, Ken<br>124 - Michelle, Alice<br>112 - Dave<br>116 - Carol<br><br>2nd Column:<br><br>50 - Tony, Andrew<br>54 - Craig, Melissa<br>58 - Robbie, Malcolm<br>62 - Steve, Colin
..
U.N. Squadron
C:Character Highlighter P1|7E00D2:XX|Rune|00 - Shin Kazama <br>01 - Mickey Scymon<br>02 - Greg Gates
C:Infinite Continues|7E00CE:09|Rune|
C:Infinite Cluster Bombs|7E00DD:09|Rune|
C:Infinite Lives|7E00F4:09|Rune|
C:Max Money (Alternate)|7E00D6:99<br>7E00D7:99<br>7E00D8:99<br >7E00D9:99|Rune|DO NOT use at the same time as the Max Score code. I believe that they conflict because your money is already maxed out and any further points in your score might be messing up your money.
C:Max Score|7E00DA:FF<br>7E00DB:FF<br>7E00DC:FF|Rune|DO NOT use at the same time as the Max Money code. I believe that they conflict because your money is already maxed out and any further points in your score might be messing up your money.
Last edited by Rune; 07-06-2010 at 01:16 AM.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Spent some more time with U.N. Squadron. Not sure what is the problem with the money code, but I suspect the Max Score and the 'money code' are conflicting. Anyways, found some more cool shiznit:
U.N. Squadron (U)
C:Mission Modifier|7E00AF:XX|Rune|It's not clear what each level is called so I looked at FAQs on the game to figure it out. My second description is provided within brackets to describe my initial assessment of the level.
I do not think these missions are in the proper order (ie. they are mislabelled). Any help from someone who is familiar with the game would be appreciated!
00 - Mission 1: Ground Base (Very Dry and Cracked Ground)
01 - Mission 2: Stealth Bomber (High In The Sky; Flying Amidst Darkened Clouds)
02 - Mission 3: Desert Ground Carrier (Tropical Area, Close To Ground)
03 - Mission 4: ?? (Very Hot Desert In The Intense Sun)
04 - Mission 5: Forest Fortress? (Looks Like The Grey Inside of A Large Cavern)
05 - Mission 6: Seavet the Submarine (Starts High In The Air; In Clear Skies)
06 - Mission 7: Wolfpak Squadron (Sky Version of Desert Ground Carrier; Has The Greenish Skies, Etc.)
07 - Mission 8: "Tropical Base" (Lots of Palm Trees)
08 - Mission 9: "Very Blue Skies" (Clouds are a Mixture of Light and Dark)
09 - Mission EX: "Inside Canyon"? (Looks Like You Swoop Into A Large Canyon; Greenish Walls with Light Blue Crystal-Like Rocks On The Ground) (Note: Yes, it is labelled "EX" when the timer normally runs out -- it looks like this is a bonus mission.)
0A - Mission 10: (Flying Above Water; Slightly Dark Green Skies)
C:Infinite Time In "Mission EX" (Seconds)|7E14F3:99|Rune|Gives you infinite time in the mission that has a timer in the mission of the screen!
C:Infinite Time In "Mission EX" (Micro-Seconds)|7E14F2:99|Rune|
T:Weapon Codes
C:Infinite Cluster Bombs|7E00DD:09|Rune|Presented in the order that the in-game's HUD sequences them.
C:Infinite Phoenix|7E00DE:1E|Rune|
C:Infinite Falcon|7E00DF:1E|Rune|
C:Infinite Bullpup|7E000E0:1E|Rune|
C:Infinite Supershell|7E000E1:14|Rune|
C:Infinite Thunder Laser|7E000E2:14|Rune|
C:Infinite Bombs|7E000E3:32|Rune|
C:Infinite Napalm|7E000E4:14|Rune|
C:Infinite Gunpod|7E000E5:14|Rune|
C:Infinite Ceiling|7E00E6:32|Rune|
C:Infinite Mega Crush|7E00E7:09|Rune|
T:Have Weapon Codes (Universal Unlock Codes For All Airplanes)
C:Have Cluster Shot Weapon From Shop|7E0ED7:95|Rune|
C:Have Phoenix Weapon From Shop|7E0ED8:98|Rune|
C:Have Falcon Weapon From Shop|7E0ED9:92|Rune|
C:Have Bullpup Weapon From Shop|7E0EDA:A4|Rune|
C:Have Supershell Weapon From Shop|7E0EDB:9E|Rune|
C:Have Thunder Laser Weapon From Shop|7E0EDC:9B|Rune|
C:Have Bomb Weapon From Shop|7E0EDD:83|Rune|
C:Have Napalm Weapon From Shop|7E0EDE:95|Rune|
C:Have Gunpod Weapon From Shop|7E0EDF:A4|Rune|
C:Have Sailing Missile Weapon From Shop|7E0EE0:98|Rune|
C:Have The Ultimate Weapon From Shop|7E0EE1:95|Rune|
Last edited by Rune; 07-06-2010 at 01:02 AM.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Updated the Uniracer character q. digits.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Ken Griffey's Major League Baseball (U)
C:Outs Modifier (Home Run Derby)|7E12BA:XX|Rune|
C:Score Modifier (CPU/P2) (Home Run Derby)|7E1354:XX|Rune|
** Codes may be universal. Will test them more.**
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Ken Griffey's Major League Baseball (U)
Some slight revisions with code names, fixed in db:
C:Score Modifier (P1) (Exhibition/Home Run Derby)|7E1363:XX|Rune|
C:Score Modifier (CPU/P2) (Exhibition/Home Run Derby)|7E1354:XX|Rune|
C:Homeruns Modifier (CPU/P2)|7E1356:XX|Rune|
C:Balls Modifier (0-3) (Exhibition)|7E134B:XX|Rune|
C:Strikes Modifier (0-3) (Exhibition)|7E134D:XX|Rune|May work elsewhere too.
C:Outs Modifier (0-3) (Exhibition)|7E134F:XX|Rune|
C:Team 1 Highlighter Modifier|7E1B63:XX|Rune|
0 - Atlanta Braves (When On 1st Page)
16 - Boston Red Sox
20 - Cincinnati Reds
Rest need to be converted into hexidecimal:
16 - Chicago Clubs (When On 1st Page)
48 - Colorado Rockies (When On 1st Page)
64 - Florida Marlins (When On 1st Page)
80 - Houston Astros
96 - Los Angeles Dodgers (When On 1st Page)
112 - Montreal Expos (When On 1st Page)
128 - New York Mets (When On 1st Page)
144 - Philadelphia Philles (When On 1st Page)
144 - Texas Rangers (When On 2nd Page)
160 - Pittsburgh Pirates (When On 1st Page)
176 - St. Louis Cardinals
192 - San Diego Padres
64 - Minnesota Twins (When On 2nd Page)
208 - San Francisco Giants
128 - Toronto Blue Jays (When On 2nd Page)
0 - California Angels (When On 2nd Page)
48 - New York Yankees (When On 2nd Page)
32 - Baltimore Orioles
240 - Chicago White Sox
224 - Cleveland Indians
80 - Milwaukee Brewers
112 - Detroit Tigers (When On 2nd Page)
176 - Oakland Athletics (A's)
160 - Seattle Mariners (When On 2nd Page)
96 - Kansas City Royals (When On 2nd Page)
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Michael Jordan: Chaos In The Windy City (U)
C:Highlighter Modifier|7E1443:XX|Rune|
At Main Level Menu
00 - ??? (No Name Is Visible)
01 - ??? (No Name Is Visible Again)
02 - Cells
03 - El Train #2
04 - Factory
05 - El Train 1
06 - El Train 3
07 - Laboratory
08 - Tunnel
09 - Riverview
0A crashes so stopped there.
At Level Sub-Menu (Only Tested On Holding Cells)
02 - Level 1
03 - Level 2
04 - Level 3
05 - Level 4
06 - Level 5
Last edited by Rune; 07-07-2010 at 03:34 PM.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Aero Fighters (U)
C:P1 Ship Highlighter Modifier|7FE500:XX|Rune|00 - USA F-18<br>01 - JAPAN FSX<br>02 - SWEDEN AJ-37<br>03 - BRITAIN AV-8
C:Max Score P1|7FB7A4:FF<br>7FB7A5:FF|Rune|
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Space Invaders
Music Modifier
00883702
80CF0B0?
01 - No Music
02 - The Classic Invaders From 1978 Return! (Intro)
03 - Unused Song
Sound Effect Modifier
0087E8??
I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis, Wii (coming soon!)Virtual Boy, SPCs
My game collection
Thanks to hawkeye2777 for my picture.
Got 'em nensondubois.
~
Aero Fighters (U)
C:Level Modifier|7FDF94:XX|Rune|
The levels are all mixed up in this level modifier!
00 - Level 3 - Bomber Run
01 - Level 3 - Bomber Run (Again)
02 - Level 2 - Japan
03 - Level 1
04 - Level 4 - Desert Assault
05 - Level 5 - Mediterranean
06 - Level 7 Operation Hell Freeze
07 - Level 6 Russia?
08 - ???? (In Dark Skies; Could be Level 7 Part 2)
09 - (Gauntlet-Like Fight Against All of the Bosses In The Game)
C:Low Timer (Seconds) (In Mission)|7F09E8:00|Rune|Lowers the timer that counts up in '09' of the level modifier.
C:Low Timer (Micro-Seconds) (In Mission)|7F09EA:00|Rune|Lowers the timer that counts up in '09' of the level modifier.
Last edited by Rune; 07-07-2010 at 06:46 PM.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Axelay (U)
C:Stage Modifier|7E1E62:XX|Rune|00 - Stage 1<br>01 - Stage 2<br>02 - Stage 3<br>03 - Stage 4<br>04 - Stage 5<br>05 - Stage 6
^^LOL. If only all level/stage modifiers were that simple!! HA!
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Animaniacs (U)
C:Yakko Character Switch Modifier|7E0500:XX|Rune|With 02, you can have two Yakkos walking around in some configurations. :D Switches one character to XX. Glitchy. Doesn't switch in every rotation to character in XX.
00 - (No one)
01 - (Glitchy)
02 - Yakko
03 - (Glitchy)
C:Dot/Wakko Character Switch Modifier|7E0400:XX|Rune|
Switches one character to XX. Glitchy. Doesn't switch in every rotation to character in XX.
04 - Wakko
06 - Dot
C:Yakko Character Switch Modifier #2|7E0600:XX|Rune|
02 - Yakko
C:Universal All Characters Switch Modifier|
7F0036:XX|Rune|
Switches ALL characters to XX.
02 - Yakko (Brown Pants)
04 - Wakko (Red Hat)
06 - Dot
C:Universal All Characters Switch Modifier #2|
7F0038:XX|Rune|
Switches ALL characters to XX.
02 - Yakko (Brown Pants)
04 - Wakko (Red Hat)
06 - Dot
C:Universal All Characters Switch Modifier #3|
7F003A:XX|Rune|
Switches ALL characters to XX.
02 - Yakko (Brown Pants)
04 - Wakko (Red Hat)
06 - Dot
Last edited by Rune; 07-08-2010 at 04:50 PM.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Jim Lee's W.I.L.D.C.A.T.S. (U)
C:No Health Bosses|7E437E:00<br>7E43DE:00|Rune|Tested on Attica in level 1.
C:Character Highlighter Modifier P1|7E1F79:XX|Rune|
02 - Spartan
04 - Maul
06 - Warblade
C:Activates In-Game Debugging Program?|7E174A:02|Rune|It's rare to find a code like this and I found this when I was looking for a very different code. Interesting to see!
C:Max Explosives P1|7E1F95:09|Rune|
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Super Mario Excitebike (works on all versions)
Music/Sound Effects/Voice Modifier (names taken from SPC set)
0C1401??
01 - Super!
02 - Jump Contest
03 - Results
43 - Hi Score
36-3F Mario Character voices
47 - Mario Coin
I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis, Wii (coming soon!)Virtual Boy, SPCs
My game collection
Thanks to hawkeye2777 for my picture.
Got it. Thanks nensondubois.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
I did get an unused song for the SPC set from this code!
Same Game Mario (Undake 30)
Music Modifier Type 2
7E0050??
Before 53 are mostly the sound effects not related to music.
Songs start at 53
Stopped testing after 59
Last edited by nensondubois; 07-12-2010 at 04:01 PM. Reason: major edit; wasn't a rom address
I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis, Wii (coming soon!)Virtual Boy, SPCs
My game collection
Thanks to hawkeye2777 for my picture.
Got 'em. :D
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
I just noticed that Ugetab made the same code I did so here's another version that works everywhere, not just the intro like it originally was. I even made it so the song starts as soon as it is loaded into ram.
Space Invaders
Music Modifier
00883003
7E0DE50?
01 - No Music
02 - The Classic Invaders From 1978 Return! (Intro)
03 - Unused Song
Sound Effect Modifier
0087E8??
alternate RAM version:
7E0DE1??
Disables sound effects, and allows the music to play while paused
7E0DE4??
Sim City
Music Modifier (Turn on after Sim City on the title screen starts to move up or the game will freeze)
7E0003??
00 - No music
01 - Village
02 - Town
03 - City
04 - Capital
05 - Metropolis
06 - Megalopolis
07 - Title Screen
08 - Menu
09 - Budget
0A - Bonus
0B - Growth
0C - Problem
0D - Good Evaluation
0E - Bad Evaluation
0F - Dr. Wright
10 - Congratulations on Megalopolis
11 - Congratulations
12 - Fired
13 - Good Night
Sound Effect 1 Modifier
7E0005??
Sound Effect 2 Modifier
7E0006??
01 - Bowser
10 - Crowd
11 - Mario
14 - Park Construction
Last edited by nensondubois; 07-12-2010 at 10:45 PM.
I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis, Wii (coming soon!)Virtual Boy, SPCs
My game collection
Thanks to hawkeye2777 for my picture.
Got 'em.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
I thought I submitted this one. Guess not
Super Tennis
Music Modifier
7E016C??
01 - No Music
02 - Menu
03 - Results
04 - Change Court
05 - Tournament Standings
06 - Title Screen
07 - Circuit
08 - Ending
Sound Effect/Voice Modifier
7E016D??
I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis, Wii (coming soon!)Virtual Boy, SPCs
My game collection
Thanks to hawkeye2777 for my picture.
Arkanoid: Doh it Again!
Music Modifier
7E01020?
I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis, Wii (coming soon!)Virtual Boy, SPCs
My game collection
Thanks to hawkeye2777 for my picture.
Got these. I have already formatted them for the next update.
Also added your previous submissions to the main site today.
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
BSX beta
Music Modifier (the game will freeze after pressing start on the title screen, but your selected song will play. I haven't tested to see if this works on game inserted into a BSX cart since I have neither items.)
B0070F00
7E1E6E03
0384D101
7E06DC??
00 - Null
01, 02 - Unused Jingle 1
03-04, - Title Screen
05, 16-19 - Menu
07-0B - Soundlink Schedule
0C - Download 3
0D - Download 2
0E - Unused Song
0F - Download 1
10, 11 - Error
12-15 - St. Giga Logo (I order songs in the SPC set to be consistent with the order presented by the game. This jingle does not belong before the title screen; it is played when a game is inserted into the BSX itself. >.>)
19 - Unused Jingle
1A-1F - Unused Instrument test
I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis, Wii (coming soon!)Virtual Boy, SPCs
My game collection
Thanks to hawkeye2777 for my picture.
Thank you, I have these.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Star Fox
Now I know rune wants a true level modifier, and I am working on it. The debugger is crashing quite frequently.
Start on Venom - the Final Goal
03CC4506
I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis, Wii (coming soon!)Virtual Boy, SPCs
My game collection
Thanks to hawkeye2777 for my picture.
Cool. Yeeeah... some codes were made to be difficult to find. Did you try tracing back through my level highlighter / route modifier codes? :
I could not find 'Out of This Dimension' at all but perhaps you'll have greater success with it?
From db by Rune:
Level On Route Mission Modifier 7E16D8XX
This code MUST be combined with the 'Route Modifier' code. Turn the code on before entering the Level Select screen to ensure that you will access the chosen level.
Stage 1 Levels:
00 - Corneria - (Stage 1)
01 - Asteroid Belt - (Stage 2)
02 - Andross Space Armada (Stage 3)
03 - The Battle Base Meteor (Stage 4)
04 - Venom (Stage 5) - Above Planet
05 - Venom (Stage 6) - On Planet Surface
Stage 2 Levels:
00 - Corneria (Stage 1)
01 - Sector X (Stage 2)
02 - Titania (Stage 3) (Highlights The Map First)
03 - Sector Y (Stage 4)
04 - Venom (Stage 5) - Above Planet
05 - Inside Base (Glitchy)
Stage 3 Levels:
00 - Corneria (Stage 1)
01 - Asteroid Belt (Stage 2 - Will Highlight Stage 2 Asteroid Belt First)
02 - Fortuna (Stage 3)
03 - Sector Z (Stage 4)
04 - Macbeth (Stage 5 - Will Highlight Route After Macbeth First)
05 - Venom (Stage 6) - Above Planet
06 - Venom (Stage 6) - On Planet Surface
Route Modifier 7E16DA:XX
00 - Level 2
01 - Level 1
02 - Level 3
Level Selected On Map (Not Level Modifier) 7E16DB:XX
00 - Asteroid Belt (Level 3)
01 - Asteroid Belt (Level 2)
02 - Asteroid Belt (Level 1)
03 - Sector X (Level 2)
04 - Fortuna (Level 3)
05 - Titania (Level 2)
06 - Space Armada (Level 1)
07 - Sector Z (Level 3)
08 - The Battle Base Meteor (Level 1)
09 - Sector Y (Level 2)
0A - Black Hole (Bonus Stage)
0B - Macbeth (Level 3)
0C - Venom - The Final Goal (Flame In Background)
0D - Venom - The Final Goal (Sector Y In Background)
0E - Out of This Dimension (Bonus Stage) (White Elipse In Background)
0F - Venom - The Final Goal (White/Black Venom Planet - Level 1?)
10 - Out of This Dimension (Flame In Background)
The rest of the digits graphically glitch the game.
Last edited by Rune; 07-20-2010 at 03:25 PM. Reason: more info
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Looky at what I found!
Yoshi's Safari
Scene Modifier
7E0026xx
xx is in between 00 and 1F. Anything above 1F results in a black screen as far as my knowledge goes. The following is presented as if I were to use these at the very start of the game... before the Nintendo Logo.
00 - Warning Message
01 - This Game Pack is not designed for your SNES
02 - Adjust Aim
03 - Nintendo Logo
04 - Title Screen
05 - Stage (you get a Time Over message if you attempt to access this other than during actual gameplay)
06 - Stage Select
07 - Select Mode (1P or 2B)
08 - Rankings
09 - (glitched)
0A-15 - Boss (you don't even get to fight these bosses because the screen fades to white)
16 - (nothing but SFX)
17 - (Depends... I got the continue screen once, and then got the Game Over tune with a black screen on other occasions)
18 - (Flashing version of 01)
19 - Rescue of King Fret
1A - Ending (part 1)
1B - Ending (part 2)
1D - The End
1E - Introduction
1F - Secret Code from Yoshi
Music ID
7E00DBxx
Non-modifiable, but you can determine what tune ID you are on with this code. You'll probably need to go into the ROM to unlock this one.
Making SNES music for SNES games.
Thanks!! I'll get these up A.S.A.P.!![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Figured I'd post at least one code before I head out for the weekend.
Super Metroid
Event Music Modifier
7E063D??
00 - Disables all music
01 - Appear (Crashes when song changes)
02 - Obtain Item (Crashes when song changes)
03 - Elevator rooms/safe room
04 - (Crashes)
05 - Title Intro
06 - Thunderstorm on Crateria (May change later on in the game after the storm has passed)
I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis, Wii (coming soon!)Virtual Boy, SPCs
My game collection
Thanks to hawkeye2777 for my picture.
Got it. Cool code.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Addams Family - Pugsleys Scavenger Hunt (U) PAR
Untouchable (You will still die if you fall down a hole.)
80A09A00
Moon Jump (Turn on to rise, and off to fall *Note* going too high will freeze the game.)
80C3D5C4
Michael Jordan: Chaos In The Windy City (U) PAR
Untouchable (Falling in water/hole will still kill you.)
C0114F80
Ninja Gaiden Trilogy (Ninja Gaiden) (U) PAR
Auto Kill Enemies that get close to you, even bosses. (Some enemies not on your plain and also projectiles still might hit you.)
849F9280
849F9F80
I was going to make it so the victory dance starts when the code is turned on so I could capture the SPCs from the unused K Rool victory themes, but I was so captivated by Diddy Kong's Elvis impersonation and Dixie Kong's rocking tune that I decided to made this instead.
Donkey Kong Country 2
Plays end-of-level victory fanfare forever based on your selected Kong (WARNING! Do not use this code if it is your first time completing the level or before you save as this will permanently freeze the game.)
B3DFA90B
00E25701
and here is the alternate 1 line version of the same code:
B3DFA904
I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis, Wii (coming soon!)Virtual Boy, SPCs
My game collection
Thanks to hawkeye2777 for my picture.
The Incredible Hulk (U) PAR
Untouchable (Unfortunately this game shares it's collision routine with enemies/breakable items. Your throws/clap can still hurt them however.)
80F41100
818E4800
818E5A00
I made these to aid in tagging the SPC set.
Super Play Action Football
Game Minute Modifier:
7E004E??
Home Score Modifier:
7E00D6??
Visitor Score Modifier:
7E00D8??
I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis, Wii (coming soon!)Virtual Boy, SPCs
My game collection
Thanks to hawkeye2777 for my picture.
@ ALL: Got everything up to here.
@ nensondubois: Are those codes for DKC 2 v1.0 or...?
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Its for version 1.0.
I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis, Wii (coming soon!)Virtual Boy, SPCs
My game collection
Thanks to hawkeye2777 for my picture.
Super Play Action Football
Infinite time for selecting Audibles
7E005302
Turbo buttons
7E003F03
I'm currently hacking/Stuff I've done: SNES, Super Game Boy, NES, Sega Genesis, Wii (coming soon!)Virtual Boy, SPCs
My game collection
Thanks to hawkeye2777 for my picture.
I have these.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Killer Instinct v1.1 (U) PAR
Player controlled CPU opponents (Basically disables the cpu control/fight routine for each player, and replaces with player control.).
Player 1
808875FF
Player 2
808897FF
Got 'em. I'll wait for the 1.0 codes.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Killer Instinct v1.0 (U) PAR
Player controlled CPU opponents (Basically disables the cpu control/fight routine for each player, and replaces with player control.).
Player 1
808870FF
Player 2
808892FF
That was fast! Got 'em.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
The Adventures of Batman & Robin (U) PAR
Untouchable (Still can be crushed and hurt by spikes)
80A28B00
BRAM STOKER'S DRACULA (U) PAR
Invincible (Will destroy enemies by walking into them, collision is still used and enemies will slow you down.)
0485D280
Untouchable + Instantly Destroy Certain enemies by walking into/through them
00C63780
01D09A80
03C4FC80
03AF2280
Infinite Health (Didn't see any PAR codes for this game so posted this.)
7E01F403
Got everything to here, thanks!![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!
Got it.![]()
You cannot stop us
You cannot bring us down
Never give up
We go on and on
You'll never break us
Never bring us down
We are alive!